Search the Community

Showing results for tags 'wurm online'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Chaos


Inde


Deli


Exo


Epic


Xan


Rel


Pri


Acc1


Acc2


Acc3

Found 29 results

  1. My plan to save WO

    So I've been talking to a friend about the declining playerbase and general issues with wurm online based on how player and customers in the video game/mmo market place act and want. Wurm Online is a niche game, I doubt anyone can dispute that. But often times even on high end computers it runs sluggish and that's an experience people who have been gaming for a while don't want in 2018. Gamers expectations have changed, and if they have a good PC and see a promising game, they'd like to run it at their fullest potential and have fun. To that end, why not port over wurm online to a new game engine. I know this has been suggested hundreds of times, but hear me out and let me tell Code Club why they have nothing to lose by trying . Here's the steps , simplified form: 1) Find a new game engine with decent 3rd graphics, collision and the ability to change the landscape, terraforming etc. 2) Create a trailer for Wurm Online in that game engine . 3) Put up the trailer and project on kickstarter, indiegogo, or w/e crowdfunding campaign site you want. Showcase how Wurm Online can be made better not just from a graphical stand point, but from new mechanics, functionalities and overall modernising WO. 4) Figure out how much money you'd need to hire devs to start coding WO in that. 5.) Figure out how expensive the game engine would be to create WO in that engine, whether it's about renting or writing code over time, renting servers, etc. 6) Based on those estimates, set a target point for your campaign. 7) Showcase in the trailer what made WO great and what can make it even more legendary in a new modern engine. 8) Based on how much money you manage to bring in, see how feasible it is to do step 4 and 5 to recreate WO in that new engine. 9) Do you have anything to lose by trying? Depending on how well the trailer is made, you could raise some funding for it. 10) Profit. An important note here is that the idea is not to copy paste maps and villages, and everything in WO to a new engine. I imagine that would take way longer to do than to rebuild WO in the new engine. It's easier to build from the ground up knowing what you need, than to actually build a scaffoling to transport a cathedral 1000 miles to another city, and specialized personnel , vehicles and permits do to so. One of the key things is the ability to transfer over what you have in WO to that new game engine, some items and some skills mostly. Donators on the crowdfunding page can get various boosts and rewards based on donation size. Well, how about it code club? Wanna save wurm? Think big.
  2. So basically this suggestion is to create a team dedicated to advertising wurm online through various platforms on the internet : e.g. youtube, FB and so on. Why? Because Wurm needs new players and a lot of us actually would love to see new blood in it. So how would this work? We'll form a team , let's say through discord and start outlining a basic plan to advertise and create ad content we could share on free to use sites. Someone could help by making or creating a compilation of youtube tutorials. Another could find or create stunning pvp encounters and battles. One could help by writing content for various interesting stories that happened/could happen in wurm or even create machinima videos using Wurm Unlimited or WO. Other people make artwork stories or comics about WO stories, servers, events, etc. The team will be community driven, with the sole purpose of generating visibility for Wurm Online. So what do you guys think?
  3. We are the Factional Fight Brothers and we love discussing all things Wurm! Join us as we construct great projects while we dream about what the future may hold for the game we love. If you enjoy our videos, please visit our YouTube page and subscribe to our channel. Hitting the like button also helps out our channel so much: http://www.youtube.com/factionalfight Come visit our patreon page where you can see our next episode right now before we release it on youtube if you become a patron of ours. Also, you will be helping support us in making these videos! https://www.patreon.com/factionalfight Episode 15: A Year in Review and A Look to the Future! We reminisce about what Wurm Dev team has brought to Wurm Online over the past year and, of course, speculate about what is still yet to come. The labyrinth is in the final stages of development and is ready for beta testing! Bonus Video 14: How to Use the Wagoneer! Episode 14: 'Tis the Holiday Season! Bonus Video 13: A Road to the Labyrinth Episode 13: Things About Wurm Online that Blew Our Minds Bonus Video 12: There was an Update to Mining! Episode 12: The Hunt Continues! Bonus Video 11: Happy Halloween! Episode 11: An Epic Update is Coming! Bonus Video 10: Should Wurm Get Rid of RNG? Episode 10: Special Guests - A Talk with Budda and Retrograde Bonus 9: Enchant Decay...What Changed and Why? Episode 9: Tree Collision is Back! Bonus Video 8: Does the Fatigue System Need to be Looked At? Episode 8: WOW! The Game Looks Amazing! Bonus Video 7: Where Have All The Colourful Animals Gone? Episode 7: The New Highway System Bonus Video 6: You Should Try the Test Server! Episode 6: The New Player Experience! We Found a Hidden Teaser in the Weekly News!! August Update - This is a Game Changer! Bonus Video 5: Controversial Topic...Trellises! Episode 5: UI, Highways and Animal Cages! Big Changes are Coming to Wurm Online! Bonus Video 4: Let's Discuss Some Suggestions and Ideas Episode 4: How to Build Your Dream Castle Bonus Video 3: Quick-Fire Questions while Finishing the Barracks Episode 3: Interview with Retrograde Bonus Video 2: Quick-Fire Questions with Retrograde Episode 2: Let's Start Construction! Bonus Video 1: The Mortar Making Factory (Previously Unreleased to Youtube) It's a Celebration! Episode 1: Factional Fight Returns Youtube Introduction Video: Factional Fight is Back Teaser:
  4. Hi all! A few of us are planning to get Wurm unlimited, but we are a bit confused about the differences between WU and WO. We know they are "mostly" similar, but we couldn't find a clear breakdown on what is different from online and unlimited. I know the wiki is designated specifically to WO, which is great, but I'm not aware of anything that can help us see what is actually in WU. Does that resource exist? We're primarily concerned about their being different items or skills or something like that that's a staple of the wiki.
  5. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Welcome everyone to The Wurm Chronicles! It is my hope that this new development will bring people in the community a little closer together with a stronger bond by allowing us to dig deeper into the lives, attitudes, inspirations and hopes of others by way of good ol' fashion conversation. These interviews are legitimate, and the responses from the interviewees have not been altered by myself, except for the occasional period or question mark where one was intended. Moving forward I hope to interview more staff members as well as players, no matter how popular or unknown they are. I'll keep you all updated on who the next interviewee is when those details become available to me. So, without further ado, sit back and enjoy! --------------------------------------- Index of Interviews --------------------------------------- The next guest for The Wurm Chronicles will be: CA, Zenity! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Interview with Head Game Master, Enki! Introduction: Slickshot: Hello Enki, thank you for joining me for this interview and welcome to the first edition of The Wurm Chronicles! Enki: Thank you, I would have been here sooner but I had to make a few "insurance" stops along the way in case this was a trap. Slickshot: I hope that life insurance policy pays well! Let's start with a few basics to warm up shall we? Enki: Alright, just don't ask me about my age and we will get along quite well. Personal Segment: Slickshot: Alright first question; you are indeed Enki right, the real deal, the man himself? Enki: Yes! I am the Enki. That one over there in fact. The one unique Enki amongst several hundred other cyber Enkis. Slickshot: Enkis, plural. Must be a species I've never heard of! Jokes aside, how old are you Enki? Enki: ...Hmmm, how do I answer this... Well, I do not know. Truthfully! I do not. I have been hit by lightning is what I usually tell people who ask me about my age, which is true, though I do not know if I even knew my age when that incident occurred as I cannot recall ever needing to know it to begin with. I can narrow it down some as I was not born during this century and I can be fairly certain I was in fact born in a previous century to this one, assuming I was actually born at all. Which century though is any ones guess. Slickshot: Ok, so you're mysteriously aged. I can dig that. What country do you hail from? Enki: I never really looked, but most of our hail in the United States is imported from China these days. Slickshot: Unfortunately that's true. Hopefully it's safe to assume you're a working man; what kind of work do you do for a living? Enki: I trained myself as a computer technician, unfortunately most of my work involves anything but computers these days which I guess technically makes me a real life jack of all trades. This has had the unfortunate effect of people constantly mistaking me for some kind of genius as people bring me everything from clocks to computers, chainsaws to heavy machinery, and more to repair. No Mr. Musk I am not going to Mars! There are no women over there! No women, no colonizing! Slickshot: Ah a jack of all trades you say? I too, have a variety of work experience, and consider myself a jack as well! In your free time away from work and Wurm Online, do you enjoy any hobbies? Enki: Define 'free time'? Is this one of those fancy foreign phrases? Like I told Rolf when he mentioned this strange thing he had called a 'vacation' , my only dictionary is from 1917 and does not include these particular vernaculars, so all I could do was wish him a speedy recovery. Let's see, hobbies... well, I do try to eat once in a while, and I do have this unfortunate habit of drinking water at least once a day. I even try that sleeping fad everyone keeps talking about, but I must be doing it wrong as I seem to lose track of time when I try and the next thing I know it's time to do more work. As for actual hobbies, I do like to bid on and collect anime. Original anime, not Americanized for children type stuff, but original as the writers and artists intended anime. I would like to collect manga too, but not with these local environmental conditions. Don't laugh... I have found more artistic and social value in the ideas and stories put to anime than that portrayed in the stuff hanging in museums. Slickshot: Nothing wrong with liking classic work. In fact, I believe there are quite a few players in this community who share your love for original anime as well. You fit right in. Alright so we've shed a little bit of light on the mystery behind the man; is there anything else you'd like to share about your life outside of Wurm? Enki: Life outside of Wurm? I have been shot(x2), stabbed(x3), poisoned(x3), paralyzed(x1), electrocuted(x??? lost count), set on fire(x2), hit by lightning(x1), run over(x1), run into(x1), and much much more... Wurm is kind of my Life away from that hell waiting for me outside the door. I live in a strange hellish place called Tornado Alley. Oklahoma to be precise. The tornadoes used to be plenty bad enough, but no, that wasn't good enough for old mother nature, now we got super tornadoes, unholy winds, enough lightning to power the world for centuries, and droughts with temps reaching well over 120F in the fields. It gets even better, this year we get extreme flooding! On top of all of that, below actually, we now have earthquakes gradually climbing in severity. We now get regular quakes over 3.8. I would move, but I really can't think of a more stable place to live. Though that second Earth like planet that astronomers are talking about I might consider depending on the weather...or the women.. Sorry Texans, I know you are suffering just as much as us up here, and sometimes even worse! Oklahoma is a great place to live.(avoid if possible) So yeah, Wurm is more umm..more 'safe' than life outside. Wurm Segment Slickshot: What you're telling me is to avoid being any kind of friend or acquaintance with you because you're bad luck? Good old Tornado Alley is the place to be. I've lived much of my life in Kansas, so I'm familiar with the blatantly ridiculous weather changes. I'm glad you've found safety in the sometimes volatile community of Wurm, and speaking of such...Let's talk a bit more about this wonderful game we all share in common. Are you ready for the hard questions!? Enki: Do I need a lawyer present? Will there be ice-cream if I pass? Slickshot: A lawyer can be provided if necessary. If you pass you won't go to prison, and that's worth about as much as ice cream I believe? When did you first start playing Wurm Online? Enki: I have every log and action from the beginning archived, and according to my archives I began playing in April 2005, though some of my files have dates in 2004, which I think might be in error. Computers were not as smart back then and some even had a hard time keeping time. Slickshot: Oh my you've been here since the beginning! I consider myself a veteran of this game, having started over 6 years ago, so that must make you an ancient elder of the Wurm ways by comparison. And if you had to call one server home, which server would that be? Enki: As a player I would say Chaos. I am a big supporter of PVP and enjoy it a lot, it can be a lot of fun, especially if you are mentally tough enough to accept that you can lose a lot during PVP activity. As a Game Master, I would say Golden Valley. I spend a lot of time running tests and overseeing a lot of background activity from there. Plus it is a good place to be just in case I accidentally ban everyone... again... Slickshot: Oh wow, we could probably have a full interview just talking about the banning incident, but maybe another day we'll get you on record for that. Do you have any fond memories from your early days through the portal? Enki: Well, I think so... Keep in mind, I was hit by lightning during my time in Wurm so my memory is a bit on the hit and miss side. In fact I have been writing a novel about it in order to try and jog my memory. The founding of the first Kyara on one of the beta maps. The raid on The Shroud when the guards were released and chased everyone all over the map for days on end. The introduction of tree types. (that was the hardest I had laughed in a long time).... There are a lot of memories, and I have met a lot of people, and lost a lot of people. A surprising number of people over the years have passed on, and often we built memorials to them. It actually bothers me that I can no longer remember them all. Slickshot: I can only imagine how incredible it is for you to still be here today as part of the community after so much has changed over the years. As mentioned I've been around a long time, but not long enough to have experienced the first tree types. What a laugh that would have been I'm sure! As far as losing people goes, it truly is a sad fact of life. I've had neighbors near Storm's End that have ceased playing in recent years and I've wondered if they moved on with life or passed away. I suppose I'll never know. Sorry for your losses, in any case. With all of your experience and time put-in, surely you have at least one proud achievement you'd like to brag about? No worries, a humble brag is acceptable every now and then. Enki: Oh yes, yes there is... As a player, It was something I worked a long time for over several maps. My arch-nemesis, the first generation arachnids, had conspired against me to make my artifact hunts a virtual living hell, but eventually I became the first person in normal post gold release game play to hold every artifact in my inventory at the same time. In the end it took a team of people to make that happen, and I am thankful for the opportunity they gave me to complete that one task. Once I was chosen by the Moderation team as a team member my ability to play at the level that I could accomplish that task had diminished significantly, but the others from Kyara and other villages made it possible for me to complete it and take a screenshot of the moment. Wurm Staff Segment Slickshot: If you have that screenshot we'd all love to see it, as that is very impressive indeed! Apart from being a player, you're also a staff member. In fact, players probably most often associate you with being the Head Game Master. Would you mind if I poke and prod a little through your history as a staff member serving this community? Enki: I have nothing to hide so I suppose not. In fact I (Classified) with (Redacted) and I often (Censored) with them. Should you find any skeletons in there let me know, I could use a few replacement parts. Slickshot: Ah, so the zombie apocalypse IS coming soon, noted. What was your first staff position for Wurm Online? Enki: My first position as a volunteer was Chat Moderator. In fact my very first action was to have everybody muted. If you gotta make enemies, do it right! Slickshot: Sage wisdom right there, folks. Did it take you long to become the Head Game Master after making many enemies? Enki: I am not sure if it did or not? I think I am the third Head Game Master for the Wurm Online project following Unforgiven and Oracle unless there was another in the alpha stage I did not know about? I no longer remember exactly when I was chosen to succeed as Head Game Master, I do not think it was too long ago, and I am sure Rolf won't be making that mistake again, as I think he mistook me for someone highly intelligent and wise when sadly I was probably just afk, but I am glad I was able to step up when needed by Oracle and Rolf. Slickshot: I do remember Oracle as being the Head GM for quite a while. Regardless of being afk or not, you've done quite well...for the most part anyway. As a community we can sometimes be a bit rough around the edges, but I feel we all have a shared passion for this game that binds us even during periods of frustration. With that being said I can only imagine the kind of stress, as well as joy that comes from being the leader of the GM team and being able to assist the player base. What would you say the experience has been like for you? Enki: Our community here is quite a challenging bunch. Wurm Online itself is an environment dissimilar to any other game and it has its own set of challenges both mechanical and social. Most people will not be able to appreciate just how much we deal with as moderators and masters on a daily basis. This does create a level of stress that may not be present in any other gaming community that I am aware of, but we recognize that Wurm is different and should not be run by the standards of other properties. As Head Game Master I spend most of my time delivering bad news to people rather than the outcomes they hope for, so I do get the brunt of the complaints and verbal abuse. That is simply part of the task that I have volunteered to undertake. I am at the same time impressed by how international and varied our community is. I have encountered people from many walks of life in most countries via Wurm and have had a mostly positive experience when dealing with everyone. As far as joy in the Head Game Master role? Just as there is a satisfying feeling when you accomplish an in game task like building a large structure or massive terraforming project, there is satisfaction in being able to successfully help each person when they need your assistance. I would say the best part of our Game Master role is being able to collate information and see the Developers correct the issues in their patches knowing that we have played a part in getting the issues addressed. As Head Game Master it is really no different, although there is one iota of joy, sick and twisted it may be, when I get to sneak up on some unsuspecting person in a deep dark mine and make myself appear instantly in a flash of fire and light. Some of the reactions can be absolutely priceless! Perhaps unrepeatable in polite society, but priceless. Slickshot: Well it's certainly a relief to know that you're not a maniac with permissions on a power trip, because that could so easily be a major bummer fest. I'll try to keep my eyes peeled for you when I'm lurking about in my mine, but I feel as if the effort would be lost on me, as I usually alt-tab mine.] Without naming any names, do you think you could tell us a short story about one of the more memorable support tickets you've handled? Enki: Memorable? That is a very disturbing way of putting it. We have handled so many issues that it is not easy to choose one. Our tickets have ranged from the normal and informational, to the bizarre and surreal. As a team we are well aware that our community has its normal share of issues on a personal level and sometimes some of the more extreme cases do crop up. From time to time someone will argue that they have mental issues which prevent them from following the adopted rules and should be allowed to continue with their rule breaking behavior. One in particular was spouting racism and told me that there was nothing they could do about it, so I did something about it. Another memorable incident which was actually rather hilarious (you had to be there) was a young player trying to weasel his way out of being banned by claiming his relative did the crime, and he actually kept logging in avatars to pretend to be his own mother, brother, a cousin and so on. In the end it was his lack of networking knowledge that quickly brought about our ban-hammer. There have even been some really disturbed individuals who will go so low as to claim they have committed suicide only to be caught in the lie fairly quickly after. These are issues that do not ever sit well with us and lies and deception towards the moderation team is a very certain way to have us show you the door. Slickshot: It certainly appears as if you've had your hands full over the years directing your team and answering support tickets, as well as dealing with a few crazies here and there. I've seen my fair share of ridiculous behavior, and all I can say is thank God for the ignore feature and support tickets! In recent times we've seen some pretty magnificent - if long awaited - features added to the game that have really solidified Wurm as being quite the exceptional sandbox experience. You've been behind the scenes for quite a while now, but certainly many of these updates have been surprising or exciting for you as well. I'd love to get a few of your own opinions on the recent updates and the features still to come. Enki: Let me start off by stating that when I was first introduced to Wurm Online the game was still not far out of its infancy. Most models were still the infamous '? bags' and a lot of activities were very basic. No gravity, no caves, no spiders, lots of instant death. I was fascinated with watching Rolf and his team develop Wurm. They talked to us players a lot in game and we could watch the progress as things were added and improved. We as players were always providing feedback to the Developers to help them balance things out. Watching Wurm Online develop was always a wonderful draw to me, but it is the challenge of Wurm Online's open world that really kept me hooked all these years. No other game has ever kept my attention like this. That said, Wurm Online is a far far superior property than it was when I began. Even though starting the game is easier now than it used to be, there are so many new features and additions that while it is great for players, it is very stressful and at times overwhelming for us mods as we too must learn how these things work and interact. That leaves us pretty much on the same level as any player when an issue arises. We often do not know the answer immediately, but we will find out as we document the matter for the developers. There is a lot of discovery involved in Wurm Online and that is wonderful in my opinion. For example; long after the addition of the cave system most people overlook some of the basic yet important facts about them that affect the way they behave, surely I am not the only one to have learned of some of their secret behaviors? There are items in game that have functions yet to be discovered. Add to that new features like multi-story structures, and bridges, and Wurm Online evolves into a massive world of creativity and discovery. No person's individual experience is ever really quite the same as another which is a very positive aspect of Wurm Online. Future of Wurm Segment Slickshot: I don't believe I could have said it better myself, bravo. I hope I can speak for us all when I say we, as players, really enjoy the input and opinions of the staff and developers, especially when it comes to improving this game. With all of the numerous minor features and a few major features added to the game recently, would you be able to pick one or two that you really liked the most? Enki: Bridges, hands down it has to be bridges (we have far fewer homeless trolls now), and of course the newer terraforming options. Slickshot: I thought you might say so. Those bridges sure are impressive, and players continue to become more creative with them and use them in unimaginable ways. Do you think the team overall has been quite innovative in their efforts to maintain and produce an even better Wurm Online year after year? Enki: A lot of people try to compare Wurm Online to other game properties and think Wurm has been slow to develop, but if you really look, Wurm has not been that slow in development and at the same time it has not benefited from a large development team like the others. The fact that Wurm Online evolves a lot of features and additions from the suggestions of the players is a big detail that should not be overlooked. In my opinion Wurm Online has continued to improve year after year. We have come through some really rough patches in the past where a vocal part of the community would deride changes, but in the end people would come around and finally realize that it really is much better than it was before the change. Slickshot: Personally, I'm grateful for the continued efforts and updates of the development team. Sure they aren't the most perfect developers in history, but they certainly keep producing results week after week. I've often felt that many players judge an update or feature too quickly without having the necessary facts to form a valid complaint, however the developers keep on plugging away and still manage to give us exactly what we need...most of the time. If there was one idea or project you'd personally like to see implemented in this game, what would it be? Enki: I have a few ideas. I would like to see the basic raft changed into an actual sail-able vessel. Harpoons or nets added to ships for deep sea fishing. The water wheel for some advanced smithing or even more complex food production. Aqueducts powered by waterwheels or animals. I am unsure my ideas would fit well with the overall time period of Wurm Online, but I really would like to see rafts removed as a general storage container and made into a sail-able vessel especially for newer members, even if limited to not being able to cross servers. Slickshot: Those are quite fantastic ideas actually, and many players I'm sure have also had those same concepts in mind. You're right, by the way, rafts are quite silly as they are and definitely fall into the "wogic" department. What is your hope for the future of Wurm Online and its incredibly loyal player base? Enki: My hope for the future of the game is the addition of more discovery. As in new lands and ways to explore and colonize that will enhance the progression and size of the world. Perhaps even some form of rotating temporary access to non standard lands with unique resources that can be harvested and brought to the main lands. I know, that sounds a bit much, but one of the most alluring parts about Wurm Online is being able to explore lands not settled or traveled by others, and some way to maintain that ability would be a real asset for the game in my opinion. Of course I do want to see the player base continue to grow and above all else I like it when our members bring in new blood simply because they enjoy Wurm. Though it would not hurt my feelings any if they recruited just to build the largest kingdoms so they could overwhelm and attack other kingdoms. Conclusion Slickshot: I've often dreamed of truly massive wars taking place between kingdoms. I'm sure that's something we can ALL get behind and support! Thank you very much Enki for giving me your time and patience today. I hope I can speak for everyone when I say how thankful we are to have you as the Head Game Master for Wurm Online. Here's wishing you well in your eagerness to support this community for as long as you are able! Close us out with a personal favorite quote, would ya? Enki: "To get more work done I added more hours to the clock. Unfortunately, it just made time fly by even faster." - Enki (HGM - Wurm Online)
  6. Wurm client crash

    Was just riding a horse back to deed when poof, crash.
  7. This issue resolved itself. I got no idea how or why. But now, I can minimize and re open my Wurm window and it works properly. No Wurm window white out. Thanks whoever fixed this o7 I got a new Windows 10 computer and I got a new Wurm problem. I loaded Java (I got 32 bit java loaded onto a 64 bit computer, have not figured out how to get 64 bit Java loaded yet. This part now figured out. I ONLY have 64 bit Java on my computer.). In any event I can load and play in Wurm. But now, every single time that I minimize my Wurm window, then maximize it, I get client white out. When that happens, I can not see any thing inside the Wurm window. It is all just blanked out white. That means that I can not even log out properly. The only way to close Wurm from that point, is to shut down the Java process in task manager. Is there a fix for this..? I have been trying to get all my game settings like they were before.. and am still working on that. But this white out condition is not workable for me. Thanks for your time, Teeebomb
  8. So this bug has been gone for a long time, as far as I am aware. At least, it's been a few months since I've had any problems with it. However, after the most recent client update it is BACK WITH A VENGEANCE and is acting up way worse than before. This is the classical bug that whenever you embark something or mount a creature, your camera is frozen and you cannot look around the game world, cannot dismount, cannot interact, you're forced to relog then and there in whatever kind of ****'ed up situation you're now in. No client logs because... this is not a client crash and doesnt really generate any. Please let me know if providing a client log would be beneficial. EDIT: My bad I major messed up. If a mod could move this to the WURM ONLINE section of the forums. I have goof'd and posted this in the wrong board ><
  9. Hey everyone! This thread exists as the announcement and gathering place for the creation of a Wurm-spirited-Black Desert Online guild. As you all may know from this thread by Niki, Black Desert Online is due to launch March 3rd, 2016...so just over a week from today! Several Wurmians have expressed an interest in playing this new mmorpg title, so it goes without saying that we need a guild for the collective Wurm community to band together in. The guild--right now we're going with the test name Dynasty of Wurm (DoW)--will be established on the NA side of the servers. Niki has requested this be setup on server #1 if possible, so that is what I'm aiming for. If you're planning to play on the EU side of servers, then perhaps we can arrange another Wurm guild in that region as well, but those plans haven't come up yet. Anyhow, if you're interested in playing Black Desert Online I encourage you to stick with your friendly neighborhood Wurmians and join the Dynasty of Wurm when we launch the guild. If you're totally pumped and excited to join in on our Wurm dynasty, feel free to leave a comment and show your support. Stay tuned in for any updates, and don't be afraid to ask questions. We look forward to seeing you in the Desert soon! Update: If you'd like to join this guild, be sure to play on NA server #1.
  10. Is there some way to access a client and downloadable map for older versions of Wurm Online? I always find myself browsing a screenshot or suggestion thread dating back to 2008. In some pictures, I can truly see how far this game has come. While I'm not particularly experienced and I haven't lived here long enough to really grasp how far it's come, I'd still like to see and feel what the game felt like during initial release. vvv Screenshot vvv vvv Personal info vvv (picture credited to "Metaldragon" in the Screenshots thread)
  11. ladder bug

    So I was building a stone house and I decided to play around with my cart since it was on the first floor I decided to ride it... to my surprise I could move my cart around on the 2nd level and when I decided to see what happen if I unhitched the horses and then suddenly my horses was up on the 2nd level with me. That is really weird and could be exploited in so many ways. But the issue to fix this is.. to drag a cart to the first level, climb up to the 2nd level and hitch the horses on it... climb down and ride the cart and your horses should be down again. We all know it isn't allowed to get your horses up to the 2nd floor by any means other than to do this bug. Do you guys consider this a bug?
  12. Wurm Performance

    Hello everyone, I have updated this thread to be more accurate and meaningful based on previous edits and replies and more of my own research and testing. First, I recommend you uninstall your previous version of Java 8 and replace it with the latest version. At the time of writing, it was JRE 1.8.0_60 also known as Java 8 Runtime Environment. There are also some websites out there claiming that the server version of Java 8 provides an increase in performance for certain types of mathematical calculations. However, the server version of Java 8 does not include 'javaws.exe' that is needed to run Wurm Online. I have no idea if overwriting the JRE 1.8.0_60 directory contents with JDK 1.8.0_60 results in any performance improvement or not. However, I did it just for kicks and it didn't prevent me from running the game. For most users, I just recommend getting the new JRE. Second, I want to share my updated Wurm game settings also known as the gamesettings.txt file you find in your game directory. On my PC, it's located at D:\Program Files\Wurm Online\configs\default\gamesettings.txt but your configuration file may be in a different location (e.g., on the C drive instead). What you do is backup your current gamesettings.txt using a different filename and then copy my settings into your gamesettings.txt. If something goes wrong just revert back to your old gamesettings.txt or further tweak the settings using the Wurm Client for your machine. The configuration I posted below has lower settings for use with multiple clients as most people have alts. If you're just running a single client you can increase your settings as long as you can maintain a decent amount of FPS in-game. If you have created separate configuration profiles, your gamesettings.txt will appear under D:\Program Files\Wurm Online\configs\ConfigName where the ConfigName is the name of the configuration you used for a particular in-game character. MULTIPLE CLIENT CONFIGURATION (Major Update: 2015-10-18 at 9:48PM) #Wurm Online client properties #Sun Oct 18 21:26:37 EDT 2015 show_body_in_inventory=false enable_contribution_culling=false sound_cache_enabled=true viewport_bob=true hide_menu_examine=false color_white=1.0,1.0,1.0 mark_text_read=true no_terrain_render=false has_read_eula=true color_error=1.0,0.3,0.3 use_color_picking=true render_glow=false trees=3 vbo_enabled=2 reflections=1 animation_playback_self=0 showKChat=true debug_mode=false color_teal=0.0,0.5,0.5 irc_log_rotation=2 impColumn=true sound_al_gain=0 release_context=false skydetail=0 auto_mipmaps_enabled=2 use_fast_clock_work_around=true no_world_render=false skillgain_no_alignment=false release_context_on_jogl_sleep=false skillgain_no_favor=true loadInventoryStartup=true settings_version=3 use_anisotropic_filtering=4 terrain_bump=false custim_timer_source=1 gui_skin=1 color_black=0.0,0.0,0.0 tiledecorations=0 season_override=0 color_cyan=0.0,1.0,1.0 font_antialias=2 use_alpha_particles=true contribution_culling=150 fog_coord_src=0 sound_play_PMAlert=true submit_client_data=1 game_client_thread_priority=2 structure_render_distance=3 sound_engine=2 customTimer5=-1|-1 customTimer4=-1|-1 customTimer3=-1|-1 customTimer2=-1|-1 customTimer1=-1|-1 font_italian=11 other_log_rotation=2 enable_debugs=false log_extra_errors=false screenshot_file_format=0 color_grey=0.5,0.5,0.5 sound_play_ambients=true auto_run_source=0 depth_clamp_enabled=2 terrain_res=2 stipple_enabled=true material_as_suffix=true use_nano_timer=false hide_menu_no_target=false collada_animations=3 cloud_shadows=false player_texture_size=2 test_attach_equipment=false fast_yield=false event_log_rotation=2 color_purple=0.5,0.0,0.5 test_mode=0 color_fuchsia=1.0,0.0,1.0 fps_limit_enabled=true color_lime=0.0,1.0,0.0 sound_play_combat=true sound_play_emotes=true font_header=28 update_optional=true color_navy_blue=0.23,0.39,1.0 render_distant_terrain=true max_texture_size=1 censor_chat=false high_res_binoculars=true use_phobia_models=false thirdPerson=false color_maroon=0.5,0.0,0.0 offscreen_texture_size=2 sound_play_buzz=true sound_buzzlevel=2 outline_picking=true gpu_skinning=true water_detail=2 compressed_textures_S3TC=true enable_lod=true use_antialiasing=1 display_settings=false\:true\:0\:1920\:1080\:32\:-1\:false\:false model_loader_thread_priority=1 sound_music_level=5 use_non_alpha_particles=true shift_drag_default=10 reflection_texture_size=0 tile_transitions=true occlusion_queries_enabled=2 gui_opacity=3 compressed_textures=false hide_inactive_friends=true exec_source=0 item_creature_render_distance=4 font_static=15 use_tree_models=true treelist_outline=true sound_doppler_enabled=false use_weather_particles=true key_bindings_source=0 font_monospaced=11 engine_multithreaded=2 save_skills_on_quit=true color_yellow=1.0,1.0,0.0 enable_vsync=true color_royal_blue=0.23,0.39,1.0 disable_select_all_shortcut=false enable_shift_drag=true glsl_debug_loading=false use_fbo_color_picking=false mega_texture_size=3 color_orange=1.0,0.5,0.0 remember_password=true color_silver=0.75,0.75,0.75 togglePushToTalk=true local_list_in_event=true font_default=15 log_gl_errors=false lod=1 resident_models=false color_system=0.5,1.0,0.5 multidraw_enabled=2 send_extra_tile_data=false mount_rotation=true color_red=1.0,0.0,0.0 use_nagles_algorithm=false sound_play_work=true skillgain_minimum=3 fps_limit=60 silent_friends_update=false cavedetail=1 sound_play_weather=true keyboard_layout=0 no_brightness=false inverse_mouse=false fbo_enabled=1 hint_texture_scaling=1 sound_play_music=false show_old_quickbar=false fps_limit_background=30 hide_menu_spam_mode=true render_sun_glare=false non_power_of_two=2 sound_play_door=true font_bold=11 sound_footstepslevel=10 model_loading_threads=1 hide_menu_stop=false color_green=0.08,1.0,0.08 irc_notif=0 sound_play_footsteps=true glsl_enabled=2 shadow_level=0 fov_horizontal=90 setting_timestamps=true Here are some features you may wish to tweak further: - model_loading_threads=1 (use a lower setting for multiple clients; 1 for dual core CPU; 2 for quad core CPU; higher for six or eight core CPUs) - etc.... Finally, I'm not providing any guarantees that this configuration will actually prevent or reduce stutters in the game when for example, visitng places like Glasshollow in Xanadau. However, at the very least I hope it helps some of the people out there who are struggling to find a decent mix of settings to make the game run smooth for them without having to go through all the configuration settings one by one. If users could report their findings in this thread, that would be helpful for everyone. Did it improve your game performance (e.g., FPS)? Did it improve the speed of loading objects (i.e., object popping in/out of view when being loaded)? Did it improve stuttering (e.g., going to Glasshollow and ending up with major stuttering afterwards
  13. Wurmian Adventures

    Welcome to Wurmian Adventures! Twitch: http://www.twitch.tv/wurmianadventures YouTube: https://www.youtube.com/channel/UCqw-itp8cFdfStl-iTyMGyA Don't expect anything close to perfection. It's very raw and uncut. When I post the edited versions of the videos on YouTube I make the originals unlisted with a comment linking to the new edited version. I don't always have the time to edit right away. I'm far from being a pro at this but I don't think there's anything wrong with adding more content to the mix. We could probably use some more streamers/youtubers for Wurm Online. Keep in mind, I don't have a set date/time for streaming. I just do it whenever I feel like it so it's completely random. However, that's why I post the videos on YouTube. Have fun :-)
  14. Given the amount of negative posts I've seen in the forum and Bloodscythe's comment that the community is what we make it, I felt compelled to start this thread and ask what everyone likes about Wurm Online. While there are some complainers who have left, there are plenty of players who stay on, creating new things and hoping for better things to come in the game, the community, or both. So, tell me: What do you like about Wurm Online? Why do you stay? What keeps you coming back?
  15. The Comic Wurm

    I've been toying with some ideas of late as to making a small comic out of Wurm Online. Are there any artists out there interested in this concept and wouldn't mind exploring it further? This is just a for-fun project, so no hassle or anything like that. Hit me up if you're interested, or if you have artistic experience and would enjoy creating a comic.
  16. Hey everyone, welcome to what will hopefully be a series of tutorial videos for Wurm Online! I've seen various tutorial videos online and figured I'd give it a shot and see how everything rides. Please leave me feedback and requests for future guides/tutorials. Keep in mind this thread is intended to help new and veteran players with various features of the game, and is not intended to be a place for verbal abuse, harassment, derailing, etc. I hope you enjoy! If you have a request feel free to message me or comment below! Note: this video will also be posted on reddit in the Wurm Online subreddit. So if you're a reddit user be sure to subscribe to /r/wurmonline
  17. Wurm Economics

    Originally I had only planned to ask a few people here and there in-game about the topic at hand, however that wouldn't be fair to anyone else who has an opinion or a suggestion and would like to contribute. I intend this thread only to be as a check-in for those of you in the community who wish to talk seriously about the game economy. I do not intend this thread to be a place to debate opinions and facts. This thread is intended to remain friendly and free of bias. This thread should remain clean and void of any aggression or derailment. Following these guidelines, if you'd like to be part of a private group discussion concerning the current economy in Wurm, please leave a post here saying "Add me" All of those who ask to be added to the discussion will be added to a message group. Any of those who don't care to talk about the topic can pass this thread and move along. See you all during the discussion! As a reminder, please only respond to this thread by asking to be added to the personal-message-discussion. If the message group fills up (and it should) we will either start several message groups over the topic or use an outside source to host the conversation.
  18. Unexpected crash while playing The error was: <Coordinate out of bounds!> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Fri Feb 28 08:40:03 EST 2014 Running client version 3.4-5970 [test] === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character skcarseypwns Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\skcarseypwns\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\skcarseypwns\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack test_sound.jar (r1) Loaded pack test_pmk.jar (r1160) Loaded pack test_graphics.jar (r1806) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\skcarseypwns\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\skcarseypwns\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.skcarseypwns.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = true depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1360:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = true fbo_enabled = 0 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 60 fps_limit = 120 fps_limit_background = 60 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 2 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 2 model_loader_thread_priority = 4 model_loading_threads = 0 multidraw_enabled = 0 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 0 occlusion_queries_enabled = 0 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 0 reflection_texture_size = 0 reflections = 0 release_context = true release_context_on_jogl_sleep = true remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 20 sound_music_level = 4 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = false structure_render_distance = 0 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = false use_fast_clock_work_around = false use_fbo_color_picking = false use_nagles_algorithm = true use_nano_timer = true use_non_alpha_particles = false use_phobia_models = false use_tree_models = false use_weather_particles = false vbo_enabled = 0 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Feb 28, 2014 8:40:19 AM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=12d5525a-49f4-42cf-82f8-653e2893fd9f, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4-5970 [test], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=262320375] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11 Texture is too small to fit all font characters. Using fallback when needed. FontSize: 64 Word filter loaded: 23 java.lang.NullPointerException at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480) at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468) at class.rJqDsG5Ivs.<init>(SourceFile:58) at class.joNJHpe4lN.<init>(SourceFile:13) at class.RTIFFtAKav.<init>(SourceFile:453) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Starting job manager with 3 worker threads >>> Launch queue entry exiting. Feb 28, 2014 8:40:20 AM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Using LWJGL display 1360:768:0:0 (false) Setting up OpenAL Sound Engine org.lwjgl.LWJGLException: Could not locate OpenAL library. at org.lwjgl.openal.AL.create(AL.java:151) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at class.wIFb9T1lLm.<init>(SourceFile:78) at class.guAJfEDQuU.Ma4vZ9hcx8(SourceFile:577) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source) class.r3G92657Wa: Failed to initialize sound: org.lwjgl.LWJGLException: Could not locate OpenAL library. at class.wIFb9T1lLm.<init>(SourceFile:84) at class.guAJfEDQuU.Ma4vZ9hcx8(SourceFile:577) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source) Failed to start sound engine, using silent === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (null) OpenGL vendor: Intel OpenGL renderer: IntelĀ® HD Graphics 4000 OpenGL version: 3.3.0 - Build 8.15.10.2712 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_vertex_array_object GL_ARB_provoking_vertex Launching dotXSI Model Loader threads Launching Collada Model Loader threads Using nano timer. Initialized mouse with 5 buttons. Shutting down OpenAL subsystem. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 No positions file for 1360x768 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for skillTracker No position data stored for quickbar No position data stored for Character No position data stored for personalGoalsWindow No position data stored for friend No position data stored for support No position data stored for notification No position data stored for statusEffect No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Writing to C:\Users\USERNAME\wurm\players\skcarseypwns\test_logs\_Event.2014-02.txt Feb 28, 2014 8:40:32 AM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=12d5525a-49f4-42cf-82f8-653e2893fd9f, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4-5970 [test], name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=262320375] Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Feb 28, 2014 8:40:33 AM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Finished loading new login splash image! Initializing font texture for SansSerif (24, bold). Texture Size: 256 Initializing font texture for Cry Uncial (64). Texture Size: 256 Execution aborted at connection 1, iteration 532 Run time 24s, local time Fri Feb 28 08:40:56 EST 2014 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds! at java.awt.image.SinglePixelPackedSampleModel.getSample(Unknown Source) at java.awt.image.SampleModel.getSampleFloat(Unknown Source) at java.awt.image.SampleModel.getPixel(Unknown Source) at java.awt.image.Raster.getPixel(Unknown Source) at class.t8J4jq3Tvr.Ma4vZ9hcx8(SourceFile:100) at class.Q3VJ4HSayV.Ma4vZ9hcx8(SourceFile:117) at class.qOWxPCSepR.Ma4vZ9hcx8(SourceFile:198) at class.UwpQXVVq6N.iexN2x5i03(SourceFile:142) at class.TKnGA2zzbB.rbFTF9lpTa(SourceFile:673) at class.a5kCsqbGhQ.Ma4vZ9hcx8(SourceFile:425) at class.mQbX6BhmVF.rbFTF9lpTa(SourceFile:2184) at class.mQbX6BhmVF.Ma4vZ9hcx8(SourceFile:2059) at class.mQbX6BhmVF.ExaIxgC8EN(SourceFile:1367) at com.wurmonline.client.XU4A7KzrWy.iexN2x5i03(SourceFile:328) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source)
  19. The Chaotic Brotherhood Hello all, and welcome. My name is Vinzen - also known as Priest, and I am leader of this multi-gaming community called The Chaotic Brotherhood. Before I begin I would like to make it clear that we do not currently own a deed (subject to change), but we are a multi-gaming community that has now expanded to Wurm and has made Jenn-Kellon it's home. The Chaotic Brotherhood is a multi-gaming community dedicated to making it's mark on the gaming world. We come from an ocean of different games searching for that one keeper that we can play any day, and all day long. We believe Wurm to be that keeper, and we need your help to find out. Our leaders come from a variety of different communites, and in their time with those communities they have gained a series of leadership skills. Unfortunately most of those communities now lie dead, however everything must one day die, as it begins it's life. Therefore we are hoping to make this community last throughout the years, and we have every ounce of dedication to do it. Rules Constant disrespect towards the community or any of its members is not toleratedWhile there are no activity requirements, all we ask is that you log in at least once every 7 daysTeamspeak 3 is essential for important tasks - (raids, defending our base, group exploring, etc..)We will never ask you to donate in-game or out-of-game money to the community, however we will ask for you to contribute in some wayYou cannot make any major changes to the land we build on or the surrounding land unless you inform a leader of your intentionYou will not slander our name while you represent us (This means do not be an annoying troll or mean soul in any form a chat towards other wurm players)You must be able to work in a team and follow instructions if given (Lone wolf's don't make it far with the Brotherhood)Do not attempt to unlock anyone's chest without their permission or take any other contents from itDo not repeatidly ask The Brotherhood and it's members for money (We take care of our own here, and if we can pay for your premium we will, however do not beg)If you are caught stealing from us you will be removed instantlyIf you are caught attempting to kill any one of us you will be removed instantly (We don't tolerate the whole "I was just playing around" speech)Do not be a sore winner (If you've got something to say to someone, use your weapon, not your text)Be loyal to us as we are to you*Defend the brothers and sisters of the Brotherhood Gaming Essentials Chaotic Brotherhood Website Teamspeak 3 Address: chaoticbrotherhood.teamspeak3.com Steam Community Registration For more information on joining our community, and the community itself.. Please contact Vinzen, Miztu, or Giddyod and we will respond to you as soon as possible.
  20. Hey, does anyone know if downloading Wurm Online gives your computer a virus? I normally played on a mac so viruses weren't really an issue, but now I switched over the Windows and I'm being SUPER careful on what I download and stuff. If no virus, then hooray!
  21. Tti Had A Wurmy Moment

    One time when I was in a skype call with my buddy """"" fighting the piggies of Wurm he talked about how Lindsey Stirling need's to make new song's but my buddy would want high "QL" music than rather low QL music so he wouldn't want rushed music from her so she would have to "imp" her song "QL"
  22. Email Help Please

    Has anyone else had my problem, I tried to register with 3 different names (and the correct email) but I didn't get the email on any of those, can someone please help me
  23. Is Wurm Online Free?

    Is Wurm free forever or is there just a free trial and at the end of it you're forced to buy premium? If WUrm is free forever then what can a F2P player do in this game that makes money sucesefully ? + How and when can i get a ship ?
  24. Multiple Issues

    Whenever I try to open the Wurm Online Launcher, the launcher window moves away whenever I try to mouse over it, which means I can't click the "play" button, not sure what is causing it. Another problem, earlier when I was able to get into the game, whenever I tried to click anything other than Wurm, I couldn't click it. Anything running my explorer.exe was basically frozen while playing Wurm. I had to exit out and then end task explorer and reopen it. Earlier today I installed Java x64 because I got the constant crashing, but the problems just started happening about two hours ago. Anyone else have these problems? Anybody know the cause? Reinstalling wurm isn't the best option for me, considering I can't cap 1 MBPS DL speed usually.
  25. Hello Wurm Community, I was wondering if people would like to have 5 euro for 1 month and 1 euro for 1 silver wouldn't that be nice? ---> Just make the payments less so there will be more buyers, without profit losses. This website says that it is possible: /&gt;https://www.paypal.com/gb/webapps/mpp/micropayments