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  1. The Wurm People posted suggestions/complaints and the Dev team responded: Mobs increased on Xanadu through incremental improvements--its quite acceptable now Ore distribution adjusted several times--this is totally fixed, in my opinion Trader draining adjusted with new system to redistribute through various non-AFK activities--economic exploits are severely damaging to MMO game economies, Code Club responded with Vim and Vigor! Fantastic work Code Club, Thanks so much Now, only two more items remain to complete the updates: Domain influence (without this, there are significant problems casting enchants/shattering and nearly all Vyn followers are without what is essentially an affinity in every single skill outside Fighting) Sea/boat travel: with legacy servers the problem was never so acute--the size of Xanadu makes cross server travel an *extreme* inconvenience. It takes around 3-5 hours to go from one side of Xanadu to the opposite side of the map...if you want to round-trip then it will take an ENTIRE REAL LIFE DAY OF YOUR TIME. I will tell you and all that read this: I never would have responded to this complaint with any compassion or feelings till I actually experienced it myself. I have sailed across Xanadu 3 times now and 2 out of the 3 times were at a light breeze. You need to trust me when I tell you that sailing across Xanadu with a light breeze is an experience that will change-your-frakkin-life! Honestly, its very inconvenient; it negatively impacts the economy; it sucks the fun out of the room--whichever room you are in at the moment; its very disrespectful of player's time; its non-value-add; its frikken terrible...absolutely and positively terrible. There are many suggestions on how to fix this, I suggest you implement several of them at the same time and see what 'sticks' Please help to resolve these last remaining issues on Wurm Online's largest server and largest player-location Thanks and Regards! Atlas