Sign in to follow this  
Theodis

Homes

Recommended Posts

Allow everyone to declare one writ to be their home, so long as the writ is at least 10 tiles away from any perimeter that they are not a villager of. Perimeters wouldn't be allowed to expand over a home(unless of course the owner is part of the village) however they could be expanded right next to the home. So if the owner of the home switched which writ was their home they wouldn't be able to switch back. Allow homes to be a spawn point but put a cooldown on how often a home can be changed so people don't end up using it for fast travel between their houses.

If this is on a PvE server and the owner of the home has premium status, prevent anyone not on the writ from bashing fences up to 5 tiles away from the home. Though put a limit on the max number of tiles that can be granted protection so people don't just make extremely long thin homes to claim a maximum amount of land. If the number of tiles that would be granted is above this limit then reduce the range to 4. If it's still above reduce it to 3 and so on until the protected tiles is below the limit. Villages could push their perimeter over these protected tiles but they'd keep their protected status until the home owner switches which writ is his home or the home owner's premium runs up. This would not give the home owner any way to set permissions on the land or reduce decay in anyway just give them control over who can bash fences.

Because home would be required to be at least 10 tiles away from any perimeter anyone using them to block someone else could only prevent expansion of more than 10 tiles and if it's someone's legitimate house they could continue to have it even if a village wants more land but at the expense of being forced to keep that as their home because if they ever changed it they wouldn't be able to set it back if the perimeter was pushed up against them. The bash protection would also allow people who are supporting the game by paying for premium some land that they have a claim to.

I think this should cover some of the intent of what enclosures were meant to do in a way that can be enforced by the game mechanics and grants everyone paying for the game a well defined amount of land.

Share this post


Link to post
Share on other sites

"If this is on a PvE server and the owner of the home has premium status,"


 


Generally speaking people with Prem aren't the ones getting knocked around by deed holders. Buying prem alone is basically enough to get a deed for 3 months anyway. Furthermore lots of players have multiple premium accounts that they could use this method to block deed expansion of neighbours if they so chose.


 


I don't think this solution addresses the core issues at stake well enough, and it opens the potential for abuse.


 


Edit: we should wait and see how the whole tent idea pans out before making more suggestions about this one imo.


Edited by Sevenless

Share this post


Link to post
Share on other sites

Generally speaking people with Prem aren't the ones getting knocked around by deed holders. Buying prem alone is basically enough to get a deed for 3 months anyway. Furthermore lots of players have multiple premium accounts that they could use this method to block deed expansion of neighbours if they so chose.

The protection from having a perimeter pushed over you applies regardless if you're premium or not. The protection around the immediate land is only granted to premium players and there is a lot of concern about people bashing their way into areas they are using but aren't deeded.

 

I don't think this solution addresses the core issues at stake well enough, and it opens the potential for abuse.

Please elaborate on what abuses you can see this being used for. Chances are I haven't thought of numerous scenarios. I can't exactly modify my idea or just drop it if I don't know what these cases are.

 

Edit: we should wait and see how the whole tent idea pans out before making more suggestions about this one imo.

Using a home as a spawn point is unrelated to the enclosure stuff but I think will greatly increase retention among new players and encourage people to explore and build further from the spawn areas as they won't have to worry about losing everything if they die.

Edited by Theodis

Share this post


Link to post
Share on other sites

This idea....intrigues me.


 


I haven't like worked out all the ramifications of it yet though.  It's a lot to take in at once.


Share this post


Link to post
Share on other sites

Free alts making homes would be a huge abuse of this idea, and would block large areas from getting deeded.  And if you want a spawn point other than the start spawn, pay for a deed or join a village.


Edited by Vroomfondel

Share this post


Link to post
Share on other sites

The deed blocking issue is just too abusable no matter if it's prem or freemium players as Vroom said.


 


I'm debating the concept of allowing free players respawn options outside of blossum. I do agree it'd aid retention, but obviously Rolf is using it as a carrot to get people to prem and buy deeds.


 


If we were solely addressing the respawn concept: Why not allow a player to use any local deed token as a respawn point if they do not belong to a village? Set that as your "home". We already have a similar ability with the bank concept.


 


Yes, it'd need tweaking with regards to PvP and getting stuck, but I think it'd address that aspect of your issue.


Edited by Sevenless

Share this post


Link to post
Share on other sites

Free alts making homes would be a huge abuse of this idea, and would block large areas from getting deeded.

The restriction for deeds would be essentially the same as it is now except that you couldn't push a perimeter over a home. Since it's one per person it would require many alt to cover a significant amount of area and the person would have to regularly log into all of them because as per normal not logging in after a certain point would result in much higher decay. A possible solution to this would be to only allow people to declare homes on writs that they would have the carpentry skill to plan on their own. That way alts couldn't have significant sized homes without having grinded the carpentry and would be significantly limited if they weren't premium to have a carpentry higher than 20.

 

And if you want a spawn point other than the start spawn, pay for a deed or join a village.

Can you make a case for why this should be? Having the only spawn point for villageless players encourages them to build closer to the spawn areas and not spread out as much. Trying to build far out as a new player, dieing and losing everything you've worked on so far is a great way to get a person to rage quit and not bother with the game.

I'm debating the concept of allowing free players respawn options outside of blossum. I do agree it'd aid retention, but obviously Rolf is using it as a carrot to get people to prem and buy deeds.

People who aren't premium can already get a spawn point by joining a village. I don't see it as giving them too much extra by allowing them their own spawn point rather than just joining a nearby village or using it as a spawn and it makes the game a lot more playable for a newbie. People aren't necessarily that social until they get a feel for the game and community.

Edited by Theodis

Share this post


Link to post
Share on other sites

Now your logic is getting too complicated, and not enough of a gain to the game for that complexity.


Share this post


Link to post
Share on other sites

Now your logic is getting too complicated, and not enough of a gain to the game for that complexity.

Having land to work with is pretty critical for the game. There is no reason not to include a small bit of protected land ownership with the cost of premium since it's essential to the wurm experience. It's not full on village status but good enough for a single player early on.

The logic or restrictions can be worked on and improved. Feel free to pitch in suggestions.

Share this post


Link to post
Share on other sites

No suggestions, I feel the current system is working ok.  The loss of the enclosure rule will go a long way to opening up land for players.  What people can do with buildings is going to be limited off deed anyway due to decay, so I see no need for more to be done.  As to deeding and perimeters over houses, look at it this way.  In RL if you had put up a house on land you did not own, anyone could buy the land with no restriction, and demolish your home.  What we have provides more protection than that, so we are good.


Share this post


Link to post
Share on other sites

Why would you want to declare something that is 10 tiles away from another player's perimeter your home? You wouldn't be able to deed it properly later on anyway since it's way too close to be utilized in a reasonable manner so the only reason for declaring a home would be that you know deep in your heart that it's a bad spot to plonk down a house on. Either you put down a house and deal with the consequences if/when they want to expand or you plant a deed right away. You can't have an abusable mixture of both. A lot of people are going to want to expand their deeds now that the expansion in one direction is finally available. All the tiles that people have wanted to put a perimeter on haven't been possible to do so with since they've been boxed in by neighours, now they finally have the chance so let's not take that away from them.

Share this post


Link to post
Share on other sites

Why would you want to declare something that is 10 tiles away from another player's perimeter your home? You wouldn't be able to deed it properly later on anyway since it's way too close to be utilized in a reasonable manner so the only reason for declaring a home would be that you know deep in your heart that it's a bad spot to plonk down a house on.

That was just an arbitrary number I picked out of the air. It's not that you would declare a home that close to a perimeter but you'd need to have some kind of limitation. You'd be declaring a home for the other reasons. So you have a spawn point and some protection against someone deeding right next to you and consuming your house and if you're premium for a bit of the surrounding land.

What we have provides more protection than that, so we are good.

What we have is no protection for anyone that doesn't have a deed. Obviously if you have one you're good. This is about the other case which enclosures were meant to address. The problem with enclosures was that they were often used to claim large portions of land at no cost. This is about defining a small amount of land for all premium accounts.

Edited by Theodis

Share this post


Link to post
Share on other sites

I assure you, a premium account in most cases does not need off deed protection.  We own deeds.  It is the free player that is in danger, and not as much as so many think.  Yes, you can have a perimeter expanded over your house, but that was true before the change.  As to the breaking of fenced enclosures, that requires over 20 strength, so free players won't be doing that.  And the premium players that can are mostly going to take out those enormous enclosures, they don't really want to hurt new players just for fun.  Oh yeah, a few may do so for a while, but if they cause enough disruption I'm sure the GMs will deal with them anyway.  That's one of the trickier parts of their job, making decisions when there is no definite rule in place.  Let's not make that job any more difficult.


Share this post


Link to post
Share on other sites

Tents -> join village.


 


Long term, I think that is the best route for new players. If premium players want "hard mode" they will learn to work around that.


Share this post


Link to post
Share on other sites

Amazing how little response it got.

Actually so was I, a little disheartened too.

My idea is a little different than yours but I'd like to see either one implemented.

+1 ;)

Share this post


Link to post
Share on other sites

I agree we should see what the near future holds with tents and enclosure changes.


Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this