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  1. Hi Everyone! Well, we had our first rifts opening across all servers today (a little early, so I missed out too!) but the issues that we encountered have been corrected, and fixed. We have also got the unstable client running the new rendering engine, with plenty of feedback to sort through and improve on, I'd like to thank you all for taking the time to provide your feedback and information. But with that said, on with the news! Patch Notes Wurm Online Rift Tweaking The invasion system went live this week, with the rifts opening a little earlier than anticipated (or advised) and closing even earlier! We’ve looked into why they opened early and also closed after the first run, and that has been corrected in today's update. As a result of this, we’ve reset the timers for rifts, and they will open up over this weekend, with currently 2 days warning. We’ll be implementing countdown measures as well, to ensure that players have adequate time to prepare themselves for the fight! I know there were some reports of the Rift Beasts being taken down quite easily, but don’t forget they’re the baseline grunts for these rifts, with Ogres, jackals and mages packing an incredibly strong punch! Each rift creature killed has a roughly 5% chance of dropping loot (higher for the warmaster and champions). So participation is the key to getting loot, the more you kill, the greater your chances! We’ll continue to see how the rift system goes, and adjust how often it occurs, as well as loot and warning times as things go on. Starter deeds A little delayed, but I’ll be in contact with the winners of the starter deed makeover contests this week, and organise times with the GM team in order to provide resources and such, so expect to see the new deeds soon! Cave dwellings and PvP We’ve started work on the counters for cave dwellings within PvP servers, with the awesome new battering ram! The model for it is finished, and can be shown here: We’ll have more info on the functionality and mechanics in the next news hopefully. The optional path switch feature from Path of Insanity should also be live next week, pending some inhouse testing. Wurmpedia Assistants! As many of you have read, our Wurmpedia is now managed by Keenan, and his assistant Seedlings (with random capitalisations). We are now looking for Wurmpedia Assistants to help monitor the Wurmpedia and ensure that editor updates are correct and timely. It is a proper staff position so the requirements of over 30 days playtime and good standing with the community are important! To apply, follow this link: http://goo.gl/forms/RCOXiVolWHLd9P1B3 Steam update Wurm Unlimited will be updating with cave dwellings coming to beta on Monday at around 8am UTC-5, so plan accordingly! Shop update We will be performing some upgrades to our web store this coming Tuesday at 3am UTC, while we don't expect significant downtime we apologise for any inconvenience it causes. Community content We have two pieces this week, first off comes Evenings finds of amusing recruitment notices, wonder how many clothing optional villages we have The second is some fun with Rolf, a shot from his recent vacation has been slightly Wurmified, with a huge axe and helm. Perhaps he was simply researching combat? That's it for this week, we'll be checking out the new rifts opening on Sunday to ensure it all operates smoothly, until then, keep on wurming! Retrograde and the Wurm team.