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fatboy

Xanadu

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Test FAILED. too short of notice, last time almost hit 700, this time barely hit 297 and it droped pretty fast.  the pop there equals a imalong..lol    Map seems  nice and fun. However i still dont see why its even needed, None of the current maps are even remotely close to half of the pop filled.  Also there is a ton of open land on them. The complaints ya hear is from people demanding a coastal home.  Atm, animals are 100% broke, aggros not spawning, i got 3 spawners on my island,  1 is a rat spawner, 0 came out,  get 5 goblins a week  10 spiders a week, the island should be covered in aggros but its not. Shark count is epically high........   Penned animals are statues.   So instead of thinin the games pop out once again even more for no apparent reason. How about fixing the current issues angering all of us.  Xandu is nice, fun, However no needed at all rite now. However if ya insist on going through with it, Then least fixs the problams on the main maps because if ya want money, ya want happy customers, happy people spend money, angry ones burn ya alive.  /end  rant.      Also wasnt enough time for me to make xandu xplode,mb ill make a portal another time :-P


Edited by fatboy
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I, too, would like some bug-fixery.


Edited by Nomadikhan

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Not all of us want coastal places, as i've said, and will continue to  say, a few of us want AWAY from everyone,  I mean FAR away.


 


not out of local, talking 5-10 minute walks (the more, the better...a hour? heck yes)


 


 


if people want coastal, there's plenty of it, if people want to be completely alone, without 2 years of work terraforming, there's very, very, little. Xanadu is going to somewhat please those types, even if it's now much, much smaller then what we hoped.


Edited by Druidnature

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If I ran my business the way this company runs its business, I would be bankrupt. This business and mine are a lot alike. I run a metal fabrication shop. I am the only employee. My reputation is on the line every day for the surrounding counties.


 


In my line of work, structural fabrication and structural welding, I have low precision jobs and high precision jobs. Low precision jobs normally have 1/8th" of tolerance in the construction, whereas the high precision usually have around 1/64th" tolerance.


 


Lets say I have a high precision job to do for one of my customers. Let's say I have tiny imperfections in the entire design. That's fine as long as they don't add up to over 1/64th" outside of my tolerance range. But continuously ###### up over and over and over, and what you have is a shitty product and a pissed off customer, and worse, a bad reputation.


 


Continuously creating new servers is an investment opportunity. It is banking on people's materialistic nature and a need to complete for those "special" water front deeds everyone wants.. That's cool, it's a business model and it works. Unfortunately, the business model pisses off its customers.


 


Let's say I decided to continuously invest my profits into more areas of specialization, or even, expanded my operations, I would stretch myself thin as ######, get nothing accomplished, and in the end, lose money, be completely disorganized, piss off all my customers, and send my reputation into the shitter.


 


The only difference between Xanadu and any of the other maps is the advertisement headliner.


 


"Xanadu, the biggest single instance sandbox ever created or attempted in the entire mmo genre"


 


Sounds catchy right? How could they possibly do something like this? Why would they do something like this? Potential profit. It is an investment opportunity. What they're most likely going to do is either A: share resources from all existing server resources in order to support Xanadu, possibly renting/buying more resources to accomplish this, or B: Buy dedicated resources.


 


A: Is the most likely option. Sharing existing resources for Xanadu makes sense. They are speculating that a certain percentage of the existing population will migrate over to Xanadu, leaving the existing servers less populated and less resource intensive.


 


B: The least likely solution, which also does not explain why a "lag" would be experienced. If they had any business sense, they wouldn't invest in new resources without having a really good idea of what a maximum load could potentially be. You would over speculate in this circumstance to give yourself headroom, unless you're just a cheap bastard, which is usually the case with most business owners. I would know, I'm one myself and so are the other business owners I deal with.


 


Okay so why does this even matter? What is the point?


 


Here's the point: They are making a news headline in the hopes of generating more income. Either they have debts, investment opportunities, or they want to gain liquid assets to expand operations. In the long run this is a stupid move.


 


I wouldn't invest in new fabrication equipment or take on a contract if all of my ###### was broken or riddled with defects (bugs).


 


 


Fix the damn game. End.

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If I ran my business the way this company runs its business, I would be bankrupt. This business and mine are a lot alike. I run a metal fabrication shop. I am the only employee. My reputation is on the line every day for the surrounding counties.

Vote with your dollars.

 

And yes, this whole thing seems like a desperate attempt to gain attention, and to divirt the community's gaze from the Chaos drama that occured a few weeks ago. Perhaps Wurm was hoping the get press for having the largest persistent sandbox world, because a 16x16 indy sized server would do it. It would be 160 miles across, or 256 km across.

Edited by NotArowhun
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Fix the damn game. End.

 

I normally pass over these posts because no matter how many times it's said, people never listen - but I'll try this one more time.

 

Multiple people work on Wurm. At least 6-7 full time. Another ~4ish at any time volunteering, sometimes more.

 

Not everyone works on the same things.

 

You see new server, that doesn't mean all 10 people are working on the new server - a more likely estimate would be 2-3 spending some of their time on it.

 

Others work on other stuff, but stuff takes time.

 

"Oh look, they're releasing new items to make instead of fixing bugs!" - No, they're releasing new items instead of doing nothing. Not everyone that works on Wurm is able to fix bugs, so they work on things they can.

"Why don't they fix the client instead of doing X?" - They are, but large changes take time - and this is a large change.

 

There are a few other examples I could do, but I'd likely get told off, so I'll leave it there.

 

TL;DR: Changes happen, bugs do get fixed, new things also get made - this time it's a new thing, but that doesn't mean that bugs aren't being currently worked on by others.

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I normally pass over these posts because no matter how many times it's said, people never listen - but I'll try this one more time.

 

Nah,  keep saying.  Been saying it in other games dating back 30 years.  It feels like you're banging your head against the wall but it's worth the effort.

Edited by belthize

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I dont understand the need for another server. deli and exo opened and it was great, there was a land rush both server were populated and things were great, then celi came and the other two started to die then pristine and release came and pop went down again. population is already spread to thin, this makes the game less fun to me.


I am starting to think that new servers are opened for a money sink, land rush equals money spent on new deeds new traders and since the last to and apparently this one arent connected to the main cluster it means all new prem accounts. I myself will not fall for this. It is also why i gave up on the freedom cluster and went to epic. on freedom you find a nice spot sink a bunch of money and time into building a great deed hoping for community interaction and population, then a new server opens every one moves and you have a great deed in a ghost town and are there all on your own.


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I normally pass over these posts because no matter how many times it's said, people never listen - but I'll try this one more time.

 

Multiple people work on Wurm. At least 6-7 full time. Another ~4ish at any time volunteering, sometimes more.

 

Not everyone works on the same things.

 

You see new server, that doesn't mean all 10 people are working on the new server - a more likely estimate would be 2-3 spending some of their time on it.

 

Others work on other stuff, but stuff takes time.

 

"Oh look, they're releasing new items to make instead of fixing bugs!" - No, they're releasing new items instead of doing nothing. Not everyone that works on Wurm is able to fix bugs, so they work on things they can.

"Why don't they fix the client instead of doing X?" - They are, but large changes take time - and this is a large change.

 

There are a few other examples I could do, but I'd likely get told off, so I'll leave it there.

 

TL;DR: Changes happen, bugs do get fixed, new things also get made - this time it's a new thing, but that doesn't mean that bugs aren't being currently worked on by others.

 

You over simplified what I said. I know damn well you work with more than one employee, employees skilled in different trades and have multiple tasks. Don't trivialize my experience and throw me in the pen with folks who haven't got a clue. That's an easy "PR" cop out reply.

 

I don't see lead developer or director on your title, so I won't waste my time explaining in depth (Plus you aren't paying me). But to summarize for you, you shift non essential resources on to unemployment, hire resources specialized to accomplish a crucial goal (bug fixing only), accomplish your goal (3-6 months of optimizations, functionality and performance), re-shift resources again to expand.

Edited by Romally

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Also budda, why im happy ya read my rant, However, your reasoning, No, doesnt work, With a small team youd think you all would be organized and tackle each issue together as a team to get them done faster thus less chances with bugs. I get it, the setup u just said is awsome, means more stuff ingame, However you also just pointed out a major flaw.  The team isnt big enough to be spread out like that, which causes more issues then good.  So, wats your reasoning for the entire dev team not working on issues together as awhile to get them done faster so u can focus on bigger projects?  Just curious is all,  i like a good debate! :-)  However!, i will say this, Good job to the team for 3rd person, needs alot of work but was nice to see. See im not all that evil :-P


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Also budda, why im happy ya read my rant, However, your reasoning, No, doesnt work, With a small team youd think you all would be organized and tackle each issue together as a team to get them done faster thus less chances with bugs. I get it, the setup u just said is awsome, means more stuff ingame, However you also just pointed out a major flaw.  The team isnt big enough to be spread out like that, which causes more issues then good.  So, wats your reasoning for the entire dev team not working on issues together as awhile to get them done faster so u can focus on bigger projects?  Just curious is all,  i like a good debate! :-)  However!, i will say this, Good job to the team for 3rd person, needs alot of work but was nice to see. See im not all that evil :-P

 

Because not all programmers are the same. Some personally specialize in different fields of work, AI, Logic, GUI, Database, etc. Just like metalworkers specialize, structural fabrication, ornamental, GMAW, SMAW, GTAW, cast iron welding, aluminum, etc. Some are well rounded with a single specialization (Structural fabrication/welding for me). Hence why I said sending some of their asses to unemployment and hiring specialists.

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Also budda, why im happy ya read my rant, However, your reasoning, No, doesnt work, With a small team youd think you all would be organized and tackle each issue together as a team to get them done faster thus less chances with bugs. I get it, the setup u just said is awsome, means more stuff ingame, However you also just pointed out a major flaw. The team isnt big enough to be spread out like that, which causes more issues then good. So, wats your reasoning for the entire dev team not working on issues together as awhile to get them done faster so u can focus on bigger projects? Just curious is all, i like a good debate! :-)

Probably different skill sets.

Can't really ask a graphician to fix code bugs, a programmer to fix server / network load / bottlenrcks or a server admin to help with graphic models. Not to mention that a PR officer or a financial advisor can't help with any of them.

AFAIK we have:

- graphic designers

- client programmers

- server side programmers

- sys admin(s)

- PR specialists

Different jobs, different skills, different thing to work on.

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The playerbase is too fractured.  And to the people who want to play all day and NEVER see or hear others?  Go download Rust, make a server that locks everyone but you out, and go have fun.  Wurm is an online game, billed as an "MMO".


 


I don't know why we have everyone on all these different servers, when there's like barely over 1k online at any given time.  I hope eventually everyone is forced into moving to a single large server.  If this community somehow can't manage an insane player to land ratio, I don't even know what to say.


 


P.S, except those PVP guys, keep them in their own weird servers.


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Also budda, why im happy ya read my rant, However, your reasoning, No, doesnt work, With a small team youd think you all would be organized and tackle each issue together as a team to get them done faster thus less chances with bugs. I get it, the setup u just said is awsome, means more stuff ingame, However you also just pointed out a major flaw.  The team isnt big enough to be spread out like that, which causes more issues then good.  So, wats your reasoning for the entire dev team not working on issues together as awhile to get them done faster so u can focus on bigger projects?  Just curious is all,  i like a good debate! :-)  However!, i will say this, Good job to the team for 3rd person, needs alot of work but was nice to see. See im not all that evil :-P

 

Mostly because the bugs and changes are not all evenly spread across the different areas of skill the team has. Some changes are purely server side, some are purely client side, some are 90% art. Not everyone can work on the same thing at the same time, most of the time it's easier for one person to tackle something, and others to keep out of it until it's done, or they request help.

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The playerbase is too fractured.  And to the people who want to play all day and NEVER see or hear others?  Go download Rust, make a server that locks everyone but you out, and go have fun.  Wurm is an online game, billed as an "MMO".

 

I don't know why we have everyone on all these different servers, when there's like barely over 1k online at any given time.  I hope eventually everyone is forced into moving to a single large server.  If this community somehow can't manage an insane player to land ratio, I don't even know what to say.

 

P.S, except those PVP guys, keep them in their own weird servers.

 

you go play rust, enjoy.

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Mostly because the bugs and changes are not all evenly spread across the different areas of skill the team has. Some changes are purely server side, some are purely client side, some are 90% art. Not everyone can work on the same thing at the same time, most of the time it's easier for one person to tackle something, and others to keep out of it until it's done, or they request help.

 

alright, ya win this one, i admit defeat, but glad to hear yall are working on the issues i was ranting about.

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thanks budda for taking the time to let us know some of the inner workings of the wurm team :rolleyes:


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I feel like this game has an incredibly loud vocal minority, always seems to be the same people.


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I feel like this game has an incredibly loud vocal minority, always seems to be the same people.

It does. :P Since it really seems like no one us cares. :D and even then if they do care, they are still playing. :)

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I normally pass over these posts because no matter how many times it's said, people never listen - but I'll try this one more time.

 

Multiple people work on Wurm. At least 6-7 full time. Another ~4ish at any time volunteering, sometimes more.

 

Not everyone works on the same things.

 

You see new server, that doesn't mean all 10 people are working on the new server - a more likely estimate would be 2-3 spending some of their time on it.

 

Others work on other stuff, but stuff takes time.

 

"Oh look, they're releasing new items to make instead of fixing bugs!" - No, they're releasing new items instead of doing nothing. Not everyone that works on Wurm is able to fix bugs, so they work on things they can.

"Why don't they fix the client instead of doing X?" - They are, but large changes take time - and this is a large change.

 

There are a few other examples I could do, but I'd likely get told off, so I'll leave it there.

 

TL;DR: Changes happen, bugs do get fixed, new things also get made - this time it's a new thing, but that doesn't mean that bugs aren't being currently worked on by others.

 

Always nice to see some common sense interjected into the conversation by those in the know. Although the voice of reason will fall upon the deaf ears of some, others will be glad to read it for some further insight into the process. Patience can not be taught to those who have an aversion to it and even those who try to cultivate what they have find a hard time of it in certain respects. The game is moving in a more positive accelerated direction and I am well content enough with that to see it unfold over time.

 

=Ayes=

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