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Found 11 results

  1. Selling as a bundle (21): <30ql = 9 (1 silver each) 30ql->60ql = 8 (2 silver each) 60ql+ = 4 (3 silver each) Total: 30s (bundle discount from 37s)
  2. Treasure Map Mapping Tool (TMMT) Current Version: v0.1 Release Date: 01Oct2023 Who: This tool is available for anyone and everyone! What: This tool allows you to graphically plot all of your maps on a single image and simplifies the traveling salesman problem of optimizing your map completion route. When: This tool is currently active and is being updated. Where: The template for the tool is located here - https://docs.google.com/spreadsheets/d/1AfKpVx5eBPN6nembS4v_MwQWsPM2rIpZuEpnTaa8aEk/edit?usp=sharing Why: This tool was created to visually solve and track the locations of multiple maps in a simple way. Documentation: @Liahand myself created this tool to easily communicate and track where all of my maps are currently located. This helps when doing streams and just doing casual treasure hunting to optimize my pathing as much as possible. This is born out of the first tool we made where it just had the locations and not a map attached to it. Once we created the auto-updating portion of the map, we knew we needed to release it to the masses. Current Limitations: As of v0.1 currently the following servers are included: Cadence, Harmony, Melody. The remaining servers will be added in a future release. As of v0.1 currently the background maps are from the 2022 map dumps, when the 2023 map dumps become available, all background maps will be updated. Tutorial:
  3. Thirteen total maps: 10 challenging, 3 novice. normal price ranges around 1s for novice, 2s for challenging. Bundle bidding starts at 10s. gitcher game on! https://imgur.com/a/4QR05pK Starting bid: 10 s Increment (minimum): 20c Reserve: Yes, 10 silver. Buyout: 30 s Sniper Protection: 30 minutes/1 hour Private Bids: not accepted
  4. Hi , kindly assist with following map: I thought about 2678 2444 or similar but cannot find it.
  5. Buying treasure maps for harmony & cadence for 3c/ql. COD Libelle please
  6. paying 10s each for 60+ql treasure hunt caskets or maps the new update looks like it allows cross server transfer so please send all of them COD to arakiel thank you!
  7. Starting bid: 25s Increment (minimum): 1 s Reserve: No Buyout: None Sniper Protection: 1 hour Private Bids: Not Accepted
  8. 20 Treasure Maps on Melody (692 Total QL - Starting Bid is about 5c per QL) Starting bid: 35s Increment (minimum): 1s Reserve: No Buyout: No Sniper Protection: 1 hour Private Bids: Not Accepted
  9. Just selling off stuff I will not use. Good luck to everyone that bids. Items can be picked up at https://melody.yaga.host/#636,652 When bidding place the Lot# you are bidding on in the post also. All auctions follow this timer. Lot #1 - 62 Valrei Fragments Starting bid: 1s Increment (minimum): 25c Reserve: No Buyout: No Sniper Protection: 1 hour Private Bids: Not Accepted ------------------------------------------------------------------------------------- Lot #2 - Random Rare Items Starting bid: 1s Increment (minimum): 1s Reserve: No Buyout: No Sniper Protection: 1 hour Private Bids: Not Accepted ------------------------------------------------------------------------------------- Lot #3 - 23 Treasure Maps on Melody (636 Total QL - Starting Bid is about 5c per QL) Starting bid: 31s Increment (minimum): 1s Reserve: No Buyout: No Sniper Protection: 1 hour Private Bids: Not Accepted
  10. When crossing servers, if caskets are in the ship, this mean bug will hit: Apparently they drop at the bottom of the ocean... and it's a big ocean out there. 😓 I just bumped into this issue, it's scary I assure you! But we have ingame other items which cannot be used on other servers, and can be dropped: arch reports. When they cross server, they cannot be read anymore, and obviously cannot be used. When we cross back to the server they came from, they can be read and used as usual. Why not make caskets/bottles behave the same way? It would help a lot, just let them go, in unreadable form, instead of this tricky mix of droppable but unpassable. Alternatively, perhaps make it impossible to cross as long as they're in the ship hold? We have such case, too, can't cross at all with passengers that have disabled pvp servers. (though it seemed to not work recently but I saw some patch notes saying it was fixed) And the game checks already for their presence anywhere, in ship or inventory.