Posted July 15, 2014 Because I'd love to get them working properly. Please post below if you're a Mac user and whether you have GLSL shaders enabled. Thanks! 1 Share this post Link to post Share on other sites
Posted July 15, 2014 Not I and would love to know how to do so with out the game hard crashing Share this post Link to post Share on other sites
Posted July 18, 2014 Yes, playing with GLSL shaders enabled, with a late 2013 27" iMac running OS X 10.9.4 Below, are the start-up messages from the console log file, which might show something helpful. Time is Fri Jul 18 08:37:03 BST 2014Running client version 3.55=== System information ===Executing from //Operating system: Mac OS X (arch: x86_64, version: 10.9.4)Java version: 1.7.0_65 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 24.65-b04 (Oracle Corporation) [Java HotSpot 64-Bit Server VM]Available CPUs: 4>>> Main thread exiting.Loading character wulfmaerLoading config defaultLoading props file /Users/USERNAME/wurm/configs/default/gamesettings.txtLoading props file /Users/USERNAME/wurm/players/wulfmaer/password.txt>>> LoginFrame queue entry exiting.Saving props file /Users/USERNAME/wurm/players/wulfmaer/password.txtSaving props file /Users/USERNAME/wurm/configs/default/gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1995)Loaded pack graphics.jar (r2014)Options up-to-date!Loading props file /Users/USERNAME/wurm/players/wulfmaer/playerdata.txtLoading props file /Users/USERNAME/wurm/players/wulfmaer/stats.txtPreparing to enable console logging.Now logging to /Users/USERNAME/wurm/console.wulfmaer.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 1cavedetail = 2censor_chat = truecloud_shadows = falsecollada_animations = 3color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 1disable_select_all_shortcut = falsedisplay_settings = false:false:0:1600:1200:32:-1:false:falseenable_contribution_culling = falseenable_debugs = falseenable_lod = trueenable_shift_drag = falseenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2exec_source = 1fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 60fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_debug_loading = falseglsl_enabled = 2gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4key_bindings_source = 1keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = truelod_1 = 16lod_2 = 32log_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 2mega_texture_size = 6model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = trueplayer_texture_size = 3reflection_texture_size = 2reflections = 2release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = trueresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 3skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 1sound_al_gain = 0sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = truesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 4submit_client_data = 1terrain_bump = trueterrain_res = 2test_attach_equipment = falsetest_mode = 0thirdPerson = falsetile_transitions = truetiledecorations = 3togglePushToTalk = truetreelist_outline = truetrees = 4update_optional = trueuse_alpha_particles = trueuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = truewater_detail = 2Jul 18, 2014 8:37:28 AM class.xo2VVhy5FA runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=a9a0ac29-7e9b-4800-9c76-adab18d90198, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.55, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=889239065]Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting /Users/USERNAME/wurm/players/wulfmaer/keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTJul 18, 2014 8:37:28 AM class.xo2VVhy5FA runINFO: Event successfully posted to Google AnalyticsWord filter loaded: 23Starting job manager with 3 worker threads>>> Launch queue entry exiting.Using LWJGL display 1600:1200:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.1Adapter info: null (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: NVIDIA GeForce GTX 775M OpenGL EngineOpenGL version: 2.1 NVIDIA-8.26.26 310.40.45f01OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lodGLSL version: 1.20GLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 2048 (2048)GLSL max varyings: 124 (124)Preloading builtin materialsPreloading builtin materials doneLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 3 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from /Users/USERNAME/wurm/players/wulfmaer/windows_1600x1200.txtLoading props file /Users/USERNAME/wurm/players/wulfmaer/windows_1600x1200.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to /Users/USERNAME/wurm/players/wulfmaer/logs/_Event.2014-07.txtDisabling NaglesWriting to /Users/USERNAME/wurm/players/wulfmaer/logs/Alliance.2014-07.txtJul 18, 2014 8:37:33 AM class.xo2VVhy5FA runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=a9a0ac29-7e9b-4800-9c76-adab18d90198, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.55, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=889239065]Jul 18, 2014 8:37:33 AM class.xo2VVhy5FA runINFO: Event successfully posted to Google AnalyticsWriting to /Users/USERNAME/wurm/players/wulfmaer/logs/CA_HELP.2014-07.txtLogin successfulExecuting /Users/USERNAME/wurm/players/wulfmaer/autorun.txtStarting update of login splash image...Finished loading new login splash image!Resized terrain FBOs to 1024Now using reflection FBO (1024) Share this post Link to post Share on other sites
Posted July 25, 2014 I can run it, just gets like 0-1 FPS So no rare shiny stuff for me Share this post Link to post Share on other sites
Posted August 17, 2014 I had disabled my GLSL shaders quite some time ago and was playing just fine, but within the past 3-4 weeks, I've started crashing/freezing at least 3-4 times every time I play, sometimes on startup, sometimes throughout game play. Today between 8am-1230 pm, I crashed in total of 8 times, but I never got an actual Wurm crash log. The game froze and I had to force it to quit. Share this post Link to post Share on other sites
Posted September 24, 2014 I cannot run with GLSL shaders on. The game will launch, but I cannot move. On any of my Macs. Share this post Link to post Share on other sites
Posted October 6, 2014 Still the same with the latest release client. With GLSL shaders on the client just crawls to a halt. Test client works fine with no issues with GLSL servers on. Share this post Link to post Share on other sites