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Found 88 results

  1. Hey all, It was just out of curiosity when I questioned in CA Help whether there was a name and shame page in the forums to warn players/characters both old and new of traders/players that may lead them astray or scam them in any many. This could be a failed currency exchange, an unpaid job or another duplicitous action. It would be a landing page to place a set of names for individuals victim to such deceptions to protect and hopefully prevent future disappointments. It's just an idea, but I'll like to know what you all think. Thanks, TheSmithy
  2. when trading rare or supreme item which was activated before trade, it is not light blue, but white when place in trade window. another person with who we trade see it light blue. works same on other toons, not only on my.
  3. ~ NEXA Market & Sanctuary ~ Newly remodeled! North East Xanadu -Located East of Summerholt on the highway Coastal deed reachable by water from the North and South/East Waterways Run by NEXA alliance, in a very friendly populated local. Vendor Spaces Available!!! Stop in for your tools, armor, decorations, horses, bison, enchants and more.. Don't see it? Ask! Sermon Schedule (Subject to change) Currently taking a break until 9/25/17 with a lack of preachers & vacations coming up - see you when we are back!! Closed! (send Mello or Aniceset a pm if you would like to stop by with priests - Mello will be running them) Stop on by to see us!!! You can keep busy by shopping in the market, fishing, crafting or just nibbling on our high quality meals! We have it all set up and ready for you with in sermon reach for max gains! Don't have a priest but want one? We have Nahjo, Fo, Mag, Vyn all available for conversions! MAP
  4. Looking to trade one Red Tome charge for one Green Tome charge.
  5. Spoiler: This suggestion is to ultimately do away with deed upkeep as money upkeep. I personally recommend that a deed be limited by upkeep via materials consumed for maintenance, fence borders for deeds, and have wurm move away from direct monetary payments. 3 types of NPC merchants in every starter town. I know a lot of people would whine and ###### about this system, but virtually everyone wants some sort of coherent market system. I strongly recommend this because it's simple, in-depth, allows players to actually be traders or even specialize in certain trades, and provides a pathway to support yourself without having to learn everything. I currently do not support private versions of these as it would cause to much headache. Each starter town merchants MUST be separate, A map wide or game wide connected merchant system would cause more damage and hurt the game in the long run. New action: Seal Crate Activate hammer/mallet and right click crate to be sealed. Nails are consumed as necessary from inventory. Crates of singular items can be sealed with a small or large nails respectively. (Yes Wurm, be specific,) The crates will then read as a "Large/small sealed crate of X quality Items". Large Crate merchants: Only purchases must be sealed large crate of singular items. Items in crates sold to vendor must be above 30 quality Items in crates sold from vendor will be 30 only quality. Crates sold to or from a cart or wagon. Will purchase crates of items at "market price" minus 20% as the taxes/merchants cut, whatever. Will sell crates of items at "market price" plus 20% as the taxes/merchant cut, whatever. Sales and Purchases are 1 at a time. Small Crate merchants: Only purchases must be sealed small crate of singular items. Items in crates sold to vendor must be above 30 quality Items in crates sold from vendor will be 30 only quality. Crates sold to or from a cart or wagon. Will purchase crates of items at "market price" minus 35% as the taxes/merchants cut, whatever. Will sell crates of items at "market price" plus 35% as the taxes/merchant cut, whatever. Sales and Purchases are 1 at a time. Basic Merchant: Purchases must be of singular items. Items sold to vendor must be above 30 quality Items sold from vendor will be 30 only quality. Items sold to or from a player inventory. Will purchase items at "market price" minus 50% as the taxes/merchants cut, whatever. Will sell items at "market price" plus 50% as the taxes/merchant cut, whatever. Sales and Purchases are 1 at a time. Edit 1: The market price of items on the merchant would need to be dynamic, so that as the merchant gains inventory the price lowers. Inversely if his inventory dwindles on a particular item, the price would increase respective of amount on hand.
  6. Newspring Markets

    Hello all, I was looking at the latest update to the Xanadu community map, thanks @Aniceset, and I see that there are no markets in the SW of Xan that meet the requirement of 6 active, stocked merchants. I was wondering if there is anyone who is planning on setting one up, or if there is one already that is up to date but maybe only has 4 or 5 traders? Basically, where is a good place to browse in SW Xan? Also, I suppose it should improve once the highway connection is done, linking Newspring, Linton, and Vrock Landing.
  7. WTS 4 Gold

  8. WTB gold coin or silver coins, pm me in-game Nachtiti and we walk (fastest way to reatch me) but here is fine too but may go slower
  9. "Trade Record, Leather" I suggest that there should be an item in-game that tracks transactions your character makes with other players. Example: A few weeks ago, I purchased some sprouts from the in-game trade channel. It was a good deal, and I may be interested in more, but I have no idea who the trade was with. In real life, I could go back into my check book or online transaction summaries and see who I bought them from. In game, no such feature exists(aside from physically recording it in real time). With an item like this in game, every time we accept a trade a record of it would be recorded automatically for future reference. Features: -Records the name of the person you traded with -Records what you gave, and what you got -Records the time and date of the trade -Option to record manually via papyrus/reed for bulk sales, etc Pros: -Promotes the economy -Encourages individual merchants to make a name for themselves -Adds another book-like item to the game (like the Almanac) Cons: -Records "magically" (could be interpreted as unrealistic for game immersion) -More clutter to carry around in-game So, Trade Records? Pros outweigh the cons in my book! What do you all think!?
  10. Hi. I'm currently looking into buying an account for myself. ---Here is a list of things i am looking to find in that account : Ok thats a long list of dema
  11. I have a red rare glove, QL is a tad over 60. I can imp to 80 if needed. I need to trade it for a rare red boot. I can throw in a few silver too, to make up for the weight difference.
  12. [02:27:47] It has a clinker-built hull assembled with iron rivets and one mast with a square yard sail. At insufficient wind it is rowed with oars. The side rudder is on the starboard side. This is a very rare and interesting version of the item. It is locked with a lock of fantastic quality. It is made from applewood. It could be improved with a log. Ql: 92.06177, Dam: 0.0. It is moored here. The name of the owner, [Your name here!], has been etched in the stern. Selling for 25s or will trade for 2 Regular Cedar Knarrs and 4 Cedar Sailboats, Low Quality. Message me with what you have.
  13. I offered the trader 4 gold rings, which it moved down to the bottom window, I then proceeded to offer it rope, picking the rope one by one from my inventory and offering it to him, which he would accept and move down to the bottom window. I then decided to offer more than one rope at a time, re-selecting the ones already offered, and dragging all the rope from my inventory to the trader window when the client crashed with the following: EDIT: So this happened again after restarting the client. I traded with the same trader, this time offering it a different item than before. I got up without completing the trade to make coffee (you know, wurm and coffee), when I got back, same error. I had offered it the item, it accepted. I left, came back, time passed, error happened. All of this without ever completing the trade.
  14. Hey everyone, and welcome to the grand opening of Shydow's Pawn and Trade. We have a ton of stuff in stock, and always looking to make a good trade. High QL Iron (prices per large crate) - Delivery included to any outer coastline. Extra charges may apply for central Xan and Indy 90+ QL (in stock) - 2s 95+ QL (in stock) - 3s 99+ QL (sold out - mined to order) - 4s 100.00 QL (sold out - mined to order) - 5s High end meals (90 QL Bangers and Mash, 190+ varieties available) 10c each 15 for 1s Other stuff (make an offer for any items) Rare Huge Axe iron, 90 QL, blank Rare Large Maul iron, 65 QL, AD N73 FB82 C88 M82 Rare Unfinished Forge Can be finished and improved to 60 before delivery Supreme Stone chisel, low QL, blank Supreme Open Fireplace Potion of Woodcutting - 54 QL Oil of Weaponsmithing - 80 QL 2h Sword iron, 90 QL, HD N94 C83 FA98 M81 Seryll Pendulums (Never shatter when casting) 12 in stock 2h Sword iron, 85 QL, FB90 x10
  15. As title says, Hops, Grape, Ivy or Rose seedlings are for sale. *70ql *100x = 1s Location: Independence T19 (41x 62y) Shaylies Workshop/Bear Dock (South central coast) Not feeling like traveling? Delivery can be fixed. Pm/post here or message "Willbur" ingame. Best Regards,
  16. Trade Window

    Cannot move items back from Your demand window back to the Trader's offer window.
  17. My suggestion is to link chaos trade channel whether that be MR, BL, JK, or Player Made Kingdom trade channels to the main Freedom trade channel to better promote a cross server economy of goods that come from Chaos. The reason for this suggestion, Is that Chaos is still one part of the Freedom cluster, and being PVP or Not, should share the same level of commerce as the rest of the servers in the cluster. Thanks.
  18. My Pants Harbour is currently accepting new citizens! What is it? My Pants Harbour is currently a workplace for traders who produce and export goods. Once finished, it will also be a public market, with our own inn, trading square, temple and auction house, where events that we'll promote will take place. Who we are? Traders! Anyone who join can either make and sell his own goods or join the Morgan Hill Trading Company, where we concentrate our productions in one big stock in order to maintain a steady supply. Where we are? Our harbour is strategically located at Xan B17, pretty close to the map's edge, where people can easily travel to and from. What we offer? Tools, security, knowledge and an opportunity to make money. We will need people who extract raw material, produce goods, negotiate, deliver or can do it all like I do! The goal is to cooperate and trade under the same flag, creating a stable, reliable and well known market. Who are our partners? My Pants Harbour is part of a HUGE alliance consisting of 27 settlements. We're also part of the Morgan Hill Trading Company. What are our rules? - Respect everyone. - Respect everyone's property. - Be nice and friendly with our citizens, allies and customers. - Always welcome and offer help to newcomers and travelers. - Keep the place nice and clean. - Don't leave carts, containers, tools or whatever laying around. I'll throw it away or push it offdeed. - Moor your ships/boats in an orderly fashion. - Wherever you mine, reinforce it. - Whenever you cut trees, remove the stumps. - Don't dig for dirt or sand anywhere near any settlement, don't be a jerk.
  19. Wild Goose Farm's has 4 and 5 speed rare Horses for sell. We will sell or Trade for Goods. Pm Bigsmith.
  20. What if we had a system allowing us to know: 1) where are the merchants situated; and/or 2)which goods do they have It can be made through UI or as ingame mechanic. For example: Merchant owner can write goods listed for sale and merchant location.( That can be done using those papyrus sheets to make them more useful) That list can be sent as an object to anyone. (Using that list can add mark on the map for merchant location) And/or that list can be added to merchant database either accessible through UI or at the unique building/board at the main city.(although board can be craftable for more player-involved mechanic). P.S. Sorry if something like this was already discussed - don't even know how to search this subject.
  21. I would like to suggest a pack for horses to carry goods in. However, to be fair I would like this pack to replace a saddle and barding, so that the horse in question cannot carry passengers or armor. Also it should wear down slowly with use. Thoughts anyone?
  22. I was trading some low quality stuff to a trader, two Small Iron Anvils and 30 Needles. The game crashes shortly after offering (and demanded by the trader) the 30 needles. The Anvils work fine. This has happened twice now, in the exact same way, Log below.
  23. I've been playing eve since 2006, I really don't find it fun anymore. I rarely login. I have 13 accounts, so if you play both EVE and WURM. I'm willing to offer a few of my characters for trade. I'm looking for decent mid/top tier statted WURM accounts on Freedom. My eve toons for trade range from 60-200m SP. Most of them have specific roles. Some of them are sitting in marauders. We can arrange a middleman if necessary. I'll pay the character transfer fee. PM me here for more details. I'll be more than willing to negociate. I'll also provide all API keys.
  24. I would like to see an additional option added to buildings. Store mode. A completed building, walls, floors, and roof could be set to "store mode" when a merchant is placed inside. When in Store Mode all items placed inside of the building that is now a store, are listed for sale on the merchant. Each item dropped in the store is listed individually with exception to items left in crates, BSB's and FSB's. You could set a price for each item, and more specifically each "stack of items" in a crate, bsb or fsb could then be listed for a "per unit" cost. This would take some work, but would finally allow people in wurm to actually conduct some trade. Why can't I sell arrows, crops or any other resource material without having to place it on a merchant 1 at a time? At one point and time I wanted to be a fuel merchant, selling peat, but that's IMPOSSIBLE. The merchant system was passable 8+ years ago but can anyone tell me any changes merchants have had over the years? Sorry, last min addition to this. Would it also be possible to add "renting" to a structure. This way people can host market deeds and actually pay for them?
  25. After reading another recent topic on merchants, this idea gradually emerged in my mind: How about fundamentally changing merchants so that instead of putting items for sale on the merchant itself, we let a player link his merchant to a house designated by the player as a "warehouse" and allow the merchant to sell any items in that house actively pricetagged by the player. The link could created simply by putting the merchant inside a house or in a way that would allow the merchant to stand right outside the "warehouse". By putting items for sale in a warehouse like this, we wouldn't need a limit on items per merchant and we could have full containers, wagons, boats, horses, you name it, for sale through the merchant. We could be able to browse the contents of all containers for sale through the merchant, but buy individual items from unlocked containers only (so for example we could sell only whole sets of armor). When buying large items they would be magically taken from the warehouse and dropped at the buyers feet. Additionally I would love to have all merchants networked serverwide, so that from each merchant we could browse what's for sale through every single other merchant on the same server. I don't like the idea of having any of those items magically transported to the buyer though. Just this. Through the network we would get the name of each merchant and its owner and would have to find it just from this information. Maybe merchants should be sorted by distance so that local merchants would be listed first. Also I would love to be able to put buy orders on my merchant "buy 12 bsb's full of minimum 35 ql stone bricks for max 95 copper each" or "a barrel of 45 ql wine for max 1.30 silver" or "a full set of appropriately enchanted golden chainarmor" and have these browsable through the network. Whatever the merchant buys would be dropped and stored in the warehouse linked to it.