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joedobo

keybind ACTIVATE improvement

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Any open container window where that container resides in inventory or is equipped on toon should work with keybind ACTIVATE.


 


When you use keybind ACTIVATE on something in the main inventory window it will make it active. It doesn't activate tools in other containers even when that other window is a subdirectory of inventory. For example, if you have a backpack equipped, have opened a separate window for it, keybind ACTIVATE won't work on anything in the container. Put a satchel in your hand, open it in a separate window, and again no keybind ACTIVATE.


 


 


 


While this is not the main part of this suggestion its worth mentioning. In another game called Crea it uses a world proximity approach. Any tool or resources in a world-container can be used as if its on your character as long as the toon is in close proximity to the container.


Edited by joedobo
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This should be implemented already!


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