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Found 2 results

  1. Short explanation: Make the mouse tooltip show more information about the hovered over item in the world depending on your skill: Similar to farming, forestry, gardening, etc, this could show which item is needed for improval, the quality, etc. Long explanation: This suggestion is mostly aimed at items that can't be picked up, but can be improved (chests, forges, ovens, guard towers, ...). Example: You start with skill 1, hover over something, and don't get any extended info. Every 10/15/20/?? (just some arbitrarily chosen numbers, up to the devs to decide the ranges) skill points you get more information in, and larger range of, the tooltip. Possible information include: Required active item for improval, quality of the item. This feels natural, as with increased skill, it should be possible to easily identify the status of the item. Again, similar to farming or gardening/forestry. Explanation: Let's use a large chest as an example here. When improving those, which can't be picked up into the inventory, I often times have to either pay really close attention to the event tab, or spam examine every now and then, so I know which item to activate to proceed with improving. It would be much easier to have such vital information readily available on the mouse cursor tooltip, similar to forestry, which shows you that there is indeed a sprout to cut, or farming, which lets your know that the field is untended. This way you could stay hovering over the item, use your bound keys for the toolbet slots and just keep improving. For the large chest example, the tooltip would read: large <wood> chest, [pelt] This would show that you need to have a petl active to continue improving. The [pelt] part is the one that unlocks with more skill and could also show hammer, chisel, needle... you name it. Sure, you could load some of those items into a large cart, and then use that as a substitute inventory, but that approach sounds really clunky, and not all items can be loaded (guard tower?). To not annoy people that don't want to permanently see this info, and to stay in line with the other jobs, there could either be a toggle in the settings, or only the expanded tooltip info show as long as you have a suitable tool activated.
  2. The new feature to show damage on walls and fences is great and has highlighted 2 fences that needed repairing on my deed that I hadn't realised had so much damage on them! I then went around my deed checking all my walls and fences and repairing when needed. It was a lengthy process and I couldn't help wishing that when I have my Stone chisel activated, or a rock shard maybe, It would give me a tooltip showing what each wall, fence or gate's quality and damage were. So I would love it if a tooltip was introduced like this when a certain amount of masonry skill is gained. I think it would have to be when a specific tool was equipped though otherwise it would spam the screen.