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Odynn

More little trinkets and loot from uniques

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Idea is simple - you need many players to take a dragon or any unique down.


 


A few get the interesting loot and everyone walk of with blood.


 


Idea would be more "usefull" butchered items. Who care about a gland, meat or a random alchemy tooth. Why not add some claws, tooth, horns or any valuable that can be turned into a jewelry piece.


 


Giving the players helping in the fight a little memory of their hard work and more items for jewelers to craft.


 


Maybe give some buffs to those items or just let them hold spells (nolocate for example).


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unique drops unique items.. if anything it drops to much atm


 


-1


Edited by Hexproof

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Blood was already an update to very positive direction


surely it can be expanded so every fighter feels more rewarded =)


+1


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+1 to trophies, even if they are only silly little trinkets. I love the blood idea so much, but there are still many I have seen irritated by not walking away with a perminant item. Would love so much to have a kyklops eye to pin to my wall xD

Edited by GorgonKain

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+1 to Uniques loot and Jewelsmithing gets linked together to create like Silver Dragon Tooth Necklase, Gold Dragon Ember Ring


 


The blood was a great idea


But have u ever wonder why there are 1000 of really good ideas on this forum, and somehow Rolf imagines up a idea that none have suggested before and adds it to the game.


 


Maybe we would have had Sheeps + Bees + Dinosaurs ingame by now if we didnt beg for them so much =)


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unique drops unique items.. if anything it drops to much atm

 

-1

 

 

this, if anything they drop too much material 

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It'd be neat at first, but quickly it'd become redundant as unique hunters will likely be doing so month after month. Without utility I feel they'd clutter up the inventory :/


 


I really feel the loot system needs a rework though, this form is drama/bitching filled.


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-1 it will make that unique won't be valuable any more

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