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Showing results for tags 'trap skill gain'.
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So the other day I was imping a trap after a mission and realized I was getting carpentry not trap skill, then realized that yes, you can also get RM from net traps as well. I'm suggesting that at least some of the traps give "traps" skill when imped. -Leave net traps the way they are. -Change the other traps to give trap skill, thievery if desired/acceptable to devs, when imped like most normal items.