Posted June 4, 2014 Idea is simple - you need many players to take a dragon or any unique down. A few get the interesting loot and everyone walk of with blood. Idea would be more "usefull" butchered items. Who care about a gland, meat or a random alchemy tooth. Why not add some claws, tooth, horns or any valuable that can be turned into a jewelry piece. Giving the players helping in the fight a little memory of their hard work and more items for jewelers to craft. Maybe give some buffs to those items or just let them hold spells (nolocate for example). Share this post Link to post Share on other sites
Posted June 4, 2014 (edited) unique drops unique items.. if anything it drops to much atm -1 Edited June 4, 2014 by Hexproof Share this post Link to post Share on other sites
Posted June 4, 2014 Blood was already an update to very positive directionsurely it can be expanded so every fighter feels more rewarded =)+1 Share this post Link to post Share on other sites
Posted June 4, 2014 (edited) +1 to trophies, even if they are only silly little trinkets. I love the blood idea so much, but there are still many I have seen irritated by not walking away with a perminant item. Would love so much to have a kyklops eye to pin to my wall xD Edited June 4, 2014 by GorgonKain Share this post Link to post Share on other sites
Posted June 4, 2014 +1 to Uniques loot and Jewelsmithing gets linked together to create like Silver Dragon Tooth Necklase, Gold Dragon Ember Ring The blood was a great ideaBut have u ever wonder why there are 1000 of really good ideas on this forum, and somehow Rolf imagines up a idea that none have suggested before and adds it to the game. Maybe we would have had Sheeps + Bees + Dinosaurs ingame by now if we didnt beg for them so much =) Share this post Link to post Share on other sites
Posted June 4, 2014 unique drops unique items.. if anything it drops to much atm -1 this, if anything they drop too much material Share this post Link to post Share on other sites
Posted June 4, 2014 It'd be neat at first, but quickly it'd become redundant as unique hunters will likely be doing so month after month. Without utility I feel they'd clutter up the inventory :/ I really feel the loot system needs a rework though, this form is drama/bitching filled. Share this post Link to post Share on other sites
Posted June 5, 2014 -1 it will make that unique won't be valuable any more Share this post Link to post Share on other sites