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Showing results for tags 'wounds'.
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I've created a wound calculator so I don't have to reach for one to do the manual maths. You can find it here: http://skrrp.net/wurm/ (JavaScript needed) Please let me know what you think and if there's anything that could be improved.
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Is there a way to implement a system that simulates the human body, along with it's muscles, tendons, arteries and veins? Like in Dwarf Fortress, where you can target a specific body part, and the damage done to that part have X effect, like, a sword slashing at an arm could cut the muscle, a slash to the neck could cut a major artery open, stabbing the torso could hit an organ, etc. That way we could increase the realism of combat in the game.