Posted May 22, 2014 Here is my idea: Requirements-Deed had to have been standing for 6 months or longer-At least one structure on deed still standing when the upkeep ran out-The upkeep had to run out, not disbanded by the owner Results-The structures left standing become Spirit Citizen spawners with spawn range limited to the area the deed covered-A Spirit Mayor spawns with the citizens but only one mayor will spawn-Spirit Mayor and Citizens defend the area the deed was from looters (like spirit templars)-Maximum number of citizens should be a calculation depending on the size the deed was (5x5=1, 10x10=2, etc, rounded up)-Once the Spirit mayor and all Spirit Citizens are killed, all remaining structures should disappear Spirit Citizens-Fight skill should be in the range of bears (10-30 fighting skill to kill solo)-Each time a citizen is killed it should start the timer to respawn in 8 hours-No loot drops but should give fighting skill gains Spirit Mayor-Fight skill should be in the 50+ range (require at least decent gear and fighting skill to solo)-Only one per deed area and does not respawn-Once killed it should stop the respawn of Spirit Citizens-No loot, or just basic loot, but should give fighting skill gains This should make looting fallen deeds much for adventurous and fun. This will also allow land to be opened up faster for re-deeding while adding more challenge to getting that free stuff that someone left behind. Share this post Link to post Share on other sites
Posted May 22, 2014 I actually think that's a fun idea. +1 Share this post Link to post Share on other sites
Posted May 22, 2014 seems awesome for people that wants to loot a disbanded deed with high ql buildings Share this post Link to post Share on other sites
Posted May 22, 2014 I got most my first supplies of decent QL from looting rotted deeds... +1 though lol Share this post Link to post Share on other sites
Posted May 23, 2014 +1 Cool "mini game" for dead deed looting. Share this post Link to post Share on other sites
Posted May 23, 2014 Would also make it possible to deed areas that have not been used for a long time, but have high ql buildings on them! Share this post Link to post Share on other sites
Posted May 23, 2014 There have been times when real life gets hectic and people cannot log on when they want. Guy knows his upkeep is expiring soon but is too busy to log on, on vacation, whatever the case. He accepts this and knows his deed will expire before he has a chance to log back on. He logs on to slap his new deed down but instead finds all his stuff gone just a mere 2 days after his deed pooped and all his stuff gone. Way to go to penalize someone who has spent money in the game for months to years. All this leads to is making not having a deed a safer way to go and give yet one more reason to not have a deed. Im guessing the requirement for the deed to be 6 months or more is to make sure the player has had enough time to stock up on good loot for you. Why even bother to spawn citizens and a mayor that any well geared 5FS person could beat nothing interesting there. Even if they all had 70FS still not much of a challenge. If we add this then we mine as well add the old reputation system back in the game that allows us to kill and steal. Share this post Link to post Share on other sites
Posted May 23, 2014 There have been times when real life gets hectic and people cannot log on when they want. Guy knows his upkeep is expiring soon but is too busy to log on, on vacation, whatever the case. He accepts this and knows his deed will expire before he has a chance to log back on. He logs on to slap his new deed down but instead finds all his stuff gone just a mere 2 days after his deed pooped and all his stuff gone. Way to go to penalize someone who has spent money in the game for months to years. All this leads to is making not having a deed a safer way to go and give yet one more reason to not have a deed. Im guessing the requirement for the deed to be 6 months or more is to make sure the player has had enough time to stock up on good loot for you. Why even bother to spawn citizens and a mayor that any well geared 5FS person could beat nothing interesting there. Even if they all had 70FS still not much of a challenge. If we add this then we mine as well add the old reputation system back in the game that allows us to kill and steal. Not sure what your issue is unless you've been in that exact situation where your deed fell because you didn't pay the upkeep and tried to come back and get your stuff re-deeded just to find that it had already been looted. If someone can't be bothered to keep their upkeep then they don't seem to care enough about their stuff anyways. I don't know anyone that keeps their upkeep less than a few months. At 30 days or less upkeep the decay is sped up anyways. Your point of veiw seems WAY off topic. This is to make land re-usable faster, and to give a sense of adventure when going into fallen deed areas. This has nothing to do with wanting to make sure there is good stuff. The 6 months requirements was to keep from exploiting FS by planting a deed and putting no upkeep into it just to get personal spawners where you want them. Share this post Link to post Share on other sites
Posted May 23, 2014 old deeds are a good way to get new players their basic stuff, if you add this in it will be impossible to snoop trough ruins etc for these people also the lore of ruins will be lost pretty quickly as an example, there are still ruin buildings on the black summit deed in elevation, that deed was disbanded more then a year ago and had a defining part in the pvp and history of elevation as the largest deed on the server back then + lots of pvp and at some point having housed almost all the relics half a year ago i went rummaging trough it and found some 80Q chain sets in the mines, also found some houses that only just had rotten holes in the walls and when i checked it out i found tons of tools etc ###### like that will all be gone Share this post Link to post Share on other sites
Posted May 23, 2014 old deeds are a good way to get new players their basic stuff, if you add this in it will be impossible to snoop trough ruins etc for these people also the lore of ruins will be lost pretty quickly as an example, there are still ruin buildings on the black summit deed in elevation, that deed was disbanded more then a year ago and had a defining part in the pvp and history of elevation as the largest deed on the server back then + lots of pvp and at some point having housed almost all the relics half a year ago i went rummaging trough it and found some 80Q chain sets in the mines, also found some houses that only just had rotten holes in the walls and when i checked it out i found tons of tools etc ###### like that will all be gone Then implement this where there isn't really lore, like PvE servers. Those ruins are just an eyesore that last WAY too long and leave the area unusable for far too long. Share this post Link to post Share on other sites
Posted May 23, 2014 Then implement this where there isn't really lore, like PvE servers. Those ruins are just an eyesore that last WAY too long and leave the area unusable for far too long. I live in a ruin D: I am alone on an island and I survive by traveling over my land XD. There are possibly way too many people who have things like this. But you could however use the citizens and mayor to let the deed last a little longer (old owner can still pay the upkeep and reclaim the area when the mayor is alive). Also it can only be loaded after all citizens and the mayor is slain. This will protect the items for some time. Share this post Link to post Share on other sites
Posted May 23, 2014 There have been times when real life gets hectic and people cannot log on when they want. Guy knows his upkeep is expiring soon but is too busy to log on, on vacation, whatever the case. He accepts this and knows his deed will expire before he has a chance to log back on. He logs on to slap his new deed down but instead finds all his stuff gone just a mere 2 days after his deed pooped and all his stuff gone. Way to go to penalize someone who has spent money in the game for months to years. All this leads to is making not having a deed a safer way to go and give yet one more reason to not have a deed. Im guessing the requirement for the deed to be 6 months or more is to make sure the player has had enough time to stock up on good loot for you. Why even bother to spawn citizens and a mayor that any well geared 5FS person could beat nothing interesting there. Even if they all had 70FS still not much of a challenge. If we add this then we mine as well add the old reputation system back in the game that allows us to kill and steal. Emergencies happen yes, but vacations typically don't pop up out of the blue go go go. If you make the conscious decission to loose your deed,let your deed fall. Then you make the conscious decision to loose your stuff. It's considered an investment for a reason. You wouldn't throw away your 401k, not saying wurm is one, just because you got laid off would you? And if you should come on hard times and have to let your deed fall there are ways to plan around loosing your stuff. For example, make a friend and build a small house on their deed to store your stuff while your away. Or do like most and fill a boat with all your crap and have someone repair it while your gone. And if you want my personal opinion. I don't think everyone needs to have their own deed/s. New and old players alike can benefit from the community aspect of living in a village or town instead of trying to maintain 4 300+ tile deeds within the first 2 months of starting. If someone can't be bothered to keep their upkeep then they don't seem to care enough about their stuff anyways. enough said. old deeds are a good way to get new players their basic stuff, if you add this in it will be impossible to snoop trough ruins etc for these people also the lore of ruins will be lost pretty quickly as an example, there are still ruin buildings on the black summit deed in elevation, that deed was disbanded more then a year ago and had a defining part in the pvp and history of elevation as the largest deed on the server back then + lots of pvp and at some point having housed almost all the relics half a year ago i went rummaging trough it and found some 80Q chain sets in the mines, also found some houses that only just had rotten holes in the walls and when i checked it out i found tons of tools etc ###### like that will all be gone Actually it would allow the same new players to band together to earn the loot from fallen deed and get the same starter/mid-range tools/gear you would miss so much. Share this post Link to post Share on other sites
Posted May 23, 2014 Not sure what your issue is unless you've been in that exact situation where your deed fell because you didn't pay the upkeep and tried to come back and get your stuff re-deeded just to find that it had already been looted. If someone can't be bothered to keep their upkeep then they don't seem to care enough about their stuff anyways. I don't know anyone that keeps their upkeep less than a few months. At 30 days or less upkeep the decay is sped up anyways. Your point of veiw seems WAY off topic. This is to make land re-usable faster, and to give a sense of adventure when going into fallen deed areas. This has nothing to do with wanting to make sure there is good stuff. The 6 months requirements was to keep from exploiting FS by planting a deed and putting no upkeep into it just to get personal spawners where you want them. My point of view is very on topic. Lets take a new player that just started the game. He doesnt have the skill to make his own brick house but has all the material. He asks someone like me if i could build it for him and being a nice guy i probably would. So with my skills i poop him out a house but he is not on a deed. He quits playing the game and guess what that house will still be there and all his stuff safe and sound. Now with your system some player who has contributed to the game his deed dies and within minutes people are heading for his deed and with such crappy guards as you suggest all his buildings are gone within several minutes of people getting there. Compare the 2 and see how its fair. All my deeds have more than 30 days but you know in life things happen and its not a perfect world. Share this post Link to post Share on other sites
Posted May 23, 2014 WOW... Was expecting a dumb idea, and you disappointed...Pretty good idea there. A nice mechanic to get rid of ruins, while keeping them fun. My point of view is very on topic. Lets take a new player that just started the game. He doesnt have the skill to make his own brick house but has all the material. He asks someone like me if i could build it for him and being a nice guy i probably would. So with my skills i poop him out a house but he is not on a deed. He quits playing the game and guess what that house will still be there and all his stuff safe and sound. Now with your system some player who has contributed to the game his deed dies and within minutes people are heading for his deed and with such crappy guards as you suggest all his buildings are gone within several minutes of people getting there. Compare the 2 and see how its fair. All my deeds have more than 30 days but you know in life things happen and its not a perfect world.One, this is an idea, you can always suggest stuff to improve it. Like, to be actual ruins, instead of spawing when upkeep runs out, spirits would spawn as soon as the first wall collapses.Also FS required should be tied with ql of buildings, deed bonuses, and other stuff that would reflect the reward of raiding the deed. Finally, if you want to account for the imperfections of the world, nothing like a 300+ day upkeep. Share this post Link to post Share on other sites
Posted May 24, 2014 +1 for meSounds like a VERY fun mechanic to have in place. Share this post Link to post Share on other sites
Posted May 24, 2014 This will also allow land to be opened up faster for re-deeding while adding more challenge to getting that free stuff that someone left behind. I think this sounds fun, but I must be missing something. How exactly does this free up the land faster for re-deeding? You want us to be able to bash walls once the spirit-mayor is dead? Or how are we getting rid of the buildings that are the ones that prevent deeding? Share this post Link to post Share on other sites
Posted May 24, 2014 Results -The structures left standing become Spirit Citizen spawners with spawn range limited to the area the deed covered The buildings would become the spawners for the Spirit Citizens. Therefore when the Spirit Mayor and Citizens are dead there wouldn't be any buildings remaining in the area. Share this post Link to post Share on other sites
Posted May 28, 2014 (edited) What about those cases where you're a citizen of a deed that the mayor lets the deed expire? Not everyone is the mayor of their own deed, no matter what the perception is. All this does is introduce another way to "loot" other players on the PVE servers, and one that bypasses the current house protection system. The mechanic idea is interesting, but it should not allow a player's locked house to become open for looting. Several players have taken months off from the game for various reasons over the years, this makes it easier for them to not come back when their situation changes. Edited May 28, 2014 by Hussars Share this post Link to post Share on other sites
Posted May 28, 2014 In Xsyon when inactive tribes being marked as abandoned these things called revenants start spawning. http://www.xsyon.com/wiki/index.php?title=Revenants Anyway, this idea makes sense from the perspective of a solo deed player. It doesn't make sense when evaluating it based on large community deed with many different players (not alts, actual players). Its an interesting idea to free up land faster. A more harsh solution to freeing up land would be to delete everything on deed when a deed disbands from lack of upkeep. As Hussars pointed out. This idea mainly gives players the tools to loot/destroy former deeded area that were disbanded from lack of upkeep. Share this post Link to post Share on other sites