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Showing results for tags 'tracking'.
Found 5 results
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I have a dead troll on an abutment. I went and tried to track the tile and see who/wat has been here but found out there is no tracking option available on abutments ( and bridges/crowns/floors). Any other tile you can walk/ride on has this option so I don't see why abutments don't have any except that it's a bug.
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Tracking key binding doesn't work on floors of buildings. It is possible to track on floor tiles if the tile is selected and no item is active. If the tile is selected but any item is active, there's no Tracking icon. Tested on vanilla server.
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GM feature/tool to essentially "tag" an animal or player with a tracker, allowing you to track their migratory patterns. Simply draws a line on the map, matching the color of the tag you place. Open your map/tracker tool and see how they run For my use, I just want to see where animals and uniques roam, with their AI. Alternate tool version: player ingame travel map. Great way to track where you are going and mark special places along the way. Additionally, players might be allowed to have "cared for" animals tracked on their map.
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I'd like to train dogs to help me track when I go pheasant hunting! On the subject of animal training, circus bears would be cool too! Just kidding about the bears... but seriously. Falconry would be nice too. I thought I saw mention of this somewhere in suggestions but couldn't find it.
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This should be a rather simple fix to a lot problems. Don't allow aggressive animals to randomly step onto deeds (or even perimeter) unless it's being lured into. This should cut down on the random corpses scattered around the map from deeds that have nothing but a templar set to kill on it.
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