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Found 1 result

  1. At this point foraging and botanizing is way better in getting decent food components (as well as cotton and wemp) than farming it until very high level. While "sniffing" for food i managed to get 98,98 ql pumpkin (twice). few 50ql cottons, same with wemp. And a lot of 30-50ql of other food. Harvesting trees, gets random ql from 1 to 99. Same as butchering and fishing. Only Farming, Woodcutting and Mining as well as Digging yeld QL is capped by the skill. (and cooking but actually its easy to "fail" while cooking) So my suggestion is to revert minig / woodcutting / farming. to a situation when your skill determines more or less minimum QL instead of maximum. Reason : Lets see. even unskilled woodcutter can cut down good ql tree.. even chopping up wont damage it much, unless its saboteur woodcutter. It might take longer on low skill but still, chances of "spoiling" it are rather limited. Same with mining. No matter how dumb you are, you cant make iron ore worse, unless you are purposly damage it with corrosive stuff. Same with rochshards. Rock is rock... ql should be equivalent to prestet QL level of a tile. (of course it could be determined fork (80-90). Farming... yes its more bit complex. But still you should be able to get stuff higher than your actual skill, even me, pretty non farmer in RL i managed to get decent corn in my yard