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Sneak Peak: Red Dragon-model

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nice, too bad me and you and your friend and your friends friend will never be able to ride one =)


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They still need to be done :/ 


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so uh......when does the scepter get a model?

 

:P

 

Steel Sceptre of Ascension!

 

sceptre_2.png

 

* pre rendered image with high res texture!

 

 

 

In game

sceptre_ingame1.png

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OMG that is so amazingly sick..i got shivery excited n like a kid watching fireworks with drooling maw.    gawd!!!!!!


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cool.  but the wings were flapping too fast  for a glide at ground level.  if it was trying to take off then good speed.   picky ya i know..  istaria  dragon class  was fun.


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Dat dragon animation! 

And yaaay Sceptre, feels pretty awesome to have something in the game :)

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Steel Sceptre of Ascension!

 

sceptre_2.png

 

* pre rendered image with high res texture!

 

 

 

In game

sceptre_ingame1.png

 

 

I LOVE YOU WOX SO MUCH RIGHT NOW THANKYOU

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Steel Sceptre of Ascension!

 

sceptre_2.png

 

* pre rendered image with high res texture!

 

 

 

In game

sceptre_ingame1.png

oh....my....gawd.....

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@Zakerak, Thanks!

Don't think you want to sit in first person view with the camera going up and down all the time! Any way we don't want it, so that's the reason why the ride aren't so bumpy! 

Why not start having separation on what a driver see and what viewers see? I seen this in many games that driver won't be obstructed or bumping around, but people who see the carrier moving will see em bumping around. This way, more freedom on how things naturally move and no more problem of staring boat's sail.

 

Would agree, I full screen the video and I don't see the dragon for many seconds, start getting like.. lulwut... xD

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Looks fantastic!


One slight critique if I may.


Animation feels a little too quick.


Dragons are massive beasts (basically flying tanks with claws that spew fire).


Having them move quick takes away from the juggernaut feel "in my opinion". :D


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Looks fantastic!

One slight critique if I may.

Animation feels a little too quick.

Dragons are massive beasts (basically flying tanks with claws that spew fire).

Having them move quick takes away from the juggernaut feel "in my opinion". :D

 

I agree.  The wings should move slower to represent gravity and weight affects.  That dragon's wing animation looked kind of like a bat flutter.  Slow it down to 1/3rd of that and it would look more size-authentic.

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Can we have collision on boat decks so we can walk around ships shooting and not be bound to a spot?


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The dragon looks amazing. Great work, design team!!!


 


I can't wait to eat see one.


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Dragons would be gliding most of the time, with just an occasional slow flap to correct altitude.


 


Also nice distractionary bird before the dragon.


 


I was like 0o wow flying dragon on the horizon. Then I focused on it waiting for it to turn around and sweep it, when boom suddenly dragon aqua gliding...


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lol awesome. Does it actually fly like that when it gets updated with the new texture?


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If that's how fast they travel, my PC will crash as soon as new textures need loading. 


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http://imgur.com/a/4ygkI

 

For whoever wants to see more pics of the red dragon!

 

It's a shame the pics where it's still alive are so dark you can't really see what's going on.

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ughhh.. the red dragon looks so.. cartoony, most likely cause its bright color palette.. I though wurm aim to have that realistic feeling even with the fantasy creatures >.< ... 


 


And of course me being dragon fanatic will have many to complains like oversized head and too skinny body >.< .


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