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Showing results for tags 'zombie'.
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when you are a white light kingdom nathan priest and use the spell zombie infestation the zombies created are hostile to you and kingdom mates even though they are listed as "the roman republic" or "jenn kellon" under them.
In similar respects to how in DnD one finally dies from bleeding out -10 hp. The Battlefield multiplayer franchise has the body remain for a certain time period for possible medic rezzing, the player can lengthen the window by not respawnign asap. Although what I have in mind would require overhauling the death and injury system to allow for resurrections, primitive surgery, resuscitation, ancient version of CPR, mouth-to-mouth for drowning and choking, whatever Currently in Wurm, you run out of hp... you're dead and immediately respawned. I would argue for a certain time period before final death where you can be revived in a manner befitting the nature of the fatal injuries. EDIT: Also akin to BF, the player can shorten or extend the window by respawning after a certain set time period. The player would only be lootable after final death (maybe some limited stripping allowed during), and during that critical period you can be pulled to safety, healed on the spot, or just left to bleed out. Of course any resurection magic should require heavy concentration, faith, and favor. A BL version of the Mag res stone ability, could make use of Rebirth to allow the BL player limited control of their zombie char till 24hrs comes (logging off leaves the zombie as a NPC). Throw in some lust for blood, gore, and brains for fun. Player body while down can still be "stripped" (limited looting?) and the zombie corpse can be looted once killed. More chances for Rebirth with higher difficulty? Also such a system could be further extended to allow for capturing players, BL slavery, prison breaks, rescue missions, and etc