Sign in to follow this  
DevBlog

Dragons hit harder

Recommended Posts

Dragons now hit a lot harder, so beware!

Hammer of Magranon is back to one-handed

Share this post


Link to post
Share on other sites

And you fixed bushes. They don't appear underground anymore (at least it happened on some graphics settings). Document good things happening! Silly beans.


 


Edit: Well, camellias work now. Oleander/lavender still seem to be subterranean species.


Edited by Sevenless

Share this post


Link to post
Share on other sites
Dragons now hit a lot harder, so beware!

 

Imo they were just perfect :l

Share this post


Link to post
Share on other sites

We just noticed the hammer was fixed, thought it was going to slip by in the news :P guess you guys are catching up with making sure things don't sneak by xD


Share this post


Link to post
Share on other sites

Imo they were just perfect :l

Counterpoint: We killed the black dragon on Exodus in less than four minutes Saturday.

Share this post


Link to post
Share on other sites

Great, that promises for the champ green dragon slaying on Xan next weekend XD


Edited by Lycanthropic

Share this post


Link to post
Share on other sites

Counterpoint: We killed the black dragon on Exodus in less than four minutes Saturday.

Dragon hitting harder will not survive much longer, there will be more casualties only.

Share this post


Link to post
Share on other sites

Counterpoint: We killed the black dragon on Exodus in less than four minutes Saturday.

 

Countercounterpoint:  You are just too op. :)

Share this post


Link to post
Share on other sites

Imo they were just perfect :l

 

not really

 

we can kill the green with just four people, or the goblin leader.

 

the black/forest giant with about five if they have a good skillset.

 

needed a buff IMO.

Share this post


Link to post
Share on other sites

Dragon hitting harder will not survive much longer, there will be more casualties only.

True, and probably not even that in fights with the full 41 people.

Share this post


Link to post
Share on other sites

mmmmm cant wait to find a champ red dragon xD and die horribly


Share this post


Link to post
Share on other sites

not really

 

we can kill the green with just four people, or the goblin leader.

 

the black/forest giant with about five if they have a good skillset.

 

needed a buff IMO.

 

To me that sounds like a reasonable amount of fighters considering how little loot they drop, and considering how much destruction they cause if they spawn near a deed.

Share this post


Link to post
Share on other sites

To me that sounds like a reasonable amount of fighters considering how little loot they drop, and considering how much destruction they cause if they spawn near a deed.

Dead on with this one honestly. These guys still need something done to there loot.

Share this post


Link to post
Share on other sites

loots fine imo everyone gets a little something


 


not sure about the buff though


Edited by Maximustehgreat

Share this post


Link to post
Share on other sites

Nice not as good as I believe dragons should be, but a step in the right direction imho.


Edited by Klaa

Share this post


Link to post
Share on other sites

So TLDR of today's update:


People whined about a OP weapon being balanced, now back to OP.


Dragons that were too OP for what they're worth, are even more OP.


 


Balance... Came and gone in Wurm.


Share this post


Link to post
Share on other sites

what about mobs spawning ?


 


Will Xanadu stay free of aggro mobs ?


Share this post


Link to post
Share on other sites

What ever graphics ###### you tweaked broke the client optimization. Can barely run one Toon now, on Saturday I was fine with 3. Fix please.


Share this post


Link to post
Share on other sites

Dragon thinger looks like a targetted nerf at preventing small parties from taking them down specifically from my point of view. Larger parties can easily let 5-10 people back out of the fight with heavy wounds and not really interrupt the flow. 10-20 man party not so much.


 


Not particularly against the change. Organized groups will find a way and I doubt they're impossible to kill now.


Edited by Sevenless

Share this post


Link to post
Share on other sites

+1 to harder dragons, make insular hunting parties as difficult as possible. 


Share this post


Link to post
Share on other sites

Dragon thinger looks like a targetted nerf at preventing small parties from taking them down specifically from my point of view. Larger parties can easily let 5-10 people back out of the fight with heavy wounds and not really interrupt the flow. 10-20 man party not so much.

 

Not particularly against the change. Organized groups will find a way and I doubt they're impossible to kill now.

 

Things is why nerf it for people capable of low-manning such a beast.  It only shows skill.  What is the point of going in a party of 40+ like someone else said when, say for the red dragon, you'd have to slay about 50 of them over the next 6 years just to get a scale set.

 

That said, ofc I don't want scale or drake to be TOO common, but for christ sakes no one should have to kill 50+ red dragons just to get a set of armor.  There must be a better way.

Share this post


Link to post
Share on other sites

Things is why nerf it for people capable of low-manning such a beast.  It only shows skill.  What is the point of going in a party of 40+ like someone else said when, say for the red dragon, you'd have to slay about 50 of them over the next 6 years just to get a scale set.

 

That said, ofc I don't want scale or drake to be TOO common, but for christ sakes no one should have to kill 50+ red dragons just to get a set of armor.  There must be a better way.

 

Agreed. The balance isn't right yet, I'm sure we will get there though :)

Share this post


Link to post
Share on other sites

Things is why nerf it for people capable of low-manning such a beast.  It only shows skill.  What is the point of going in a party of 40+ like someone else said when, say for the red dragon, you'd have to slay about 50 of them over the next 6 years just to get a scale set.

 

That said, ofc I don't want scale or drake to be TOO common, but for christ sakes no one should have to kill 50+ red dragons just to get a set of armor.  There must be a better way.

 

Because due to the way loot works, 10 people killing a unique directly drops the total value of the kill to the community. Considering blood is worth 1s on average lets say, 10 killing it instead of 50 directly prevents the creation of 40s worth of goods in the game. Skill? Ehn, I don't really think anything in wurm is really skill. You don't even really need organizational skills for a party that small.

 

Since the mechanics directly damage economy output for small groups of players killing off a unique, it leads to more tension over small bands of killers raiding uniques on all servers, and it denies a server the chance for a community event where everyone is welcome?

 

Yeah the changes make perfect sense.

Share this post


Link to post
Share on other sites
Sign in to follow this