Posted June 27, 2014 It would seem the fix put up last night : "Increased creature spawn rates and max numbers"Has had no effect on Xanadu : "http://freedom007.game.wurmonline.com/mrtg/creatures.html"I wanna see the new critters! Share this post Link to post Share on other sites
Posted June 27, 2014 i agree havent seen any mobs really they r scarce Share this post Link to post Share on other sites
Posted June 27, 2014 +1 zero effect on indy aswell. Share this post Link to post Share on other sites
Posted June 27, 2014 Agreed... No difference at all on Xanadu, sailed around for 20 minutes, saw 3 creatures. Fleur and Pendragon. Share this post Link to post Share on other sites
Posted June 27, 2014 Since they started fiddling with the mob count, I've seen no increase, but I can say I've seen much more mob hallucinations than I ever have (path of insanity) Share this post Link to post Share on other sites
Posted June 28, 2014 I saw 1 unicorn and a pig, but theyve been there a while. There definately is a meat shortage in my area Share this post Link to post Share on other sites
Posted July 2, 2014 it flooded my region....had to fight over 40+ mobs just to reach the other side of my highway. Also there's another steppe just east from our ally and it has a good 60 or so mobs. Seems they have all appeared where there are no deeds or barely any. The regions with over 10 deeds seem to have nothing. Although some of those people may think they're alone in their area, the grid tile is not empty lol many of the ones having the "no mob" issue are where the deeds are multiple and massive. The mobs need redistributed, that's all there is to it. Not more spawned, redistribute what's already there first.... Share this post Link to post Share on other sites
Posted July 2, 2014 (edited) The mobs need redistributed, that's all there is to it. Not more spawned, redistribute what's already there first.... MRTG disagrees. Xanadu's total and aggro mob counts have been falling every day since release. It's now down to 136K and 36K (non-aggro has been constant at 100K). If Xanadu had the mob density of non-Indy servers there'd be 224K aggro and 224K non-aggro (112K and 112K for Indy style). Xanadu has between 16% and 33% of the aggro mobs it should depending on the server set it's compared to. http://freedom007.game.wurmonline.com/mrtg/creatures.html Yes there are pockets of high mob density but on average the server is becoming quite desolate w.r.t. aggro mobs. There are not sufficient mobs to distribute across the entire server. Edited July 2, 2014 by belthize Share this post Link to post Share on other sites
Posted July 2, 2014 We really, really, REALLY need more mobs on Xanadu. My blood lust cannot be contained and I hate seeing a huge expanse of steppe with only a few mobs to kill on it. Share this post Link to post Share on other sites