Posted May 7, 2014 Hi, more info coming with the next update, but here is a news post about the rule being removed and a tent which will provide newbie protection:http://www.wurmonline.com/2014/05/07/enclosure-rule-no-longer-effective/ Cheers, Rolf EDIT: changed link name which was not up to date Share this post Link to post Share on other sites
Posted May 7, 2014 Many people will not like this, but good job. Either hard code something so that it can not happen, or let it happen. Share this post Link to post Share on other sites
Posted May 7, 2014 (edited) So that means the roads are still protected then? Edit: Just read it and seen the part about the roads so i guess they are still protected for now. Edited May 7, 2014 by Kegan Share this post Link to post Share on other sites
Posted May 7, 2014 Hi, more info coming with the next update, but here is a news post about the rule being removed and a tent which will provide newbie protection: http://www.wurmonline.com/2014/05/07/enclosure-rule-and-highway-rules-no-longer-effective/ Cheers, Rolf "We still haven’t decided on a course of action regarding the highway rule so that one is still in effect." So maybe the title of the news should be "Enclosure rule no longer effective, Highway rules still effective". Share this post Link to post Share on other sites
Posted May 7, 2014 It will be interesting to see how this all plays out over time. As for me, if my walls are bashed down I will just take it as an opportunity to rebuild those decaying ones with higher QL. This saves a lot of repair time, which I never do anyway, since I just let them decay away and rebuild. =Ayes= Share this post Link to post Share on other sites
Posted May 7, 2014 (edited) a new chapter.Wurm has a great community, not too worried. can't wait to see the tents =O Edited May 7, 2014 by silakka Share this post Link to post Share on other sites
Posted May 7, 2014 Need to remove the highway access rule as well so that people can't bash down walls set up a shack and then demand access to the highway. Personally, I look forward to rebuilding my walls with those that bashed them still inside. Share this post Link to post Share on other sites
Posted May 7, 2014 I would like a little clarification are walls/fences on perims thought of as protected? Share this post Link to post Share on other sites
Posted May 7, 2014 No walls/fences on perimeters are not protected Protection is deed only. Share this post Link to post Share on other sites
Posted May 7, 2014 The title of the news update states that highways are no longer protected, text says they are. I'm aware that they are, but I feel the title of that update should be edited a bit. Unless it already has that is* Share this post Link to post Share on other sites
Posted May 7, 2014 (edited) It will be interesting to see how this all plays out over time. As for me, if my walls are bashed down I will just take it as an opportunity to rebuild those decaying ones with higher QL. This saves a lot of repair time, which I never do anyway, since I just let them decay away and rebuild. =Ayes= Well this might not be a good tactic anymore unless the fence is on your perimeter. I guess the way it is now a player can bash down one section of fence and set a 1x1 shack in its place allowing for unlimited access to the enclosure unless it is on your perimeter then they can not place a house plan. Edited May 7, 2014 by Kegan Share this post Link to post Share on other sites
Posted May 7, 2014 Can't wait for the new tent functionality, hope it's not spammable with accounts (meaning, you need for example, at least 10 tiles free between each tent's reach to prevent people placing 5 nex tto eachother for huge areas) Share this post Link to post Share on other sites
Posted May 7, 2014 Just one question. What about touching perimeters between two deeds? For instance? PPPPDDDPDDDPPPPPPDDDPPDDDPDDDPPDDDPDDDPPDDDPPPPPPPPPP As you can see, to cover such an area, I need two separate deeds. If I wall off my deeds (obviously, including the perimeter between them), will bashing down the walls and clearcutting or digging up the land be considered griefing by the GMs or not? Or should I just use the other solution: build a 1x10 house along the perimeter border between the deeds? Share this post Link to post Share on other sites
Posted May 7, 2014 Griefing is in the intent, not the action. If your deeds were set up to block the only easy passage from one area to another, a case could be made for breaking through the perimeter so they could pass through.If it's just someone bashing them because they can, or because they have a beef with you, we could considered it griefing. It's always going to be a grey area, and will need a case-by-case decision. Share this post Link to post Share on other sites
Posted May 7, 2014 Just one question. What about touching perimeters between two deeds? For instance?PPPPDDDPDDDPPPPPPDDDPPDDDPDDDPPDDDPDDDPPDDDPPPPPPPPPPAs you can see, to cover such an area, I need two separate deeds. If I wall off my deeds (obviously, including the perimeter between them), will bashing down the walls and clearcutting or digging up the land be considered griefing by the GMs or not?Or should I just use the other solution: build a 1x10 house along the perimeter border between the deeds?If it's on perimeter, it's not technically your land and anyone will be allowed to do what they wish with it. The only save was in your case here would be a house. Share this post Link to post Share on other sites
Posted May 7, 2014 (edited) Griefing is in the intent, not the action. If your deeds were set up to block the only easy passage from one area to another, a case could be made for breaking through the perimeter so they could pass through. If it's just someone bashing them because they can, or because they have a beef with you, we could considered it griefing. It's always going to be a grey area, and will need a case-by-case decision. GMs must stop to give us the feeling that they dice the decisions made when greifing could have been occurred. We need clear rules, grey areas will not lead to the success we want to achieve. Edited May 7, 2014 by Sklo:D Share this post Link to post Share on other sites
Posted May 7, 2014 Rev up those mauls and catapults! Share this post Link to post Share on other sites
Posted May 7, 2014 GMs must stop to give us the feeling that they dice the decisions made when grieving could have been occurred. We need clear rules, grey areas will not lead to the success we want to achieve. I like this a lot.... Case by case and grey areas is ridiculous ..... Mechanics have to be in place (fully tested) or exploits will happen! Game is now nearly a decade old and security on and off deed is still being discussed. Terrible! Share this post Link to post Share on other sites
Posted May 7, 2014 Well all my horses and cattle have been stolen already due to the perimeter enclosure being bashed down so I guess the culprit got away with it :/ Share this post Link to post Share on other sites
Posted May 7, 2014 GMs must stop to give us the feeling that they dice the decisions made when grieving could have been occurred. We need clear rules, grey areas will not lead to the success we want to achieve. Wish that can be done, but nope since this is a sandbox. Was minecraft admins a lot of times, so many grey areas that even plugins can't plug. Share this post Link to post Share on other sites
Posted May 7, 2014 Well all my horses and cattle have been stolen already due to the perimeter enclosure being bashed down so I guess the culprit got away with it :/ I guess war has started on the peaceful isles already --- OUCHIE OUCH Share this post Link to post Share on other sites
Posted May 7, 2014 Griefing is in the intent, not the action. If your deeds were set up to block the only easy passage from one area to another, a case could be made for breaking through the perimeter so they could pass through. If it's just someone bashing them because they can, or because they have a beef with you, we could considered it griefing. It's always going to be a grey area, and will need a case-by-case decision. Thank you for your reply. The problem of blocking an easy passage will not be the case. The deeds are in a corner of land (left and down is sea, with down being a steep cliff). Plus the walls are mostly as defense against aggros . We had some problems in the past with Bro griefers in a more populated area, so I wanted to be extra certain, if I understand the revised rules correctly. Thank you again . Share this post Link to post Share on other sites
Posted May 7, 2014 I expect to see some damage the first few weeks with everyone pushing the new limits but i am guessing that will wear down quick enough and things will get back to normal. Share this post Link to post Share on other sites
Posted May 7, 2014 agree ^ you still can't lockpick anything on pve so all is the same , but for fences Share this post Link to post Share on other sites