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aamanus

Random crash when tabbed to client

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Alt tabbed to another client, which then proceeded to crash.

Congratulations, you found a bug in the test client: <Invalid fade: tf=-1.07557816E8 pf=1.0 pfd=1.0>Please post the console log below on the wurm online forums, and describe what you were doing when it happened.Contents of console.log:Time is Wed Apr 30 18:25:10 BST 2014Running client version 3.5=== System information ===Executing from C:\Windows\system32\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.7.0_15 (Oracle Corporation) &lt;http://java.oracle.com/>Jvm version: 23.7-b01 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]Available CPUs: 12>>> Main thread exiting.Loading character tommtyLoading config defaultLoading props file E:\GAMES\wurm\configs\default\gamesettings.txtLoading props file E:\GAMES\wurm\players\tommty\password.txt>>> LoginFrame queue entry exiting.Loading character ZandryLoading props file E:\GAMES\wurm\players\Zandry\password.txtSaving props file E:\GAMES\wurm\players\Zandry\password.txtSaving props file E:\GAMES\wurm\configs\default\gamesettings.txtLoaded pack sound.jar (r1)Loaded pack pmk.jar (r1802)Loaded pack graphics.jar (r1919)Options up-to-date!Loading props file E:\GAMES\wurm\players\Zandry\playerdata.txtLoading props file E:\GAMES\wurm\players\Zandry\stats.txtPreparing to enable console logging.Now logging to E:\GAMES\wurm\console.Zandry.log=== Wurm options ===animation_playback_self = 0auto_mipmaps_enabled = 2auto_run_source = 0cavedetail = 2censor_chat = falsecloud_shadows = falsecollada_animations = 0color_black = 0.0,0.0,0.0color_cyan = 0.0,1.0,1.0color_error = 1.0,0.3,0.3color_fuchsia = 1.0,0.0,1.0color_green = 0.08,1.0,0.08color_grey = 0.5,0.5,0.5color_lime = 0.0,1.0,0.0color_maroon = 0.5,0.0,0.0color_navy_blue = 0.23,0.39,1.0color_orange = 1.0,0.5,0.0color_purple = 0.5,0.0,0.5color_red = 1.0,0.0,0.0color_royal_blue = 0.23,0.39,1.0color_silver = 0.75,0.75,0.75color_system = 0.5,1.0,0.5color_teal = 0.0,0.5,0.5color_white = 1.0,1.0,1.0color_yellow = 1.0,1.0,0.0compressed_textures = falsecompressed_textures_S3TC = truecontribution_culling = 150custim_timer_source = 1customTimer1 = -1|-1customTimer2 = -1|-1customTimer3 = -1|-1customTimer4 = -1|-1customTimer5 = -1|-1debug_mode = falsedepth_clamp_enabled = 2disable_select_all_shortcut = falsedisplay_settings = false:false:0:1900:980:32:-1:false:falseenable_contribution_culling = falseenable_debugs = falseenable_lod = trueenable_shift_drag = falseenable_vsync = falseengine_multithreaded = 0event_log_rotation = 2exec_source = 0fast_yield = falsefbo_enabled = 2fog_coord_src = 0font_antialias = 2font_bold = 11font_default = 11font_header = 24font_italian = 11font_monospaced = 11font_static = 11fov_horizontal = 80fps_limit = 120fps_limit_background = 15fps_limit_enabled = truegame_client_thread_priority = 2glsl_debug_loading = falseglsl_enabled = 0gpu_skinning = truegui_opacity = 3gui_skin = 1has_read_eula = truehide_inactive_friends = falsehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = falsehint_texture_scaling = 0impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 2key_bindings_source = 0keyboard_layout = 0loadInventoryStartup = truelocal_list_in_event = truelod_1 = 16lod_2 = 32log_extra_errors = falselog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 1mega_texture_size = 1model_loader_thread_priority = 2model_loading_threads = 2multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 0other_log_rotation = 2outline_picking = trueplayer_texture_size = 1reflection_texture_size = 0reflections = 0release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 1season_override = 0send_extra_tile_data = falsesetting_timestamps = truesettings_version = 3shadow_level = 0shift_drag_default = 10showKChat = trueshow_body_in_inventory = falseshow_old_quickbar = falsesilent_friends_update = falseskillgain_minimum = 5skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 0sound_al_gain = 9sound_buzzlevel = 2sound_cache_enabled = truesound_doppler_enabled = falsesound_engine = 2sound_footstepslevel = 10sound_music_level = 5sound_play_ambients = falsesound_play_buzz = truesound_play_combat = truesound_play_door = truesound_play_emotes = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truesound_play_work = truestipple_enabled = truestructure_render_distance = 2submit_client_data = 1terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0thirdPerson = falsetile_transitions = falsetiledecorations = 2togglePushToTalk = truetreelist_outline = truetrees = 2update_optional = trueuse_alpha_particles = falseuse_anisotropic_filtering = 0use_antialiasing = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_phobia_models = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 0viewport_bob = truewater_detail = 0Apr 30, 2014 6:25:15 PM class.DwGMxRpPEP runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=bc1e6d7b-702d-4e16-bc43-b4020ee5f841, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.5, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-1625385404]Setting up dotXSI Model LoaderSetting up Collada Model LoaderExecuting E:\GAMES\wurm\configs\default\keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_UP to PRIORTranslating legacy key PAGE_DOWN to NEXTApr 30, 2014 6:25:15 PM class.DwGMxRpPEP runINFO: Event successfully posted to Google AnalyticsWord filter loaded: 23Starting job manager with 11 worker threads>>> Launch queue entry exiting.Using LWJGL display 1900:980:0:0 (false)Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.15.1OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latencyGenerating: 128 source channels.=== OpenGL information ===LWJGL version: 2.9.1Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.1106)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 460/PCIe/SSE2OpenGL version: 4.3.0OpenGL extensions:    GL_AMD_multi_draw_indirect    GL_ARB_arrays_of_arrays    GL_ARB_base_instance    GL_ARB_blend_func_extended    GL_ARB_clear_buffer_object    GL_ARB_color_buffer_float    GL_ARB_compatibility    GL_ARB_compressed_texture_pixel_storage    GL_ARB_conservative_depth    GL_ARB_compute_shader    GL_ARB_copy_buffer    GL_ARB_copy_image    GL_ARB_debug_output    GL_ARB_depth_buffer_float    GL_ARB_depth_clamp    GL_ARB_depth_texture    GL_ARB_draw_buffers    GL_ARB_draw_buffers_blend    GL_ARB_draw_indirect    GL_ARB_draw_elements_base_vertex    GL_ARB_draw_instanced    GL_ARB_ES2_compatibility    GL_ARB_ES3_compatibility    GL_ARB_explicit_attrib_location    GL_ARB_explicit_uniform_location    GL_ARB_fragment_coord_conventions    GL_ARB_fragment_layer_viewport    GL_ARB_fragment_program    GL_ARB_fragment_program_shadow    GL_ARB_fragment_shader    GL_ARB_framebuffer_no_attachments    GL_ARB_framebuffer_object    GL_ARB_framebuffer_sRGB    GL_ARB_geometry_shader4    GL_ARB_get_program_binary    GL_ARB_gpu_shader5    GL_ARB_gpu_shader_fp64    GL_ARB_half_float_pixel    GL_ARB_half_float_vertex    GL_ARB_imaging    GL_ARB_instanced_arrays    GL_ARB_internalformat_query    GL_ARB_internalformat_query2    GL_ARB_invalidate_subdata    GL_ARB_map_buffer_alignment    GL_ARB_map_buffer_range    GL_ARB_multi_draw_indirect    GL_ARB_multisample    GL_ARB_multitexture    GL_ARB_occlusion_query    GL_ARB_occlusion_query2    GL_ARB_pixel_buffer_object    GL_ARB_point_parameters    GL_ARB_point_sprite    GL_ARB_program_interface_query    GL_ARB_provoking_vertex    GL_ARB_robust_buffer_access_behavior    GL_ARB_robustness    GL_ARB_sample_shading    GL_ARB_sampler_objects    GL_ARB_seamless_cube_map    GL_ARB_separate_shader_objects    GL_ARB_shader_atomic_counters    GL_ARB_shader_bit_encoding    GL_ARB_shader_image_load_store    GL_ARB_shader_image_size    GL_ARB_shader_objects    GL_ARB_shader_precision    GL_ARB_shader_storage_buffer_object    GL_ARB_shader_subroutine    GL_ARB_shader_texture_lod    GL_ARB_shading_language_100    GL_ARB_shading_language_420pack    GL_ARB_shading_language_include    GL_ARB_shading_language_packing    GL_ARB_shadow    GL_ARB_stencil_texturing    GL_ARB_sync    GL_ARB_tessellation_shader    GL_ARB_texture_border_clamp    GL_ARB_texture_buffer_object    GL_ARB_texture_buffer_object_rgb32    GL_ARB_texture_buffer_range    GL_ARB_texture_compression    GL_ARB_texture_compression_bptc    GL_ARB_texture_compression_rgtc    GL_ARB_texture_cube_map    GL_ARB_texture_cube_map_array    GL_ARB_texture_env_add    GL_ARB_texture_env_combine    GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3    GL_ARB_texture_float    GL_ARB_texture_gather    GL_ARB_texture_mirrored_repeat    GL_ARB_texture_multisample    GL_ARB_texture_non_power_of_two    GL_ARB_texture_query_levels    GL_ARB_texture_query_lod    GL_ARB_texture_rectangle    GL_ARB_texture_rg    GL_ARB_texture_rgb10_a2ui    GL_ARB_texture_storage    GL_ARB_texture_storage_multisample    GL_ARB_texture_swizzle    GL_ARB_texture_view    GL_ARB_timer_query    GL_ARB_transform_feedback2    GL_ARB_transform_feedback3    GL_ARB_transform_feedback_instanced    GL_ARB_transpose_matrix    GL_ARB_uniform_buffer_object    GL_ARB_vertex_array_bgra    GL_ARB_vertex_array_object    GL_ARB_vertex_attrib_64bit    GL_ARB_vertex_attrib_binding    GL_ARB_vertex_buffer_object    GL_ARB_vertex_program    GL_ARB_vertex_shader    GL_ARB_vertex_type_2_10_10_10_rev    GL_ARB_viewport_array    GL_ARB_window_pos    GL_ATI_draw_buffers    GL_ATI_texture_float    GL_ATI_texture_mirror_once    GL_S3_s3tc    GL_EXT_texture_env_add    GL_EXT_abgr    GL_EXT_bgra    GL_EXT_bindable_uniform    GL_EXT_blend_color    GL_EXT_blend_equation_separate    GL_EXT_blend_func_separate    GL_EXT_blend_minmax    GL_EXT_blend_subtract    GL_EXT_compiled_vertex_array    GL_EXT_Cg_shader    GL_EXT_depth_bounds_test    GL_EXT_direct_state_access    GL_EXT_draw_buffers2    GL_EXT_draw_instanced    GL_EXT_draw_range_elements    GL_EXT_fog_coord    GL_EXT_framebuffer_blit    GL_EXT_framebuffer_multisample    GL_EXTX_framebuffer_mixed_formats    GL_EXT_framebuffer_multisample_blit_scaled    GL_EXT_framebuffer_object    GL_EXT_framebuffer_sRGB    GL_EXT_geometry_shader4    GL_EXT_gpu_program_parameters    GL_EXT_gpu_shader4    GL_EXT_multi_draw_arrays    GL_EXT_packed_depth_stencil    GL_EXT_packed_float    GL_EXT_packed_pixels    GL_EXT_pixel_buffer_object    GL_EXT_point_parameters    GL_EXT_provoking_vertex    GL_EXT_rescale_normal    GL_EXT_secondary_color    GL_EXT_separate_shader_objects    GL_EXT_separate_specular_color    GL_EXT_shader_image_load_store    GL_EXT_shadow_funcs    GL_EXT_stencil_two_side    GL_EXT_stencil_wrap    GL_EXT_texture3D    GL_EXT_texture_array    GL_EXT_texture_buffer_object    GL_EXT_texture_compression_dxt1    GL_EXT_texture_compression_latc    GL_EXT_texture_compression_rgtc    GL_EXT_texture_compression_s3tc    GL_EXT_texture_cube_map    GL_EXT_texture_edge_clamp    GL_EXT_texture_env_combine    GL_EXT_texture_env_dot3    GL_EXT_texture_filter_anisotropic    GL_EXT_texture_format_BGRA8888    GL_EXT_texture_integer    GL_EXT_texture_lod    GL_EXT_texture_lod_bias    GL_EXT_texture_mirror_clamp    GL_EXT_texture_object    GL_EXT_texture_shared_exponent    GL_EXT_texture_sRGB    GL_EXT_texture_sRGB_decode    GL_EXT_texture_storage    GL_EXT_texture_swizzle    GL_EXT_texture_type_2_10_10_10_REV    GL_EXT_timer_query    GL_EXT_transform_feedback2    GL_EXT_vertex_array    GL_EXT_vertex_array_bgra    GL_EXT_vertex_attrib_64bit    GL_EXT_import_sync_object    GL_IBM_rasterpos_clip    GL_IBM_texture_mirrored_repeat    GL_KHR_debug    GL_KTX_buffer_region    GL_NV_alpha_test    GL_NV_blend_minmax    GL_NV_blend_square    GL_NV_complex_primitives    GL_NV_compute_program5    GL_NV_conditional_render    GL_NV_copy_depth_to_color    GL_NV_copy_image    GL_NV_depth_buffer_float    GL_NV_depth_clamp    GL_NV_draw_texture    GL_NV_ES1_1_compatibility    GL_NV_explicit_multisample    GL_NV_fbo_color_attachments    GL_NV_fence    GL_NV_float_buffer    GL_NV_fog_distance    GL_NV_fragdepth    GL_NV_fragment_program    GL_NV_fragment_program_option    GL_NV_fragment_program2    GL_NV_framebuffer_multisample_coverage    GL_NV_geometry_shader4    GL_NV_gpu_program4    GL_NV_gpu_program4_1    GL_NV_gpu_program5    GL_NV_gpu_program_fp64    GL_NV_gpu_shader5    GL_NV_half_float    GL_NV_light_max_exponent    GL_NV_multisample_coverage    GL_NV_multisample_filter_hint    GL_NV_occlusion_query    GL_NV_packed_depth_stencil    GL_NV_parameter_buffer_object    GL_NV_parameter_buffer_object2    GL_NV_path_rendering    GL_NV_pixel_data_range    GL_NV_point_sprite    GL_NV_primitive_restart    GL_NV_register_combiners    GL_NV_register_combiners2    GL_NV_shader_atomic_counters    GL_NV_shader_atomic_float    GL_NV_shader_buffer_load    GL_NV_shader_storage_buffer_object    GL_NV_texgen_reflection    GL_NV_texture_barrier    GL_NV_texture_compression_vtc    GL_NV_texture_env_combine4    GL_NV_texture_expand_normal    GL_NV_texture_lod_clamp    GL_NV_texture_multisample    GL_NV_texture_rectangle    GL_NV_texture_shader    GL_NV_texture_shader2    GL_NV_texture_shader3    GL_NV_transform_feedback    GL_NV_transform_feedback2    GL_NV_vertex_array_range    GL_NV_vertex_array_range2    GL_NV_vertex_attrib_integer_64bit    GL_NV_vertex_buffer_unified_memory    GL_NV_vertex_program    GL_NV_vertex_program1_1    GL_NV_vertex_program2    GL_NV_vertex_program2_option    GL_NV_vertex_program3    GL_NVX_conditional_render    GL_NVX_gpu_memory_info    GL_OES_compressed_paletted_texture    GL_OES_depth24    GL_OES_depth32    GL_OES_depth_texture    GL_OES_element_index_uint    GL_OES_fbo_render_mipmap    GL_OES_get_program_binary    GL_OES_mapbuffer    GL_OES_packed_depth_stencil    GL_OES_point_size_array    GL_OES_point_sprite    GL_OES_rgb8_rgba8    GL_OES_read_format    GL_OES_standard_derivatives    GL_OES_texture_3D    GL_OES_texture_float    GL_OES_texture_float_linear    GL_OES_texture_half_float    GL_OES_texture_half_float_linear    GL_OES_texture_npot    GL_OES_vertex_array_object    GL_OES_vertex_half_float    GL_SGIS_generate_mipmap    GL_SGIS_texture_lod    GL_SGIX_depth_texture    GL_SGIX_shadow    GL_SUN_slice_accum    GL_WIN_swap_hint    WGL_EXT_swap_controlLaunching dotXSI Model Loader threadsLaunching Collada Model Loader threadsStarting workaround for fast running clocksUsing LWJGL timer.Initialized mouse with 5 buttons.Experimental direct buffer cleaner init successfulStartup Phase - Setting up..Initializing font texture for SansSerif (11). Texture Size: 512Initializing font texture for SansSerif (11, italic). Texture Size: 128Loading window positions from E:\GAMES\wurm\players\Zandry\windows_1900x980.txtLoading props file E:\GAMES\wurm\players\Zandry\windows_1900x980.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to E:\GAMES\wurm\players\Zandry\logs\_Event.2014-04.txtDisabling NaglesWriting to E:\GAMES\wurm\players\Zandry\logs\_Friends.2014-04.txtWriting to E:\GAMES\wurm\players\Zandry\logs\Alliance.2014-04.txtApr 30, 2014 6:25:20 PM class.DwGMxRpPEP runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=bc1e6d7b-702d-4e16-bc43-b4020ee5f841, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.5, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1625385404]Writing to E:\GAMES\wurm\players\Zandry\logs\Village.2014-04.txtLogin successfulExecuting E:\GAMES\wurm\configs\default\autorun.txtStarting update of login splash image...Finished loading new login splash image!Apr 30, 2014 6:25:23 PM class.DwGMxRpPEP runINFO: Event successfully posted to Google AnalyticsInitializing font texture for SansSerif (11, bold). Texture Size: 128Initializing font texture for SansSerif (12). Texture Size: 128Writing to E:\GAMES\wurm\players\Zandry\logs\_Skills.2014-04.txtApr 30, 2014 6:28:40 PM class.DwGMxRpPEP runINFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=bc1e6d7b-702d-4e16-bc43-b4020ee5f841, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.5, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=15, name=cd01, value=-1625385404]Apr 30, 2014 6:28:40 PM class.DwGMxRpPEP runINFO: Event successfully posted to Google AnalyticsWriting to E:\GAMES\wurm\players\Zandry\logs\_Local.2014-04.txtExecution aborted at connection 1, iteration 106781Run time  1h 26m, local time Wed Apr 30 19:55:42 BST 2014Destroying game window====== FAILED ASSERT ======com.wurmonline.client.ExaIxgC8EN: Invalid fade: tf=-1.07557816E8 pf=1.0 pfd=1.0	at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61)	at class.mQbX6BhmVF.ExaIxgC8EN(SourceFile:1477)	at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328)	at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466)	at java.lang.Thread.run(Unknown Source)

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