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  1. Dusks return - Araninke Hi Everyone! Another week down and we're already in February, time is going far too fast, but there's work to be done. Here's what we've been up to! Alchemists Cupboard Ever get sick of storing small amounts of dyes and liquids? Well the Alchemists Cupboard will be right up your alley! The design will be with a focus on storing small amounts of non food liquids with greatly reduced decay, saving you a wax sealing kit or ten! The Alchemists cupboard is awaiting a new model, so stay tuned to see it! Recipe sharing Initially the temporary restriction on sharing recipes was until the system came to WU, giving us a reasonable time frame to allow those who wish to explore the system the opportunity to do so. As 1.3 for WU has been delayed over the past few months, we've decided to remove the restriction now, effective immediately. What we would like is that recipes are shared on the forums with the use of the spoiler tag, and I'd advise that you keep it 1 recipe per spoiler, meaning those who wish to learn one meal don't get the rest ruined. Upcoming updates Two suggestions made recently (one being quite a long term one) are going to soon find their way in the game! Rift Loot and participation At the end of a Rift, if you have more than 60 participation (phenomenal), the lump you receive will be less random ql and weight, and more dependent on your participation score (with a slight amount of random on top of it). Also at the end of a rift, if you have more than 60 points, you'll get an amount of rift resources scaling to your participation points (up to a max of 20 at a participation score of 360). Each of these items will be random between the three rift materials, and the ql will scale based on participation too. Higher participation generally will mean more rift material bits at a higher ql (though there is a slight random added to the final ql of each bit). In line with this, we'll also be tweaking the participation gained from Light of Fo, with a maximum of 15 participation, based on how many players it heals. Blessed Lamps A long standing request is for a way for off deed lamps to autolight. While the suggestion usually considers courier or light token, we've decided to go with bless, as this is available to all priests. Lamps on a paved tille and bless will auto light and not use fuel. This means that highways and off deed areas can remain lit at nights, and provide a much improved experience when travelling. There's some ideas for tunnels, but nothing is set in stone yet, we'll continue to discuss the possibilities and will provide info when it comes. We of course spend a lot of time discussing suggestions, and many of them are good ideas, and would mesh well with the game. The reality of the situation is however many suggestions are incredibly expansive, or require significant investment of dev time, or simply aren't a priority or the focus of the dev team at the moment. We appreciate all time taken to suggest things, and look forward to not aonly seeing more suggestions and discussions, but also to seeing them come into the game! More animations! Saroman has been hard at work with new fighting animations being added, designed to give more visual feedback over what's occurring, the new animations include: Kick Dodge Parry with shield Parry with weapon Shield bash Focus And some more to come. Hopefully this improves how combat feels a bit and creates a bit more immersive action when fighting! Community Content This weeks community content is a little late, but I'd like to recognise Zakerak for his ship impalong, which finished up this week. For the past few months Zakerak has been hard at work imping ships of wurmians who drop by, he's serviced dozens of ships, if not more, and I think that acts like this are awesome, and really show what this community is about, so thank you zakerak! That's it for this week, I'm sure you're all excited to see these things come to the game, and so am I! Until then though, Have a great weekend and keep on Wurming! Retrograde & the Wurm team.