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Alauzios

Graphical Combat Improvements.

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I think many have already given several similar suggestions but I'll give some ideas:

 

I think the combat needs a graphical improvement. 

which appears what is written in the combat log. 

when you can parry appear defending with the sword, when defending with the shield appears you defending with the shield ... 

 

different damages to deadly effect. 

when the spider hit your head your head appear taking damage ... 

move the camera to take damage because the balance sheet when der stun or head injury blur the vision. 

and when we hit a monster appear the same. 

 

I think the game would be much more immersive and would not change the mechanics only the graphical part match the Log 

 

(I hope you understand because I am using a translator;)

PS.( i know not easy to implement and i know this is not priority,please tell me if they like or do not like to see in game    :ph34r: )

Edited by Alauzios

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It's been suggested many times for many years. If you have ever attended a large group gathering of any kind. You see a lot of people standing around like statues, And the game lags so bad you can't move.  Imagine what would happen if we had actual combat animations in this game, And three or four people were fighting at once. DC DC DC.  this game is not optimized graphically, For that matter the graphic lighting doesn't even work.


 


I'm not saying I wouldn't want this, I really do want to see real combat animations, But I also know better than to hope for things i'm not gonna get.


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+1 To user experience and interface improvements! ANY will do :D


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-1. There are a lot better things the devs could be doing over pleasing the graphically challenged imo. 


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It's been suggested many times for many years. If you have ever attended a large group gathering of any kind. You see a lot of people standing around like statues, And the game lags so bad you can't move.  Imagine what would happen if we had actual combat animations in this game, And three or four people were fighting at once. DC DC DC.  this game is not optimized graphically, For that matter the graphic lighting doesn't even work.

 

I'm not saying I wouldn't want this, I really do want to see real combat animations, But I also know better than to hope for things i'm not gonna get.

 

it's a game without target until I understand the issue of lag, but in a slow game and that target this problem of lag does not exist. 

 

and do not understand why so many people question the difficulty in deploying several suggestions, this is not an argument, here is a space for suggestions what matters is whether it is good or bad right? 

 

and what would be a priority? priority is a relative matter, if u like pvp its priority is pvp, if u like pve is your pve.

 

-1. There are a lot better things the devs could be doing over pleasing the graphically challenged imo. 

 

the graphic designer can work in parallel do not you think? 

a suggestion given need not be done immediately! 

if it is good and accepted by the community it can be saved for future deployed.

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It's been suggested many times for many years. If you have ever attended a large group gathering of any kind. You see a lot of people standing around like statues, And the game lags so bad you can't move.  Imagine what would happen if we had actual combat animations in this game, And three or four people were fighting at once. DC DC DC.  this game is not optimized graphically, For that matter the graphic lighting doesn't even work.

 

I'm not saying I wouldn't want this, I really do want to see real combat animations, But I also know better than to hope for things i'm not gonna get.

 

you clearly have no idea how netcode works, please just evacuate yourself out of threads concerning this

 

to everyone else; since the text is already sent to every player close enough to get the log, this would require no extra strain on the netcode, and would only strain the graphics engine more (ie, not the reason of netcrashes, and this game already runs on a calculator).

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