Posted July 1, 2014 Ive tried nearly all the possible fixes and the only one that works has been to reset the modem, and I AM NOT going to do that every time this happens because this looks as if its going to be becoming a daily thing now, i want an alternative fix or atleast a cause of this or at the very least a reason for me to complain to my ISPHeres the log>>> Launch queue entry exiting.Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels. === OpenGL information ===LWJGL version: 2.9.1Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GT 330M/PCIe/SSE2OpenGL version: 3.3.0OpenGL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 NVIDIA via Cg compilerGLSL max vertex uniforms: 4096 (4096)GLSL max fragment uniforms: 2048 (2048)GLSL max varyings: 60 (60)Preloading builtin materialsFailed linking program: program.skin_tex0.6_lightUnable to link program (program.skin_tex0.6_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.skin : program.skin_tex0.6_lightFailed linking program: program.skin_tex0.7_lightUnable to link program (program.skin_tex0.7_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.skin : program.skin_tex0.7_lightFailed linking program: program.skin_tex0.8_lightUnable to link program (program.skin_tex0.8_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.skin : program.skin_tex0.8_lightFailed linking program: program.skin_tex0_rare.6_lightUnable to link program (program.skin_tex0_rare.6_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_lightFailed linking program: program.skin_tex0_rare.7_lightUnable to link program (program.skin_tex0_rare.7_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_lightFailed linking program: program.skin_tex0_rare.8_lightUnable to link program (program.skin_tex0_rare.8_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_lightFailed linking program: program.static_tex0.6_lightUnable to link program (program.static_tex0.6_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.static : program.static_tex0.6_lightFailed linking program: program.static_tex0.7_lightUnable to link program (program.static_tex0.7_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.static : program.static_tex0.7_lightFailed linking program: program.static_tex0.8_lightUnable to link program (program.static_tex0.8_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.static : program.static_tex0.8_lightFailed linking program: program.static_tex0_rare.6_lightUnable to link program (program.static_tex0_rare.6_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_lightFailed linking program: program.static_tex0_rare.7_lightUnable to link program (program.static_tex0_rare.7_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_lightFailed linking program: program.static_tex0_rare.8_lightUnable to link program (program.static_tex0_rare.8_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_lightFailed linking program: program.terrain.5_lightUnable to link program (program.terrain.5_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.terrain.bumpmap : program.terrain.5_lightFailed linking program: program.terrain.6_lightUnable to link program (program.terrain.6_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.terrain.bumpmap : program.terrain.6_lightFailed linking program: program.terrain.7_lightUnable to link program (program.terrain.7_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.terrain.bumpmap : program.terrain.7_lightFailed linking program: program.terrain.8_lightUnable to link program (program.terrain.8_light): class.A6yG2pjXPv: <no message>Unable to load material program: material.terrain.bumpmap : program.terrain.8_lightPreloading builtin materials doneLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from C:\players\TheFlash\windows_1024x768.txtLoading props file C:\players\TheFlash\windows_1024x768.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\players\TheFlash\logs\_Event.2014-07.txtDisabling NaglesWriting to C:\players\TheFlash\logs\_Friends.2014-07.txtWriting to C:\players\TheFlash\logs\Alliance.2014-07.txtJul 01, 2014 3:57:41 PM class.xo2VVhy5FA runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=a126281a-924b-45df-ab95-5fa2e9486d29, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.54, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1137787423]Login successfulExecuting C:\configs\default\autorun.txtStarting update of login splash image...Jul 01, 2014 3:57:42 PM class.xo2VVhy5FA runINFO: Event successfully posted to Google AnalyticsResized terrain FBOs to 512Finished loading new login splash image!Now using reflection FBO (512)Initializing font texture for Monospaced (11). Texture Size: 128Game loop broken due to exceptionjava.io.IOException: An existing connection was forcibly closed by the remote hostat sun.nio.ch.SocketDispatcher.read0(Native Method)at sun.nio.ch.SocketDispatcher.read(Unknown Source)at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)at sun.nio.ch.IOUtil.read(Unknown Source)at sun.nio.ch.SocketChannelImpl.read(Unknown Source)at class.ddb5a3P4eG.iSx4WIvakA(SourceFile:551)at class.JYhPYQcZf6.Ma4vZ9hcx8(SourceFile:199)at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)at java.lang.Thread.run(Unknown Source)Startup Phase - Disconnected, trying to reconnect...Disabling NaglesDisabling NaglesWriting to C:\players\TheFlash\logs\_Support.2014-07.txtJul 01, 2014 3:58:27 PM class.xo2VVhy5FA runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=a126281a-924b-45df-ab95-5fa2e9486d29, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.54, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1137787423]Login successfulJul 01, 2014 3:58:27 PM class.xo2VVhy5FA runINFO: Event successfully posted to Google Analytics Cause was an unknown source, i do not know why this was but its really ticking me and my friends off, here is some extra photos. 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Posted July 1, 2014 Ping of 200 is normal is to any EU server for me btw since i live in south africa Share this post Link to post Share on other sites
Posted July 1, 2014 (edited) Try to check if you firewall or QoS are enabled in your router, if yes disable it and restart the router. If that is fixed only with restart of router try with an other router (of a friend if possible) to check if the problem is just your router. Edited July 1, 2014 by GiuseppeP Share this post Link to post Share on other sites
Posted July 1, 2014 Try to check if you firewall or QoS are enabled in your router, if yes disable it and restart the router. If that is fixed only with restart of router try with an other router (of a friend if possible) to check if the problem is just your router. Ya see, ive been online on wurm for the entire day and then just randomly it starts this nonsense, nobody at all has access to the router settings besides myself, so why is it all of a sudden doing this if noone buggered with the firewall or QoS Share this post Link to post Share on other sites