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Found 24 results

  1. Starting bid: 20s Increment (minimum): 1s Buyout: No Sniper Protection: 1 hour
  2. Imp lumps

    Lumps as follows: Starting bid 15s Incriments: 1s Buyout: 40s Pickup from M8 deli (look for the not so discrete x) Ends at:
  3. [15:47:06] A tin rune of Libila has been attached, so it will increase the chance of increasing rarity when improved (5%) and have a higher chance to be successfully improved (5%) [15:47:06] A copper rune of Vynora has been attached, so it will have a higher chance to be successfully improved (7.5%) Starting bid: 1 s Increment (minimum): 1 s Sniper Protection: 30 minutes Private Bids: not accepted
  4. I've made ten lead lunchboxes instead of tin ones. Is this intended -- perhaps as part of the "any metal" feature? Or is it a bug? The only way I can figure it happened is that I activated the lead sheet when combining it with the tin sheet at the start. Since I had to add more tin sheets after, it isn't following the "last-main-material-type-added" paradigm. Edit: I've now tested with both the tin sheet and the lead sheet activated at creation; the result in both cases is an unfinished lead lunchbox. I also tried to use an iron sheet to combine with either a tin sheet or a lead sheet (to test whether this was a function of "any metal"); neither combination yields the menu option to create a lunchbox.
  5. Grand Peninsula Xanadu R8 Start bid: 5s Min inc: 0.5s 1h sniper protection Great coastal access mining deed with a good selection of veins in high concentration: Iron, Lead, Tin, Copper, Gold, Silver, Zinc, Slate. Also Marble is nearby, and a marble bridge to cross the valley to easily access the mountain face beyond. Other images: https://flic.kr/s/aHsm8wkYnM
  6. Requires tin sheet. Uses tailoring skill.
  7. WTB several thousand very low ql zinc and tin, the lower the better. Drop msg here or pm me ingame with what you have, or can do, with pricing.
  8. Bring the New Year with some bling into your wurm life! Tools: 87.5ql blank pickaxe, tin - 1.25s O.B.O 97.05ql BoTD94 file, tin - 4s O.B.O Rift Gear: Make me an offer! Shoulder pads: Rings: Bracelets: Information for Bracelets and rings: All items will be sent in 92 cast mailbox, so roughly 9 minutes from time sent. Key: O.B.O.: Or Best Offer. BoTD: Blessings of The Dark: Speeds up action timer, and gives more skill over a certain amount of time. Thanks For Looking!
  9. Hey, I have some more lower quality runes to auction, but this time 2 times as many! 75 runes! ~~8ql ones give 22% (on 33 soul depth) ~~1ql gives 12% (on 33 soul depth) bronze rune of Libila: 10% higher gather QL zinc rune of Libila: 10% less weight tin rune of Vynora: 10% increased rarity chance steel rune of Vynora: 10% less damage taken bronze rune of Vynora: 7.5% wind speed, 5% vehicle speed (any item) bronze rune of Fo: 10% wind speed (any item) gold rune of Fo: 10% raking/harvesting Full list of the runes: Starting bid: 10s Buyout: none Min increase: 50c Sniper protection : 30min
  10. Minimum order of 10s which includes free coastal delivery, this may change in future if the shop becomes popular. Can also put 90+coc/woa on any lumps for 2s each cast. I may not always have every vein type available. Iron (1000 lumps), Rock shards (1000) 70ql 1.5s 80ql 2s 90ql 3s 95ql 4s 100ql pm me Copper, Zinc, Lead, Tin, Slate (1000 lumps) 70ql 2s 80ql 2.5s 90ql 4s 95ql 5s Silver, Gold, Marble (1000 lumps) 70ql 3s 80ql 4s 90ql 6s 95ql 7s Will also accept the the following in exchange: Sleep powders - 1s each Scale pieces (0.01kg) - 60c each
  11. Welcome to !Gib's Mining Service! I offer you nice and effecient service! Prices are listed below... Ore name: 50ql /100 shards / lumps 60ql / 100 shards / lumps 70ql /100 shards / lumps 80ql /100 shards / lumps STOCK in shards / lumps Rock 20c 25c 35c 50c 10k+ Slate 20c 25c 35c 50c NO Marble 20c 25c 35c 50c NO Iron 20c 25c 35c 50c NO Copper 20c 25c 35c 50c NO Tin 20c 25c 35c 50c NO Zinc 20c 25c 35c 50c NO Lead 20c 25c 35c 50c NO Silver 20c 30c 35c 50c NO Gold 20c 30c 35c 50c NO Please note that all sorts can be bought at a lower ql (Random ql) for 10c /100 or 1s/1000! And so can private mining service aswell, you call, I mine! Delivery can be arranged as following... I'm traveling alot between Release and Independence - and can therefore make free delivery to the southen part of Independence (P-coord to V-coord) and the northen part of Release (A-coord to G-coord). Other servers + the northen part of Independence + the southen part of Release delivery fee will be 2s. Pick-Up... ALWAYS FREE (I'm located at D21 /Release) Payment, which is my favorite part... I accept paypal - !(1s = 1 euro)! I'm always up for a good trade, so don't hesitate to ask! STATUS - ONLINE ORDERS - Available CONTACT / How to place your order... Please feel free to leave a comment with your order below, or PM me in-game. Main Charecter - Giblet Alt - Gibletalt Please have some patiance. I'm rebuilding my deed and I DO have a real life... (Believe it or not ) Best Regards. - Giblet, Skyfall
  12. we have all these metals ingame with very limited uses, some more useless than others... would it be so difficult to make these metals usable for tool making ? examples: you can make a steel pick, shovel, carving knife, scythe but not: sickle, hammer, stone chisel ect. why not just make all tools able to be made from any metal? no bonuses necessary from other metal type tools, just the ability to make these metals able to be used... personally i have TONS of lead of all qualities but very limited iron, if i choose to make tools from lead they would have same graphic but instead be called "hammer, lead" or "hammer, tin" and imp with their creation metal... even metals with an already wide variety of uses could be unlocked to make tools with thus increasing the personalization of your toolset by creating them from brass, or copper or even silver or gold? this would allow for more personalized tools with no bonuses (except steel's already -20% dmg bonus) and allow more uses for metals with minimal current useage? this would not be very difficult to implement since there is no new metals, or new tools being added. what do you think?
  13. I'm selling a supreme, lightweight, durable, "folding" shovel that fits in a backpack. It's made of tin, and is only 1.5kg! [22:28:28] A tool for digging. This is a supreme example of the item, with fine details and slick design. It could be improved with a lump. [22:28:28] You can barely make out the signature of its maker, 'Vali'. [22:28:28] Wind of ages has been cast on it, so it will be quicker to use. [92] Starting Bid: 20s (5s min increments) Current Bid: 30s (Tgod) Buyout: 1g One Hour Sniper Protection Auction Ends Sunday, January 31st, at 11AM Central US.
  14. Currently wurm's economy is not doing so well, there is not a lot of choice for consumers or items geared towards different playstyles (wandering vs sedentary) There are many factors to this but a major one is that once you find a high QL iron vein on wurm you have all you need for crafting. Other materials (steel excepted) are not used save for their novelty value, they offer no benefit in terms of function. This suggestion is aimed at changing that, balancing out metals a little better to make copper, tin, gold and silver more desirable and thus encourage the trade of these materials (as well as encouraging players to buy those lovely rods or explore). Changes To Iron (Aimed At Unenchanted items) Reduce vein spawn rate Reduce durability of high QL Iron Items (Low QL seems ok, but high QL iron items last forever) 50% enchant penalty Increase the rate of enchantment decay by 100% (double speed enchant decay) Changes To Steel (High tier items) Scale steel durability buff to balance with iron durability reduction (be nice to keep it the same so steel items are super durable) 30% enchant penalty 10% weight reduction Changes To Tin (Minor Enchanted Items) Increase vein spawn rate Reduce durability (80% of new iron) 10% bonus to skillchecks when imping/creating 30% enchant penalty Changes To Copper (Enchanted items) Increase vein spawn rate Reduce durability (70% of new iron) 10% enchant bonus 10% bonus to skillchecks when imping/creating 10% weight increase Changes To Bronze (Midground between durability and enchantability) Reduce durability (90% of new iron) No enchant bonus/penalty Changes To Silver (High tier enchantments) Reduce Durability (50% of new iron) 10% enchant bonus 50% enchant decay rate (half speed) 50% weight increase Changes to Gold (High tier enchantments) Reduce durability (25% of new iron) 25% enchant bonus 0% enchant decay rate (gold enchants never decay) 100% weight increase The above changes will alter just how much various items are worth and will cause a shuffle in market values. Yes it will make things harder for those of us who have invested in enchanted tools/items, but better now than later. Side Note : (almost all of my enchanted tools are iron and as a fo priest I can't really make enchanted tools so I would put myself in the "hard hit" group)
  15. Hey, I am thinking of selling this shovel 75s+ PM ME OFFERS on the forums and in game if I'm on- The BUYOUT is 1 gold Its the unique item that could only be won from the maze. [21:54:11] A tool for digging. This is a supreme example of the item, with fine details and slick design. It could be improved with a lump.
  16. ​Want to buy metallurgy Coc Lumps tin and zinc Feel free to ingame ​Pm
  17. Lookong for some price checks 1000 90 QL iron lumps 1000 81 QL iron lumps 1000 73 QL iron lumps 1000 61 QL iron lumps 1000 50 QL iron lumps 1000 40 QL iron lumps 1000 60 QL Bronze Lumps 1000 60 QL Brass Lumps 1000 50 QL Gold Lumps 1000 40 QL Gold Lumps 1000 60 QL Tin Lumps 1000 70 QL Silver Lumps 1000 30 QL Charcoal 8000 95 QL iron Lumps 3000 50 QL Brass Lumps 2000 70 QL Bronze Lumps 1000 50 QL Zink Lumps
  18. Hey residents of Xanadu, I just recently made a thread like this on the Inde forum section and figured Xanadu might benefit from the same idea. This is a copy-paste format from the other thread, but the guidelines hold up the same. If I might add one more note or disclaimer: I am not very skilled in the art of coding, and as such making a nice map such as the community map for Xanadu will not be within my grasp. Try not to curse my name too much if I make a simple map based on the information I gather from you all, as I will do my very best to make it simple and easy to read or understand. If there is anyone out there who is much more skilled than myself and would enjoy helping with such a project I'd welcome it with open arms!
  19. I'm sure at one point or another we've all had those frustrating moments trying to find a specific ore or rock type when mining. Sometimes there are public mines nearby with the resources you need, and sometimes there aren't. Sometimes there are people online who can point you in the right direction, and sometimes there aren't. This thread is designed to gather information from players to create a public mining resource map. If you live near a public mine, have created a public mine, or know of the whereabouts of a public mine, please do share that info here. Just like with the community map I ask that you try to pinpoint the location of the public mine and display it as if you were adding a deed to the registry. Along with that info please share what ore types and rock types there are. The resources available are: Iron Copper Silver Gold Lead Zinc Tin Marble Slate Also, and this is just extra, notify if this mine is mostly submerged or above water level. Do NOT share any info regarding private mines. ONLY share info pertaining to public access mines. Hopefully we'll get some good info coming in and I'll be able to make a map fairly soon. Thank you!
  20. Looking for 1k copper lump and 3-5k zinc and/or tin lump. QL of zinc/tin is not overly important but i would prefer the copper be 50+ at the least. Delivery to Muspellshiemr, Independence. EDIT: Now only looking for 1k copper. Delivery prefered but i can pick up if i have to.
  21. All items are located at R25 South Eastern Border Floating Market in Xanadu. All prices are negotiable All items are Pickup only* 6x rare bricks 50c each 2500 copper 1s/k (19.91 QL) 500 tin 50c (35,42 QL) 17 source crystals (3c each) Reply here or contact Amatsusah in game *(delivery could be arranged depending on location and with added delivery fee)
  22. As many higher level players are finding, life with a new toon and no magical high level support is quite brutal Thus I'd like to propose a change to an existing mechanic that would help solve a problem somewhat, namely the iron shortage. Currently rummaging tiles is quite popular for finding iron and I think it would be nice to extend this in the following ways :- 1. Give rummage its own skill (maybe create another skill named "geology" and place mining, prospecting and rummage under it) and keybind 2. Allow rummaging inside caves with a mining action next to a tile having a chance to restore the rummage chance on that tile. 3. Expand the kind of materials you can find using rummage, maybe unlocking different "rocks" at different levels (Iron L0 (0.2 yield), Copper L20 (0.2 yield), Lead L26 (0.2 yield), Tin L32 (0.1 yield), Zinc L38 (0.2 yield), Silver L50 (0.02 yield), Gold L70 (0.02 yield)) with targeted rummaging unlocking at level 30 and double find rummaging at level 60. 4. Optional extra - give gems a rare chance to be found while rummaging (levels akin to mining)
  23. Complete Inventory and Price List [Click Here] Delivery Fees: Release - 10c Pristine - 50c General Delivery hours: 6PM - 11PM Monday thru Friday [CST] 8AM - 11PM on Weekends [CST] *Coastal pickups must be scheduled in advance, PM MrFusion in the forums or in-game for more information* Thanks, MrFusion [on Release]
  24. Are there any items that can be made with tin, other than combining it to make bronze? Thank you.