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Found 3 results

  1. They've done it. http://mojang.com/2016/08/minecraft-vr-coming-to-oculus-rift-today/ Windows 10 edition beta, claim your free key from your mojang account. (if you already bought the game) It's better to download it from the Oculus store, the windows store version just installed the 3d/2d version so i had to install it again for 3d/3d. Available on the GearVR and Rift (and DK2) .. hopefully the Vive will follow. I can't speak for windows 7 or pirated copies of either. I can say, it's bloody brilliant, no ghosting or latency or lag of any kind. truly immersive. I think MS are trying to cash in on texture packs but im sure there will be a way around that if there isn't already.
  2. One possible gameplay issue with VR that comes to mind is the action timer lengths. Personally I like being able to read or watch something else while waiting, usually on another screen. If there was some kind of picture-in-picture feature, say a craftable tablet or scroll that functioned as an ingame web browser.
  3. I use Wurm as a fitness programme. I cycle in the air while my avatar is walking, do knee bends while my avatar is digging, raise an arm while she is chopping wood, do push-ups while she is mining and so forth. It is fun and it helps me get back in shape. Of course it is a bit akward having to use the mouse and keybord to move my avatar while I work out. So here is my suggestion: Wouldn´t it be great if we could have some strap gear to trace hand and feet movements and an option to key bind certain movements to certain avatar actions? Maybe also a new way to move the camera. Then we could physically move around in Wurm, which would make the experience even more realistic. I think it would be truely awsome!