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Eyesgood

Chance Mining Drops Seryll and Adamantine as well as Gems

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Don't forget seryll has a bonus to enchanting. Which alone makes it a very powerful tool to freedom.

Giving seryll to pve would hardly hurt chaos in any way mentioned this far, infact, it would help it if anything - freedom after all provides some supplies to chaos.

 

I agree, we don't fight over Seryl, we get it by the Valerie creatures raining down on us on the whims of the gods, and missions we often have no control over.   It would be difffent if that metal played a massive part in our way of life here, but it doesn't, and in fact we get more pvp use out of the metals we fight over Addy, and Glimmer.    I still don't know why Rolf tacked that stuff onto the Val Cridders :unsure:  .   I mostly like killing them because I don't want to be on their menu, and they drop items that give a rare bonus to deeds that sacrifice them, as well as occasionally complete a mission.  The seryl is just something useful we can trade to freedom. 

 

Freedom plays a major role in our lives as Chaos, and I'm not denying that fact, we are interdependent with each other.  Part of our apeal over Epic is that you can play on both PvE and PvP, depending on what you feel like doing, and that you are interacting with a much larger community.    That doesn't mean that we should both have the same things, because that is the essence of duality, and balance.    We have a resource here in Chaos that many PvE players eventually crave, not just the moon metals, but this unique way of life that can be very challenging, but also rewarding.   Freedom also has a resource that Chaos needs to be successful, it's larger crafting base, and economy, something else to do beyond just our own horizons.  We need each other, and both sides of the coin make Wurm a better game to play.   

Edited by Battlepaw

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... It dosen't matter if you join JK, MR, or BL, you aren't going to be here just to get your Addy and Glimmer and go back again, you came here because you want to PvP. ...     

... For players from freedom to stand up and demand that Rolf share this resource risk-free with the rest of the community when it will break our's because of that is both selfish and shortsighted, and downright disgusting.   

 

You contradict yourself in the same paragraph.

 

Also i find it strange to see you accusing people from freedom of being selfish, greedy and what not. Wasnt it you, who defended the MR troops slaying uniques on freedom, saying something like the noble but poor MR need the drops much more than the freedomers do?

 

The point of the threadstarter isnt about harming chaos. As you say yourself, people who go to chaos do it for pvp and not for the moon metals. And as HOTA - even in case of the moon metals come to freedom - will stay a reliable source for these metals, you can still keep on fighting about it. The point is that freedomers should also get a chance to get their hands on these materials in their own freedomish way (mining, digging, mob loot or whatever).

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(...),  they serve a unique role on Chaos, and play a big part in keeping PvP going.  (...)

Please, explain to me how ringing the hota grounds in MR deeds and running it uncontested is a big part of keeping PvP going?

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We CAN use it, even if you see "no challenge" what if we want to look good in seryll armour?

Thats the main point on it. I make steel,copper,gold and silver( to bad silver has no own skin) chain amour for my friends just to look a little bit diffrent. I dont need really the bonus of seryll,glimmer or addy. I just want to have more possiblitys how to look like. For me as a PVE player i dont really care about that stats so much (if i would, i would really try to get my hands on drake and dragke scale armour) but i would love to have more possibiltys in what i can make in diffrent looking stuff and i think many people would agree with that.

Btw how much of the metal would you think we will obtain if we would use the same system like for gems. You will need months or even years to get enough for a full set. I dont think that it every will hurt someone!!!!

/edit forgot bronze chain :-p

Edited by Biervampyr

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You contradict yourself in the same paragraph.

 

Also i find it strange to see you accusing people from freedom of being selfish, greedy and what not. Wasnt it you, who defended the MR troops slaying uniques on freedom, saying something like the noble but poor MR need the drops much more than the freedomers do?

 

The point of the threadstarter isnt about harming chaos. As you say yourself, people who go to chaos do it for pvp and not for the moon metals. And as HOTA - even in case of the moon metals come to freedom - will stay a reliable source for these metals, you can still keep on fighting about it. The point is that freedomers should also get a chance to get their hands on these materials in their own freedomish way (mining, digging, mob loot or whatever).

I don't recall saying anything of the sort, and don't put words in my mouth.  What I often say is that on Chaos dragon armor is not a vanity item, its a survival tool, same with the other unique drops.   Like any other resource we have to go out and get it.   As with all things we do as a community, we are very organized, and we are certainty not going to let an important resource, that yields sorcery items, rare bones, etc, that can give us an edge here on Chaos go to players that will make us pay truly astonishing amounts of silver for them at best, or keep it on themselves so they can impress their neighbors at worse, get usurped when we have the players, the dedication, and we are willing to put vast effort into making our own hunts happen.  

 

It doesn't mean we have particular malice towards the freedom community, or do it because we are cretin's that don't' care what happens to freedom players.   Where possible we also participate in hunts with Freedom players, and also in the many activities around the servers.   I went to the Green dragon hunt that Ruger organized and, opted out of the rolls, even though I did have a DD axe with me, and could have easily gotten on the rolls, but I wasn't there for bones. I was there to help at the impalong, and I was escorting a few new players from a village in Xanadu, one of which had never been to a hunt before.       

 

Yes, players come here for PvP, they don't join MR and just get handed moon metals, they earn it from us, then they are given incentives, to stick around and contribute and be part of the community.

 

PvP doesn't take place because you have reliable resources, it takes place because you have something the other guys don't. If that be control over the Hota, the artifacts, or just all the shiny lootz in your town, they are all factors that contribute to creating PvP on this server.    I remember how stagnant this server was before artifacts were changed, and then the differences in our gameplay after the HOTA was added, and even after tower caps were added.   All those features have one thing in common, they create needs and wants here.   Towers are a resource, in terms of the influence they control, Artifacts are very powerful, and Moon Metals shape our way of life here on this server because they are only obtainable from controlled sources players can fight over.    If they were common on Freedom, we wouldn't need to fight over it here.  

 

Thats the main point on it. I make steel,copper,gold and silver( to bad silver has no own skin) chain amour for my friends just to look a little bit diffrent. I dont need really the bonus of seryll,glimmer or addy. I just want to have more possiblitys how to look like. For me as a PVE player i dont really care about that stats so much (if i would, i would really try to get my hands on drake and dragke scale armour) but i would love to have more possibiltys in what i can make in diffrent looking stuff and i think many people would agree with that.

Btw how much of the metal would you think we will obtain if we would use the same system like for gems. You will need months or even years to get enough for a full set. I dont think that it every will hurt someone!!!!

/edit forgot bronze chain :-p

 

 Your asking for gems, but that's not what  I see the majority of freedom asking for, I've seen players want them on Sea Serpents, Uniques, From randomly spawing rocks, etc.  Just where will it end?    When it's no longer worth fighting for on Chaos?    How many shiny shades of armor do you need to be happy?   I understand It can be something to save up for, but that's not how this will end.    I've watched this kind of thing happen time and time again. 

 

A game is something to strive for, to try new things, and to make choices in how you want to spend your time.   Players in Wurm choose how they want to live, by doing so they acknowledge that there are other ways and other choices they could make, and there may well never be an endgame.   If you want the stuff, find ways to kill us to get it.   I'ts easier then you may think, and I wouldn't have it any other way.   If you don't want to PvP, that's fine, you but don't complain that you don't have everything in your lap because you didn't make that choice and you deny yourself the Chaos side of Wurm.   IN the end that's what this game is about, your path, and the way you walk it.   

Edited by Battlepaw

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Add moon metals to mining as op said but make it unable to cross over to pvp servers, and make the moon metals on chaos unable to cross to pve servers.


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Add moon metals to mining as op said but make it unable to cross over to pvp servers, and make the moon metals on chaos unable to cross to pve servers.

Doubt that's possible, but if so, don't see why not.

Inb4 chaos needs the money....

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Believe it or not, a lot of us hate the extra skillgain and the curve. The reason many people joined Epic when it was first released was specifically because we were told it'd be something unique -- a promise that quickly dissolved the moment people decided they deserved our features without having to put in the same effort or take the same risks.

Nobody's forcing you to do anything. Like I said in my other post, at any point you can sail over to Chaos and earn as much moon metal as you like. But you absolutely 100% refuse to take part in this particular aspect of the game, so you think there needs to be an alternative route to obtaining moon metal implemented specifically for you. And if this alternative method ruins certain PvP features (like HotA), then that's just an afterthought because PvP sucks anyway.

Imagine if you made this argument in any other context. What if you said "I really hate mining. For those of us who don't want to mine, we should add a spell that obliterates ore veins instantly and drops all of the ore at our feet." And then if somebody criticized the idea, you replied with "everybody deserves access to ore, not just people who like sitting around staring at rock walls all day. Stop trying to force me into your pro-miner playstyle." That's essentially what this has devolved into.

You do understand that your example is stupid right?

Minning isn't broken, and if its broken its broken on all modes. PvP on the other hand is a separate entity from the main game, and its broken, imbalanced and retarded, and it is my personal believe that anyone playing there has no freaking idea what the hell PvP even stands for. No offense, really.

 

So its a completely different thing creating mechanics to force people to go to a broken and retarded aspect of the game, from having people say they don't like a skill, so they want a different way to obtain stuff from that skill.

And while we're at it, you actually burned your own example, because the very thing you're defending is a way of bypassing minning that is EXCLUSIVE to PvP servers, so your example kinda blew in your face twice.

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You do understand that your example is stupid right?

Minning isn't broken, and if its broken its broken on all modes. PvP on the other hand is a separate entity from the main game, and its broken, imbalanced and retarded, and it is my personal believe that anyone playing there has no freaking idea what the hell PvP even stands for. No offense, really.

 

So its a completely different thing creating mechanics to force people to go to a broken and retarded aspect of the game, from having people say they don't like a skill, so they want a different way to obtain stuff from that skill.

And while we're at it, you actually burned your own example, because the very thing you're defending is a way of bypassing minning that is EXCLUSIVE to PvP servers, so your example kinda blew in your face twice.

 

Well try tell that to the hundreds of wurm players that still stick with this broken system.   I admit, its not the best, but it's what we got, and many of us enjoy the thrill we get by living by our wits, and the rush we get by risking everything.   We play to be part of our communities, to stand by each other and to cry defiance, and push the limits of what this survival game is capable of.   All of us who play here accept that risk, and often that means the risk we may just die to a stupid lag bug, or getting stuck in a wall.  No one said Rolf's pile of spaghetti code was perfect, but we find ways to enjoy it.   I've been part of PvP communities all across many games, for  a decade and going on two.   I've played a lot of games, and have found wurm PvP environment here on Chaos to be something special.   

 

Not because things are perfect, but because of Wurm's world itself, and what I can make out of it, and what I can do within the mechanics that work properly and I can enjoy to the fullest.     Part of that is because of this odd pvp system, where height bonus you build into your fortresses plays a role, your teamwork and your initiative go a very long way, but most importantly it's your memories of accomplishment. More than anything I enjoy Chaos because of all the elements that combine in one unique experience.    We are a hybrid server,  we work with Freedom players, use Epic mechanics, and we combine it all into something new.    Something that I've enjoyed and cherished for the last few years as this server has finally had a bit of a rebirth of sorts, and my own community has pulled together and made their mark here.

 

So laugh at us if you want, say we throw our money away, while you pay hundreds of euros away at a game to wear pixels on your shoulders to make your character look different.   In the end we both do what we want and play in our own ways. Part of that is opening the door for new experiences.  If you don't want to fight for Addy or Glimmer, or trade for Seryl, that is up to you, it's your choice not to come here, or interact with us for the stuff, just don't try to dictate what is fair.  You gave up that right when you decided how you would play wurm, just as surely you give up the ability to chop down trees as a mag priest, or you have to rely on a crafter to make you an altar.   That is part of the game.   

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-1


 




 and it is my personal believe that anyone playing there has no freaking idea what the hell PvP even stands for. No offense, really.


 




 


Says the freedomer..


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-1

 

 

Says the freedomer..

 

Nah Kane is MMO Jesus. His is the one true path of light, says so right in his posts. 

 

Anyone who doesn't see the light is: retarded, stupid, naive, a shill or any number of other epithets.

 

 

 No offense, really.

 

 

Pfft.

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kanept the kind of freedomer to wear socks with sandals


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Nah pvpers think there MMO Jesus. there  the one true path of light, says so right in my posts. 

 

Anyone who doesn't see the light is: retarded, stupid, naive, shill, or freedumber or any number of other epithets.

 

 

 

Pfft.

 

 

Fix'd.

 

Proof: read above.

 

 

I love this thread  :D 

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Once again, Battlepaw is attempting to cloud the issue with insults and wall of text. Many Chaos players do not give a shite about moonmetals. Let him keep QQ and continue as though he was not here. His oppinion is that only loot make PvP and that is exactly what is wrong with the server right now.

And no Battlepaw, I will not be reading your retort :)

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Uhm...

There are "hundreds" on chaos? :o

Have you even looked at the player counts recently? Its not uncommon for us to top off at well over 100 during peak, Then you have all the players from all the kingdoms, especially JK that are "weekend warriors" that come here casually. Our active server numbers only represent a tiny fraction of our total pvp player count.   Hell right this second as I make this post the player count is rocketing up past 100, and that's just people who can get on this time of day.    This is a very far cry from what it was like before the server was opened up to Freedom, much less how active it's gotten since the new PMKs formed.  

Edited by Battlepaw

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Have you even looked at the player counts recently? Its not uncommon for us to top off at well over 100 during peak, Then you have all the players from all the kingdoms, especially JK that are "weekend warriors" that come here casually. Our active server numbers only represent a tin fraction of our total pvp player count.   Hell right this second as I make this post the player count is rocketing up past 100, and that's just people who can get on this time of day.    This is a very far cry from what it was like before the server was opened up to Freedom, much less how active it's gotten since the new PMKs formed.  

 

 

True enough.   Still, in that case, there are many, many more that would rather have seryll on PVE.  :ph34r:

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The experience of PVPing should be enough reward for those that wish to PVP. They should not need other incentives. So there is no reason to not give moon metals to Freedom Isles.

 

IF the experience of PVPing is not enough reward to keep PVPers. THEN Rolf needs to look at PVP, and fix it so that it is. PVPers already enjoy many benefits over any Freedom Isles person. They have kingdom titles, and they have access to artifacts. Some of the artifacts are not weapons and produce other effects not related to PVP. You also get the bonus of trading/stacking affinities.

 

I will state again. PVP should be the reward for living on a PVP server. IF that is not enough. Then the system is flawed, and the fault clearly lies in the PVP system.

 

Yeah sorry..., everyone knows that there needs to be new and rewarding things to give pvp incentives, or people just don't bother and things die out and become stale.  Constant bland basic pvp is just like playing some random fps shooter, it's dumb and only good for quick fun... then you get bored of it and do something else.  Things like hota for example, not really a great thing for creating pvp, but people do in fact do it instead of ignoring it because it does give rewards.  Artifacts are a joke, only a select few use them and the rest keep them locked away, kingdom titles barely affect much, unless people desire half favor costs so they can corner a market to make money playing a game, and any Freedomer can still cross over to Chaos and use that to trade affinities like they already do

 

Moon metal, sorcery, stuff like that imo are not incentives to outright pvp, it's incentives to go to the pvp server

 

What does Chaos have over other Freedom servers now, aside from the fact you can pvp?  Moon metal that can be traded/sold to Freedom servers?  Hota if you want to count that?

 

What does Epic have over the Freedom cluster?  A broken Valrei system that leaves you with 1500 slope trenches and craters and insanely tall pillars because everything else unique to give incentive to join different clusters is gone?  And people want to remove every last possible drop of it and take absolutely none of the downsides that we get that come with it because they're entitled to "fairness" so they're not "second class" players? 

 

Servers/clusters should not ever be equal copies, otherwise there will be zero incentives to join different ones.  When we get pvp server/clusters "fixed" by adding new stuff so people have reason to go there, and then people want that special thing for themselves on Freedom too, you're removing the "fix" that we just got.

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 It seems a few hit on a common theme at least on the PVE side of the coin, perhaps a new " anything " to do is what is needed instead of just new art to old models and a flower pot etc, great strides have been made in the recent past with 2 story, better ways to store things ( crates, loading on wagons ) etc, but with the PVE side really focused on crafting you can use up the new content in a matter of days or weeks, while I doubt one more metal to craft is the ultimate solution, I do see the reason people are asking, even if its for a status upgrade. 


 


 I know personally I could care less if we got seryll, or other things already in the game vrs something else to make using armor and weapon smithing, The one thing I do grow tired of is the PVP side ( well maybe just Battlepaw and a few others in particular ) letting those of us not directly involved in PVP deciding what is and what is not important to enhance my personal gaming experience, I've worn scale for quite a long time, do I need it, probably not, I do have issues with mental midgets in one breath telling us how Wurm PVP is the greatest experience aside from my first kiss, then in the second lambasting non PVP players and boggling while until recently the PVP side of the game had stagnated at various times in population.


 


 The best bet for the PVP side of things would to be have a few of the more vocal members stfu for a few weeks and perhaps those that take such offence to your community might find more interest. 


 


Edit: I think stealing all the gimmicks Rolf used to sell people on Epic is BS too.


Edited by Kadore
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Yeah sorry..., everyone knows that there needs to be new and rewarding things to give pvp incentives, or people just don't bother and things die out and become stale.  Constant bland basic pvp is just like playing some random fps shooter, it's dumb and only good for quick fun... then you get bored of it and do something else.  Things like hota for example, not really a great thing for creating pvp, but people do in fact do it instead of ignoring it because it does give rewards.  Artifacts are a joke, only a select few use them and the rest keep them locked away, kingdom titles barely affect much, unless people desire half favor costs so they can corner a market to make money playing a game, and any Freedomer can still cross over to Chaos and use that to trade affinities like they already do

 

Moon metal, sorcery, stuff like that imo are not incentives to outright pvp, it's incentives to go to the pvp server

 

What does Chaos have over other Freedom servers now, aside from the fact you can pvp?  Moon metal that can be traded/sold to Freedom servers?  Hota if you want to count that?

 

What does Epic have over the Freedom cluster?  A broken Valrei system that leaves you with 1500 slope trenches and craters and insanely tall pillars because everything else unique to give incentive to join different clusters is gone?  And people want to remove every last possible drop of it and take absolutely none of the downsides that we get that come with it because they're entitled to "fairness" so they're not "second class" players? 

 

Servers/clusters should not ever be equal copies, otherwise there will be zero incentives to join different ones.  When we get pvp server/clusters "fixed" by adding new stuff so people have reason to go there, and then people want that special thing for themselves on Freedom too, you're removing the "fix" that we just got.

Chaos has PVP, artifacts  HOTA, PMKs, and Valrei critters.

 

Epic has increased skillgain/curve, the horrid Valrei system, artifacts, Valrei critters, homeservers for kingdoms, PMKs and 'more easily accessible' PVP.

 

The key element running thru this entire thread is just how broken the PVP system is in Wurm. IF you must bribe players to live on the PVP servers. Then the issue is with the PVP system.

 

I seriously doubt giving Freedom Isle folks a small chance to gain some glimmer/Ada/Seryll without going to the PVP servers will hurt the PVP server numbers. It seems very unlikely anyone lives on the PVP servers simply for access to the moon metals. IF they do. Then it was very likely they would leave the PVP servers soon anyway.

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Its less the challenge and more the going through building parts that are frustrating. But I see your point.

I did say "limited"... that could include preventing the spirits (the problematic ones) from spawning on PVE servers.

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Addy armor itself, isn't any diffrent than plate in protection, just in durability.

 

I'll admit i pretty much always scroll over your posts but this caught my eye, you must be confused with drake that has the same damage reduction as plate, addy has the same as scale and glimmer/seryll are higher.

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Great idea Eyesgood. Seryll should have the same chance to drop from mining as does gems but the drop should be 1.0kg not .1. I think you got your digit misplaced there by accident. The other metal is not on Freedom PvE servers so I don't concern myself with that.


 


=Ayes=


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-1

 

 

Says the freedomer..

Says the freedomer with active play in LoL, Battlefield, Guildwars2 and a few other games which actually have competitive PvP, i played several MMORPGs with open PvP like Perfect World, and lots others, in fact my guild was one of the first 10 guilds to have their own territory in Perfect World. I'm a freedomer, because i actually know the difference between PvP and the crap we have on Wurm.

 

Nah Kane is MMO Jesus. His is the one true path of light, says so right in his posts. 

 

Anyone who doesn't see the light is: retarded, stupid, naive, a shill or any number of other epithets.

 

 

 

Pfft.

At least i know the difference between PvP and stare at your screen and then take the other guy's loot. Also my name isn't Jesus, nor am i a messiah, if that's what you meant.

 

kanept the kind of freedomer to wear socks with sandals

Don't own sandals, but i appreciate the thought. Ninjas use socks with sandals.

 

Well try tell that to the hundreds of wurm players that still stick with this broken system.   I admit, its not the best, but it's what we got, and many of us enjoy the thrill we get by living by our wits, and the rush we get by risking everything.   We play to be part of our communities, to stand by each other and to cry defiance, and push the limits of what this survival game is capable of.   All of us who play here accept that risk, and often that means the risk we may just die to a stupid lag bug, or getting stuck in a wall.  No one said Rolf's pile of spaghetti code was perfect, but we find ways to enjoy it.   I've been part of PvP communities all across many games, for  a decade and going on two.   I've played a lot of games, and have found wurm PvP environment here on Chaos to be something special.   

 

Not because things are perfect, but because of Wurm's world itself, and what I can make out of it, and what I can do within the mechanics that work properly and I can enjoy to the fullest.     Part of that is because of this odd pvp system, where height bonus you build into your fortresses plays a role, your teamwork and your initiative go a very long way, but most importantly it's your memories of accomplishment. More than anything I enjoy Chaos because of all the elements that combine in one unique experience.    We are a hybrid server,  we work with Freedom players, use Epic mechanics, and we combine it all into something new.    Something that I've enjoyed and cherished for the last few years as this server has finally had a bit of a rebirth of sorts, and my own community has pulled together and made their mark here.

 

So laugh at us if you want, say we throw our money away, while you pay hundreds of euros away at a game to wear pixels on your shoulders to make your character look different.   In the end we both do what we want and play in our own ways. Part of that is opening the door for new experiences.  If you don't want to fight for Addy or Glimmer, or trade for Seryl, that is up to you, it's your choice not to come here, or interact with us for the stuff, just don't try to dictate what is fair.  You gave up that right when you decided how you would play wurm, just as surely you give up the ability to chop down trees as a mag priest, or you have to rely on a crafter to make you an altar.   That is part of the game.   

Now to the actual replies:

I get you stick to what you have and whatnot. Its crap, but to each his own. You like it i won't complain about it, what i don't like is that because a couple hundreds like that, and cry that there's not enough people when it suits them, or there's enough when it doesn't. I don't get the same freedom you guys get. PvP atm is obtaining Seryl through PVE means. You don't gain seryl from killing 10 players, you don't get seryl from draining a deed, you get seryl from killing mobs, so if its PvE content why is it exclusive to PvP? Because PvP is crap, the devs know it, and that's the freaking carrot.

 

Throw my money away? Boy you have no idea... You probably dump more money in Wurm in a month than i do in a year in MMOs (including Wurm).

I haven't given up any right when i chose how to play Wurm. When i chose how to play Wurm, chaos was the only pvP server, inde was the only PvE server (excluding GV), there was no ady, no glimmersteel, no seryl. When seryl was introduced it was supposed to be that time only. I don't mind fighting for ady, glimmersteel, and whatnot. Hota could fit Freedom to a T, since its a regular event, optional participation within it, in fact having Hota in PvE servers would benefit PvP the most, giving PvE players a taste of PvP without asking them to jeoperdize other stuff.

As for seryl it drops from valrei critters, at this point with uniques spawning pretty much weekly, there's no real point to keeping Valrei spawns off PvE. Or giving an alternate PvE method of obtaining Seryl (which is the point of this thread).

Fact is PvP players are the spoiled brats on Wurm. Everything they want Rolf hands it over, because for him PvP is perfect, and he wants everyone there. Problem is, as usual, What Rolf wants and what the community does are two different things, and the community rules via their wallet.

 

 

Servers/clusters should not ever be equal copies, otherwise there will be zero incentives to join different ones.  When we get pvp server/clusters "fixed" by adding new stuff so people have reason to go there, and then people want that special thing for themselves on Freedom too, you're removing the "fix" that we just got.

That's exactly the wrong mentality to go with. The ONLY reason people should have for them to go to PvP servers is PVP. In fact the whole tone for the rest of your thread is entirely contradicted by this last paragraph. You did well pointing out that the only regular PvP that people do is Hota, because its quick, its fun and its rewarding, everything global PvP isn't in wurm. Then you go along and say, correctly that Seryl and Hota are incentives to go live in a PvP server, but that's exactly the problem. I said it once, and i'll say it again, the only reason you should join a PvP server is not special rewards exclusive to the PvP, but the PvP itself. Try any other game that separates PvP from PVE servers, and its the exact same game, except with open PvP in one servers, and no Open PvP in the other servers. Wurm, due to having MUD inspired combat and balance-impaired development, needs those incentives. And of course the only reason only PvP players disagree with this is because they don't want to lose their source of income. I mean if you can sell a 50c item for 4s because its the PvP version one (as in wagons), imagine how high you'd be selling stuff that already costs over 1s.

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