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Found 2 results

  1. I watched with interest a recent Twitch video from the Factional Fight Brothers. @McGarnicle @Faeran Gryph and Faeran were discussing their belief that some (otherwise keen) players might be losing interest after a few months of play. Faeran believed this was because although players had lots of in game rewards and achievements in the first few months, subsequently these milestones became too spread out and far apart to hold the interest of some. I too think this might be happening because in game milestones tend to be linked to each skill level reached, rather than the amount of time played, and skill-gain slows down considerably as skills rise, thus these milestones move further apart. Rewards come thick and fast in the beginning from 1-30, and are slowing down yet still keeping folk interested perhaps into the 30s and 40s skills, but after that, milestones and rewards tend to slow down to the point where paying premium for another month or year might seem like less value to some, because there can seem to be fewer visible goals on the player's horizon during that time. I want to use this space to draw up a list of the existing milestones for each skill (and I will need your help here!). I am hoping for a list of potentially game-changing features you can currently unlock, especially those for which it's worth staying or going premium, rather than just a list of all spells or items. I am also not recording the gradual improvement to the chance of successful actions with increased skill. Goals are a personal thing, but I've put in a few of my own favourites to start. I can't determine how long it will take a player to reach these milestones, because it varies between players, but the aim is to spot any gaps or desert zones where no big goal is imminently available in any given skill - so that the Devs could come along and maybe provide content to fill those gaps. If we can particularly look at giving people some juicy goals to reach in the 40-60 skill range zone, maybe this may help some players who may be dropping out due to inadequate milestones. Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Body Join faith Body Strength Rope Bridge Sag 11-12 Rope Bridge Sag 10 Load, Destroy Pavement, Bash, Dig Roads, Rope Bridge Sag 9 Rope Bridge Sag 8 Rope Bridge Sag 7 Rope Bridge Sag 6 Rope Bridge Sag 5 Rope Bridge Sag 4 Rope Bridge Sag 3 Body Stamina Body Control Ride Donkey Ride Horse Ride Hell Horse Mind Mind Logic Drive cart, Drive wagon, Sail Knarr Action Queue++ Action Queue++ Action Queue++ Action Queue++ Action Queue++ Action Queue++ Action Queue++ Mind Speed Soul Soul Depth Soul Strength Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Religion Favor Faith Sacrifice, Desecrate Deity-specific bonuses Priest Identify bless auras Can be champion Cast at Impalongs Summon Soul Solo Alignment Swords Longsword Shortsword Two Handed Sword Knives Carving Knife Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Butchering K Shields Medium M Small W Medium W Large W Small M Large M Axes Small Axe Hatchet Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Large Axe Huge Axe Mauls Large Maul Medium Maul Small Maul Carpentry Build House, Minimum Size Wooden Bridge Small Crate Large Crate, Creature Cage Large Planter Bowyery Fletching F Carp Ship Transporter Creature Transporter, Low Bookshelf High Bookshelf Wagon, Strange Device Bulk Container Unit, Archery Tower, Chicken Coop, Wardrobe Royal Lounge Chaise, Royal Throne, Trebuchet Toymaking Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Shipbuilding Woodcutting Mining Digging Dig roads (20 Body Strength) Firemaking Pottery Tailoring Cloth Tailoring Leatherworking Masonry Minimum Size Brick Bridge or Brick Arched Bridge Stone House, Minimum Size Marble Bridge or Marble Arched Bridge Stone cutting Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Ropemaking Minimum Size Rope Bridge Smithing Weapon Smithing Blades Smith Weapon Heads Smith Armour Smith Chain Armour S Plate Armour S Shield S Blacksmithing Locksmithing Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Metallurgy Jewelry Smithing Cooking Dairy Food Hot Food Baking Butchering Beverages Nature Fishing Gardening Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Forestry See age of trees 2 items yield See age 1 tile away See age 2 tiles away 3 items See age 3 tiles away See age 4 tiles away 4 items See age 5 tiles away Farming See tend state and type of crops See growth stage See tend state 2 tiles away, ripe stage 1 tile away See approx. no. items to harvest Milking 2x yield 3x 4x Foraging NOTE: New Nodes system in place OLD: 2 items yield (medium+ grass) OLD: 3 items (tall+ grass) OLD: 4 items (wild grass) Botanizing NOTE: New Nodes system in place OLD: 2 items yield (medium+ grass) OLD: 3 items (tall+ grass) OLD: 4 items (wild grass) Animal Taming Can Tame: Pigs, Dogs, Rats, Deer, Mountain Lion, Wildcats, Wolves, Cows, Bulls, Horses Brown Bears, Young Champ Wolves Black Bears Cave Bugs, Unicorns Crocodiles, Champ Black Bears Hell Hounds Hell Horses Champion Unicorns Animal Husbandry Care For (CF) Slot CF Slot CF Slot CF Slot, All negative traits visible CF Slot CF Slot CF Slot CF Slot CF Slot Meditating Nothing(!) Join Path Refresh PoL Enchant grass PoL, Refill PoI, SoTG PoI No skill loss PoK Skillgain PoK Papyrusmaking Create wax sealing kits at 21 Miscellaneous Items Shovel Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Rake Saw Pickaxe Hammer Stone Chisel Repairing Sickle Scythe Alchemy Nat Substances Toys Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Yo-Yo Puppeteering Fighting Special moves (SMs) at 19 SMs at 25 SMs at 30 SMs at 40 SMs at 50 SMs at 60 Fight at unique fight Weaponless Aggressive Defensive Normal Taunting Shieldbashing Healing First Aid Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Clubs Huge Club Religion Preaching Prayer Channelling Exorcism Hammers Warhammer Thievery Stealing Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Lockpicking Traps Warmachines Catapults Ballistae Trebuchets Archery Short Bow Medium Bow Long Bow Polearms Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Long Spear Halberd Staff Tracking Paving Stone brick floor, stone, sandstone pottery slab floors Slate slab floor Marble slab floor Can create cats eyes at 10ql+ Prospecting Estimate QL Detect Salt Estimate ore left Exact QL Exact ore left Coal-Making Milling Grind Salt Archaeology Can use shovel See settlement name See mayor See deed founder See deeds further afield See length of occupation Restoration Climbing Thatching Skill 1-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-90 90-99 99-100 Notes: Major milestones / goals not just skillgain/titles Skill locked It appears that there is plenty of incentive to 'go premium' at the 20+ skills range, but there needs to be a similar 'stay premium' drive with a good number of equally worthwhile goals at the 30 40 50 and 60 skill stages, to aid player retention and keep the momentum going. It could be argued that because skill gain slows down as we go up in skill and goals move further apart - there really need to be *more* (rather than less) goals the higher the skill. Goals can be social / community driven as well as in game mechanics - the ability to join in the fight at unique dragon slayings or cast spells on items at Impalongs are community-set skill levels, rather than hard-coded, but which I feel are important.
  2. Catapult displays it is fired, when priest is too weak to fire catapult, nothing happens -but priest still loses -0.1 faith. I had my main character load and winch the catapult, then had my weak priest premium alt fire the catapult. The weak alt can fire it many times, but the ammo is never used, and no skills are gained nor unlocked. I was trying to unlock the warmachine and catapult skills, as a last chance to find the alt's affinity. I would think that since the priest gains no skill, and the catapult is actually not fired, that the priest would not lose faith. So... there are several bugs: 1. Priest loses faith when they don't actually preform the action. They gain no skill either. 2. The animated action sounds and looks as if the catapult is firing, does not launch the ammo, and this msg is displayed: "[11:19:34] You are too weak to handle the heavy small catapult." And the catapult is still ready to fire. Steps to reproduce: 1. Use main char to load and winch catapult. 2. Use priest of 31 faith to fire. Be sure to go "unfaithful". 3. Note that no skills are gained, but faith is lost.