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fatboy

Animals spawning on deeds

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 Allow it again for the love of god. i live on hermit island, i used to see plenty of spawns, i got a troll mound in my peremiter  not spawning anything and a goblin mound giving 3-5 goblins a day.   Someone deeded the north side of the island Nukeing the spawns entirely.    This islands Non aggros spawns i depend on to refill my animal stock from those that died along with breeding, these animals cant swim, so they arent replaceable.     Allow them to spawn on deeds again so this crap will end or Hell,  toss a setting on deed to allow them to spawn on deeds or disable it.  my ratio was over 200, its at 48, i got plenty of room for it!, its insane because alot of the issues with no spawns is deeds blocking them  I'm posting this here so devs can see it as i feels its needed NOW as itll solve alot of issues.


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Inde simply is bad on mobs.. no matter if you allow them to spawn on deeds or not, inde will always be horrible, maybe they should increase it to 60k instead of 52k and we'll start seeing mobs around more often again.


 


-1 for spawning on deeds tho


Edited by whykillme

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+1 to random deed spawns more likely to get killed and recycled that way too. 


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Would be a way to protect deserts or steppes for server hunting grounds.


 


+1 as long as it is a toggle option


 


**EDIT**


 


But ONLY if possible to prevent from spawning inside a building (writ).


 


Having this on, you run the risk of a troll spawning inside your pens destroying your place, so there should also be a warning.


Edited by Xor

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No way to aggro's spawning on deed tiles! You are mislead or confused to have thought that they have ever had the ability to do this. I found a few trolls on my fenced in deed but determined that they had spawned within the mine and wandered outside of it to then break down mine entrance walls because they were "penned" within the deed.


 


Anyway, aggressive animals have never had the ability to spawn upon deed tiles and they never should have that ability enabled. The only *almost* secure refuge we have from these aggro pests is upon our fenced in deed tiles and this should never be compromised for the sake of those who want these aggro's delivered to their front doorstep within deeds. It's bad enough that trolls can already bash down deed tile walls and enter within, pestering the inhabitants, not to mention rampaging uniques who seem to have complete deed destruction and deed animal killing abilities enabled.


 


I would confidently say that the vast majority of Wurm players want to have nothing to do with aggros on this basis.


 


=Ayes=


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Want animals to move into your doorstep? Don't deed an island.


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+1 for mobs on deed


 


for those who are scared just build a guard tower or hire a templar


 


I like the idea of having a troll waiting for me on my door step


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What can I say, I'm slightly biased, +1!


 


(Moved to Suggestions Section)


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-1 

I kinda dont wanna log on a find 3 spiders and dead deed animals.

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Interesting facts.


 


You can have passive mobs spawn on deed. It's just rare but it does happen. Had champ and regular unicorns keep spawning in my walled in deed at one point.


You can have aggressive mobs spawn inside deed mines. Also rare but you can do a dungeon idea if you know how to force those spawns.


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An toggleable option for "deed spawning" would be nice.  You take the risk of hostile spawns on deed to balance up the increased chance of free passive spawns.


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Deed it or lose it, well, I wouldn't mind seeing mobs spawn on deed, but you need to consider the noobs that don't have fight skills, spirit templars or tower guards. I say it should be done, mobs wonder onto deeds anyways. After considering the alternatives, I'm all for critters on deed. It will only help new people get skill getting a tower up faster or a spirit templar if they can't handle it or need a tank.


 


+ 1 on this.


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The concept of a deed setting actually makes sense.


 


Animals would spawn when nesting/dwelling areas are allowed to form.  Be it a pile of trash, an overgrown area of brush, a small cave etc.  By telling my deed maintenance staff (I must have one since I have no decay and I pay for upkeep) "guys, let the nw area of the deed become overgrown as I am having a gathering in a few weeks and would like to provide our guests some hunting" or "staff, my large maul no longer feels as if a natural extension of my will.  Cease removal of all dens and burrows that you find and allow them to grow, I must wield skullcrusher again until I am one with my weapon".


 


Ya, slow day at work.


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+1 I would love it has long as they do not attack horses that you have fenced in on deed.

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-1 becouse noone is forced to live on a lonly island. Sorry buddy

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I have had aggressive mobs spawn on deed tiles not in mines as well.  Doesn't happen often I'll admit but it does happen.  In the mine they could wander but I have had 2 spider lairs spawn on deed tiles in the mine and the spiders did spawn near which was also on deed tiles.  Do all the trolls etc spawn off deed?  not sure since my mine is more deeded than not but it does have some non deeded in the back.


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I really don't want a troll spawning inside my horse pens.


 


I'd rather see that lure discussion we were having go somewhere. It would allow you to attract spawns to relatively small areas that are undeeded like in indy.


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Among other reasons to oppose ths, creatures that wander onto your deed DO count for your animal count totals. I have tested this before by watching my Settlement form to see when a foal is born (my creature % changes) and have before found no new animals born but instead spiders etc wandering onto deed from outside (I have no spirit guard at that deed). Killing the spiders instantly changes my animal ratio back to normal. Not an issue for megadeeds where each animal only plays a small point in the total, but a huge issue for very small deeds that are allowed a very few animals and even ONE extra "unplanned" animal can mean losing your only breeding mare or your lone milk cow to a death-by-miscarriage. The players paying for this "feature", as usual, are the players least capable of dealing with the consequences.


 


The only way I could NOT oppose this, is if it were a deed token toggle as suggested by ethendrifter"


 


 


 




An toggleable option for "deed spawning" would be nice.  You take the risk of hostile spawns on deed to balance up the increased chance of free passive spawns.



Edited by Brash_Endeavors

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I'm sorry Fatboy but I'm not liking this idea at all.


 


There used to be all kinds of complaints about private meat factories.  I really like not seeing those complaints anymore.


Also seems like you would be punishing me for your decision to move to an island.  There are some pretty foreseeable problems with island living, which is why I don't live on an island :).  I want bison, cows, bulls, etc.  I knew an island would make that very difficult if not impossible.


I also knew iron or other ores would be even less probable on an island, and that I would have to pay a lot of money to fix my decision if I went that way.


 


The toggle is an option, but it has problems.


  1. The return of private meat factories.  Could make it so that if someone decides to toggle mobs on a deed, they are not allowed to have a spirit templar.  No factory, a decision a player can make for themselves.  Could argue it would cost CCAB money, but these folks probably wouldn't have wanted a templar anyway if they really want the mobs.
  2. I really wouldn't like to see passive spawns on deed.  Well, game driven passive spawns.  These can be difficult to get even if you're not on an island.  I think they should remain equal access, equal opportunity.  Again, choosing to live on a island is something we have control over so while it may not seem equal, it really is.  I understand the risk/reward model Etherdrifter is talking about.  You get the reward of passive at the risk of aggressives... but for a lot of people the aggressive mobs is something they wanted to begin with as well.  So, it's really a reward/reward model that punishes everyone else.

It sounds like bridges may be able to help you with passive creatures.  You may or may not want a bridge, that's your decision.  If we are ever allowed to put passives on a boat, that would help you as well.


For aggressives, it would make more sense for you to have to take a boat as a consequence of the decision you made to live on an island than it would be to punish me by dropping aggressives on my deed because of your decision to live on an island, which I can't even remotely be responsible for.


 


This suggestion is really affecting too many others negatively for a decision they had nothing to do with, and that could have been foreseen and avoided pretty easily.


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