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Caffeine was made to help the casual player, But what if wurm needs to be more casual? Improved Improve would probably be a better addition to the game than what I'm suggesting here, Do you think restlessness should be removed, to allow uncapped use of caffeine and thus making the coffee industry profitable, sleep powders more valuable, and the game easier to grind? Or, do you think casual servers should be improved, like making Epic Skillgains be based off actual skill, not effective skill.