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KunAlt

Metallurgy mechanic change.

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With the current mechanic, if you combine one of the components lets say iron into 64 kg lump, make it active and use it in a pile of the other lump (in this case  0.50 kg charcoal lump) you can queue a number of actions, and the result is 0.40 kg steel lumps,  wen you fail you consume a certain amount of both components, not a big problem for iron, but for charcoal it renders the lump unusable, so you in order to get a full queue in the nest round you need to remove the failed lumps from the pile, and then once you finish all the full weight ones you combine the less weight in pairs, rinse and repeat.


 


If you combine both components you get as a result a single huge steel lump, and this can be bad both because you loose skill and you can end with a huge awful ql lump.


 


Mi proposal is to make metallurgy to work similar to mortar making, so you can combine both components and queue the full number and the result is always a basic unit of the resulting item per action, in case of fail you loose the proportional weight but the combined components still can be used for the next round.


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You must have not done any in while. Now you can combine them both in huge lumps and it uses .20 of each and only makes .40 lumps of steel.


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yeah it was changed awhile ago now it consume .2kg of each lump when u succeed.


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