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Found 4 results

  1. Hello Everybody! So this is my first foray into modding for Wurm Unlimited and i tackled an Issue i had often. I was always a bit frustrated that armour stands ingame dont change their model according to the pieces of armor i've put in. Angie did provide models for different armour stands already last year so i put together a little mod that adds transformable armour stands. It adds one new craftable item Armour Stand (changing model) which crafts exactly like a normal armour stand. After putting a set of armour into it you can right click it and select "update armour stand" and it will change its model based on what you have put in. You should NOT mix items - it wont cause any crashes but the armour stand will pick its model based on the item with the smallest WurmID. This is a server mod! if you want to play it in single player you need to use the wurm unlimited dedicated server with server and cleint modlauncher AND server packs (correctly setup)from ago! Many thanks to bdew, coldie for showing me how to make a mod! Without these guys i would have never been able to give back to the game i love so much! And of course thanks Angie for the absolutely awesome models! I hope you like my mod! Download: https://github.com/Arathok/Wurm-Unlimited-Armour_Stands/releases/latest Pictures:
  2. All the colours on my bardings look completely wrong. They used to be black/red and black/blue, now they show up an ugly gray. There is no option to turn off HDR. I turned off AO to see if it was that but it's not. Users report improve FPS with AO turned off by the way. Please post your issues in this thread post-patch everyone.
  3. Hi, This could be something to do with my settings. If so, please advise me where and how to change them. Thanks. Still getting some weird tile visuals (pics below are in the order I saw them) and the gates on my deeds keep opening by themselves - nearly all of them:
  4. I fear the black shading has something to do with the "Terrain/shadow Resolution" options, as when I change them, the blackness renders closer or farther. Another thing to note is that when there aren't black slivers like in the photo, slivers of other terrain types show up. When I move about, while my cursor hovers over a dirt tile, I will see slivers of a cobblestone tile, for example. Is this common?