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Found 51 results

  1. Hi. I noticed that I had very long fail streaks making runes with lowish quality materials, so I decided to write down nearly 200 attempts and some comments. https://docs.google.com/spreadsheets/d/1lUvH6dMsiEukDNouVYFrcMzHG_4iBher62ZUafnR9qc/edit?usp=sharing I don't think it's displayed correctly. The chances of me being a unicorn that many times in 200 attempts is very unlikely. This causes frustration when creating items and the results are way off the expectations set by the UI.
  2. Scenario 1: I often have a lot of container windows open. Today I was cleaning some fragments in a couple of barrels, and one of the barrel container windows disappeared behind a bigger window. Now, I could have closed, resized or moved the big window to try to find the small one, but that would have ruined my screen layout, and I don't have a large area with which to work, so instead I right clicked the barrel in question. Because the window was already open, the only option was Close. I had to close the barrel window and open it again which brought it back to the front. I think it would be great, if we could right click a container and have a UI : Bring To Front option, to bring that container's window to the top of the UI stack. Scenario 2: I was sorting my fragments in two barrels yesterday, and got disconnected from Wurm briefly. When I reconnected, all my UI windows were closed of course, but when I right clicked the barrels, they were still logically open - the only option was the Close. I had to close logically open windows which were not visible and then open them again. Again, I think it would be great, if we could right click a container and have a UI : Bring To Front option, to re-open and bring that container's window to the top of the UI stack. You could call it Refresh Window or simply Re-open
  3. Since Wurm's unusual UI can be a bit of a stopping block for new players, I was thinking adding a more visual indication of what tools allow what actions could maybe help. Let's say you're a new player and you have nothing activated. You right-click on a tree tile to cut down a tree, but the option isn't there. Or you have a hammer activated from planning a house and you can't see the cut down option anymore. With this change, the activated tool would show in the right-click menu, framing the actions it enables below. Further, if you hover over the tool row in the UI, a sub menu shows you which other tools you have in your inventory that would allow other actions on this tile. If you want you could then select one of these other options and you would automatically activate the appropriate tool for the action. If you have no tool activated, the tool part of the UI menu would show "Nothing selected" and allow you to open the side menu to switch item. https://imgur.com/xUC6IoT https://imgur.com/9iRT0um
  4. I think interacting using the trade window could be a lot more intuitive. As a merchant owner, today my finger slipped and I accidentally tried to put my 'for sale' items into the shop's inventory (top left pane) - all I got was this less than helpful message: [13:38:28] You are not allowed to do that. Placing items or coins into the two lower window panes has no effect, nor any indication of what the player might be doing wrong. Some more helpful text would be good, especially for newer players who might be bewildered by the trade window.
  5. What Happens: When clicking the "Hotkey" Button it brings up the settings, "Gameplay" tab. Expected: When clicking the "'Hotkey" Button, It should bring up the settings, "Keybinds" tab.
  6. There are still a few 2D icons missing. I just looked through my inventory and found a few: Tents - need their own icons instead of the fabric roll icon - this will save me accidentally trying to heal myself with my tent! Chisels / Carving Knives - need their own icons as these look the same. Monthly Skins and other Item Skins might need their own icon - they currently look like a gold coin, which could potentially be an expensive mistake when trading Archaeology Reports, Tree/Bush Reports, Recipes and Papyrus Sheets all currently look like a roll of fabric None of these are urgent, but maybe we should make a note of them ready for future updates. If you can think of any more - please add them below!
  7. Just a small QoL suggestion. We all are human... well most of us anyhow 😅. When we get tired or just want to relax, we wish to increase the font to see better, but wait, we have to close the game and it changes ALL the fonts. Why. Why can't we do this in real time and be window specific. Like allowing just the one that the cursor is hovering over. Basically add some key combination like CTRL+SHIFT +/- or Middle Mouse wheel to change the font of any window like event, inventory, a forge, etc's font size.
  8. For those of us with failing memory (and poor eyesight), it would be great if we could show inscribed papyrus *large* on screen as part of the UI. I would love to write myself an on-screen 'To Do' list as I am always having to go back to the deed for things I have forgotten, like blank arch reports usually, or food! I would like to have a memo window like a stick-it note that I can put up on my screen - apart from a real one, that is! Thanks for considering it
  9. Hi, I attempted to move all my Tabs into the Event Tab Section so I could have 1 Area on the HUD with text boxes and when I did i noticed that when you speak in any of the chats it doesn't show any words in those chats. - I then tested with local because it shows text above your head naturally and the same thing happened, only this time the text did show above the head, just not in the Local Chat Tab. - Also when this was done, I was not able to open a Private Message with anyone. Even right clicking Friends List > Open Chat did not open the chat anywhere. Event tab is NOT able to be moved into other Tabs, but moving tabs into event tab causes this ^ - Devorn
  10. There is quantity of 10g for wood pulp displayed in crafting recipes window for paper sheet. It should be 3.0kg.
  11. Please make rare+ compasses and toolbelts *glow* on screen in the HUD / UI. NOTE: Please have it toggle, so folks can choose to show the effect or not. This would look *really* cool on Wurm streams, if Wurm streamers' rare items such as compasses and toolbelts had UI windows that glowed just as rares do. I think UI elements could be passed through a shader and given a glow with a bit of tweaking. Even some diagonal highlights that move across the UI window and back periodically might be cool and give it some life. Toggleable of course. Rare BSBs and other containers could open a UI window that glows around the edges in this way too. Just some ideas for coolness.
  12. How many times do you go to COD an item, and mean to go to the second page to enter the cost, but suddenly stop short with your mouse over the SEND button? "I'm not ready to send my item!" you say to yourself, even though you know from experience that it just brings up the next page. How much more confusing for the new player using the COD system for the first time? The SEND button dates from a time when the system was designed by programmers who were perhaps thinking in terms of the button's function - which is to 'send' data to the server. Time's moved on, and I think that there are new 'non-techie' players now who don't ask to be reminded of this. It's also about our immersion in the game world. In my opinion, a simple 'OK' or "Continue" or 'Next' might be far more intuitive, and cause a lot less confusion - especially when going to the 2nd/COD page before sending mail. Yes the button does 'send' data, it's not inaccurate, but nowadays I feel this function should be transparent to the majority of players who just want to play. It's too easy to see something like this for years, until we 'adopt' it, and start to forget our fellow players don't all have a coding background. What do you think? Perhaps people could please add their thoughts on this - and what they feel the button text should say in different circumstances, to help the Devs decide whether or not to make changes to the SEND buttons.
  13. Quite often new players spend time performing 'mine' on a rock tile, and can't understand why it never opens a mine. 'Mine' is for surface mining, and they need 'Tunnel' to actually open up a new mine to use as a newbie base. They don't know that until they ask in CA_Help. The problem arises because Tunnel and Mine are both verbs AND nouns - you can tunnel a mine, and you can mine a tunnel, and it's all a bit confusing for the new player. Could we please have a mouse tooltip over the tunnel and mine options? - or at least point new players towards the Tunnel command a little more clearly? Perhaps we could change the options to 'Tunnel a new mine' and 'Mine rock surface' whilst we are outside of a mine, rather than just 'Tunnel' and 'Mine'. What do you think folks? Interested to hear from those players who have had this problem as a new player, as well as those seasoned vet surface miners that use the external surface 'Mine' command a lot.
  14. New feature was added in recent patch to show required weight in Crafting Recipe window. It was working fine after the release, but now it show incorrect weight 65.54kg.
  15. I combined lava fiend statue fragments with 1 remaining piece missing so that I was carrying an unfinished statue weighing 69.18kg. When I moved, the game calculated that I was overburdened, but the UI incorrectly flashed my heaviest the first group instead of the statue fragment. The group was 27.93kg - not anywhere near as heavy as the combined fragment. Update: it seems to flash the first group in the list regardless of weight.
  16. When small crates is full with "Rounded Stones" 150x, and take out for example 10, more often than not the crate will still state there are 150x in there, closing and opening the crate will show the correct amount, This only happens when the crate is full, I've tested to see if i could take more than 150x out of the crate, this is not the case. Server updates correctly, UI does not. Minor inconvenience rather then anything else.
  17. It just gets in the way, covers up other items, and does not display any additional information that isn't already present within the inventory window. Pressing alt also does not improve the data unless you care about fractions of QL. There is an option to remove the outline in inventory items... but oddly there is no way to remove the infobox.
  18. Several days I've played, I have had issues with this bug increasing in frequency, to the point of making me want to just log off. The issue stems from trying to move items between containers/inventory (UI windows), and having it stop being selected/picked, or will change to an item that you move the item over instead. It also included making it difficult to manually turn the camera via mouse. I posted in Help about it, and it has helped to have changed the batteries in my mouse, but it was suggested to post about the drag-drop issue in forum anyhow, since several other players mentioned having the problem as well, in varying degrees. If this is hard to understand, I'll try getting pictures to attempt to visually explain or to explain further.
  19. Yeah, I know, confusing title, but it all makes sense. Thiis is what the display for the Alignment on a Libila follower looks like. I noticed it was MUCH worse (read: even more misaligned to the left), before. Please get it fixed so it aligns to the right as it does with positive values. EDIT: This is while running on a Linux machine with the native Linux launcher in use (not JNLP).
  20. I would like to suggest adding small notches to the favor bar to make it easier to see how much you have at a glance. Each notch shows 20 favor and would scale with faith - at max faith you would have a notch at 20, 40, 60 and 80. At 50 faith you would have a notch at 20 and 40, etc. Like this:
  21. Just a quick QoL addition, mainly for the many steam client users, but would also be useful for any client. A way to check bank balance from client, a button or command that can be used to check bank balance, instead of having to find a deed token, especially when way out in the wilderness where deeds are few. Yes Wurm client users can use shop to see their balance, but Steam users cannot do that, and frankly, it should be easily available for any character really.
  22. New UI Mouse-over weapon does not show demise spells. [19:06:14] A long and slender sword. It could be improved with a lump. ... [19:06:14] It is enchanted with Animal Demise and will be more effective against animals. [19:06:14] Flaming Aura has been cast on it, so it will burn targets hit with it. [44]
  23. I was just thinking. It be really cool if we could have different Loadouts for Equipment, allowing us to change what we have equipped with a Single Click. Picture it. Your out scouting the land and see a monster in the distance. Your wearing Leather Armor and equipped with a bow. You shoot at the monsters damaging it some but triggering its aggro after you. You stay shooting your arrows but now its getting too close. Press this loadout button and Boom. Your now in Full Plate Armor with shield and sword. You stab the monster and he falls to the ground lifeless. Now you butcher the body and press the other loadout to place back on your Leather armor. Or imagine that your out mining in a dark cave somewhere, when out of no where a Lava fiend attacks. You have no armor on because it was slowing down your movement. You press this Loadout and Boom. Full Plate equipped and your ready for battle. No need looking through your inventory to equip piece by piece anymore. When your done slaughtering the lava fiend you press another loadout and boom. All your gear is off except your pickaxe and now you can go back to mining. This effective armor change would balance out because you would need both sets of armor in your inventory to change between them. I think there should essentially be 3 Loadouts that a player could "save" equipment to. Then someone could save 1 for no gear(just the tool) 1 for leather gear with weapon of bow and 1 for plate with shield and sword. Or however they choose to save their loadouts. Allow all the loadouts to be hotkeyed so a player could use the keyboard to change between their armor sets. Let me hear a +1 on this topic
  24. Tracking key binding doesn't work on floors of buildings. It is possible to track on floor tiles if the tile is selected and no item is active. If the tile is selected but any item is active, there's no Tracking icon. Tested on vanilla server.
  25. It would be nice to free up some screen clutter by giving the option to combine all tabs in the event and chat window. This could be a good first step in cleaning up the UI for smaller screens.