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Ultima Nostalgia - Katspurr (twitch) Malena (ingame) Greetings, Wurmians! It’s another fortnight down, and it’s time to share what we’ve been up to as well as recap the archaeology update. But first… Patch Notes Archaeology work is groundbreaking! Last week’s update saw a whole new layer added to archaeology with the introduction of caches. This system provides a greater sense of progression and goals for archaeologists, and we feel it gives the skill a solid end goal. We’re extremely pleased with how it came out, and thrilled to hear such positive feedback about it! To recap, archaeology caches are found by collecting reports about old deeds. Once the report has been filled enough, you can use the “get direction” function to locate the token site of the deed. The cache includes more statue pieces as well as increased chances of higher end archaeology items. The cache also includes a memento of the old deed in the form of a miniature version of the old token model. These can come in any metal type, giving players many opportunities for collection. Speaking of collection, the update also saw a few new statues added to archaeology, as well as smaller statuettes. I like to call these the “Wurmians at Work” collection by Saroman. The update also introduced the ability for wooden items to be discovered as any wood type, including types that were not previously available, such as lavenderwood: New Cloth Armour A discussion thread about existing coloured cloth armour and dyed armour led to a dev discussion about possible resolutions. The result of this was sitting Saroman down with a needle, a loom, and 300kg of cotton. He came up with a few new pieces for you all to enjoy! Cloth jacket Cloth striped sleeve There's a lot of trust in here, colours that clash make bunnies sad There will also be a plain white cloth hood, in case you want to roleplay a novice nun. Public Priest Testing Public testing on the priest overhaul will begin this weekend! Expect to see it live on test on Sunday server time. We will be providing full notes, discussing our goals, and accepting feedback on the many changes during this round of testing. We know these changes have been long anticipated, and many are excited to see them come to the game. (Yes, there will be a full faith swap option.) DAS BOOT To celebrate 500 followers, the dev team got together to come up with an item to recognize Emoo’s success as a streamer for the Valrei Entertainment Network. As such, we decided to create an item that is easily the most recognizable feature of his streams: The Shoey. A supreme drinking shoe was given away on stream, and a fantastic one was given to Emoo as a gift to memorialize his hard work. (I made him cry.) That’s it for this week! I hope to see you all on test server this Sunday. Until then, keep on Wurming! Retrograde & The Wurm Team
Would like to see the wood for the Wine Barrels have different traits that would affect wine (and BRANDY) creation. While the appeal of Cedar is great to have, mostly for slower decay, would be nice to have wood use determine ql or the creation of: Wine/Whiskey/Brandy/Beer. So, heres the idea, developing even more as I write, Use Oak for "proper" agind of Corn into Whiskey, Cherry for Brandies from cherry, apple, PEACHES(which btw should also be brought into the game)), and Walnut or Linden wood for Wine. This could be done to add an additional 10% quality rating to it even instead of being liquer specific. I even introduce the idea of the tea leave drinks being stored in another type of wood to increase potentcy..not that we have any other way to preserver drink such as these, but to increase the longevity of them. OH...AND... Willow or Chestnut Apple Wood for BEER!!!. Wood choices could be worked out better later on by people who know more apt wood choices..but Definately OAK for whiskey. Make better use of the variety of woods so that every thing SHOULD NOT be made from Cedar but have competion for usefullness.