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Showing results for tags 'wine barrel'.
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[18:29:08] Merchant_Battlebooze says, 'Please empty the sealed small wine barrel [mead] first.' I want to set up a bartender who will sell my barrels of booze, but my merchant won't take them. Please allow these items to be sold on merchants!
In Item.Poll(), specifically the section related to wine's "positive decay", there is a bonus value based on the wine being in a small wine barrel, that barrel's rarity, and whether or not that barrel is made out of oak. However, that variable never seems to be used! The variable ought to be declared at the beginning of the "if (this.template.positiveDecay)" block, so that it can be used in the "positive decay" call to setQualityLevel(). That function call then would need to be modified to take that bonus into account. This is, of course, all assuming that this bonus is intended to work, and has not been dummied out intentionally.
Currently wine barrels are very nice decorative items, the trouble is that if you keep wine in a good QL barrel it does not age well at all. A bit of a contradiction really and thus the following two changes are proposed: 1. Allow material contained in wine barrels to decay as if offdeed. 2. Accelerate this decay based on wine barrel QL (QL% increase)