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Found 11 results

  1. Have a data capture/processing sandbox where players spawn in different locations as different mobs. Participants have to fulfil tasklist of their mob survival requirements, including finding water regularly for mammalian mobs, and inter-mob combat objectives, on an E-vs-E server. Developer/code moderator (to be progressively replaced by pseudo-AI algorithms) then reviews data, refines to strategies to be assigned to normal/traited categories of mobs, or discards strategies as below par. These strategies progressively become inherent 'instincts' for all wild mobs on live servers - the playerbase becomes a mob-AI think-tank, rather than writing a dedicated AI to do the entire task. Participants get in-game rewards to their nominated account for completing successful data-submission tasks. For example, significant meditating skillgains if opportunities are repeating and widespread or development credits that can be converted into items/consumables otherwise. If such functionality proved useful to development and became a staple of ongoing gameplay, it could be enabled on player-servers (no chat, no maps, player must play on the EvE server and complete a journal there to gain approval for functionality on player servers). Fine-rug meditating could be updated to trigger spawn-as-mob on random any-other server, with mob name prefixed with 'Wild' on mouseover by players, with massively increased skillgains to anyone lucky enough to interact with a 'Wild' mob. A regular player in combat with a 'Wild' mob calling for guard assistance (even if the guards didn't respond) would abort the 'Wild' functionality and be a failed meditation for the mob-possessing account. List of mobs available to randomly spawn as on player-servers would depend on meditation skill. Non-mission Traitors would be available at 60 skill. Humanoids at 70 skill. Uniques not including dragons at 80 skill. Dragons at 90 skill.
  2. Was running a character back to 'Now we are cooking' through the tunnel. Client (unstable) crashed about 5 tiles inside the tunnel with: java.lang.IndexOutOfBoundsException: Index: 3, Size: 3 at java.util.ArrayList.rangeCheck(ArrayList.java:653) at java.util.ArrayList.get(ArrayList.java:429) at class.V47MpVPkFX.FZOk5L6Gfy(SourceFile:250) at class.KokCRijN2l.FZOk5L6Gfy(SourceFile:289) at class.iafdQshEvR.FZOk5L6Gfy(SourceFile:37) at class.t31FHZIAoZ.FZOk5L6Gfy(SourceFile:364) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7430) at com.wurmonline.client.BILF1iey6X.run(SourceFile:32312) at java.lang.Thread.run(Thread.java:748) Tried logging back in, and both the stable, and unstable client crash with the same error. Full logs below... Also tried with another character that has never been on the test server, so spawns at the cooking deed, and they crash as well. This is on macOS 10.12.5, Java 8u131 As an aside I notice that the stable client log is prefixed with the client version and the basic info about the system the client is running on, which is not included in the unstable client log. Unstable client - 4.00-0cbee24 [Cooking] Stable client - 3.99.46 (1ed9dbb) [Cooking]
  3. Running the unstable test client - on macOS 10.12.5 - default drivers - Java 8u131 (iMac - 27" Late 2013) crashes as the game is launching with: Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.vignette.vertex): class.IkDaXfFoLb: ERROR: 0:7: Incompatible types (vec2 and vec4) in assignment (and no available implicit conversion) Full log in spoiler below. For comparison here is the console log from starting the stable client,
  4. I learned the new permissions system is on test server already, and I went over there to test it. I note here some tests and thoughts as it goes. I made an offdeed house, and a deed with an ondeed house. First thing I tried, giving 'Kingdom' or to a player permissions to pickup items and pickup planted on the offdeed house (because topkos reminded me of it) didn't do anything: my alt wasn't able to pick up from the house. This was solved very quickly (thank you Pifa ). It works now. Permissions for a building Pickup items permission granted to Kingdom: works for offdeed houses and ondeed houses, overriding pickup perm on deed. Pickup items granted to named character: same as above. No need to be a friend to add them, they can be friends too. Pickup items granted to village for ondeed house: villager can take (by default, no custom changes made yet), non-villager can't. For ondeed house: Pickup planted granted to kingdom: without also pickup items, someone can't pick planted either; with pickup items, they can do both. Pickup planted granted to village: 'citizens' can take, non-'citizens' can't. It overrides deed permission: villager with no pickup planted on deed can't pickup lamp on deed outside houses, but can take a planted lamp inside. This works as intended. Pickup planted granted by name: ondeed house, without pickup permission in the house, can't pick up planted lamp; with also pickup items, they can. This works as intended. Probably bug: players in a group that 'may manage' don't seem able to select the house at all. Added 'manage allowed objects' to 'citizen' role on the deed, then added 'citizen' to the offdeed house with 'may manage'. Result: the villager Spotter sees the house now in its buildings list, but can't select it. Same for 'kingdom' with 'may manage'. Selected 'settlement may manage' for the offdeed house. Result: Spotter still can't select it: This happens even when Spotter ('citizen' group) has all assignable other permissions. (except 'deny all') Spotter is able to select the house when he was added by name, not by group. Of course I had to test what happens when Spotter removes his own permission to 'manage' (I noted this somewhere in Tich's threads, it's one of them corner cases that isn't game breaking but it can lead to surprising results). So, he removed his own permission, then applied changes: Please remove the red warning on 'all doors are not locked' as it has nothing to do with anything. It's confusing (see also below). There is also again the issue above: citizens group clearly remained selected but Spotter lost his permission. I think otherwise results of this are decent. Spotter couldn't add his permission back nor change anything else. The game asked him to save his changes because it has unsaved, and of course he can't save them, but that's okay. Bug: can't remove the 'settlement may manage' check, as both owner of the house and mayor of the deed, from an offdeed house. I can remove it for an ondeed house, as mayor. (I can take these bugs to bugs forum if wanted, they're on test only, though) The red warning on house management form: I don't think this red all-caps warning is warranted, for a house. Please remove it. Unlike objects, a building is secure from pickup etc, no matter if unlocked or locked. The only things locking is useful for, are humanoid chasing you (they can enter unlocked doors) and avoiding someone drinks your wine (unless that changed lately). Or simply preference, if you don't want anyone to enter, lock and make sure you don't allow entry, for example when you use it as gatehouse. These are not worth, imo, a big red warning. A house is supposed to be safe for everything else. That's what we're testing here, right? Moreover, you can lock a door but have arched walls, same effect. Are you going to introduce a big red warning when making an arched wall? I hope not. It's overkill, scary for no reason, and I suggest to remove it. All it does is make players uncertain if their house is secure (mainly from picking up and loading), and that's not a good consequence. Proximity Looks like proximity ownership works at about 3 tiles around the character, so if you drop an item offdeed, someone else can't take it as long as you're this near. If you go on the 4th tile (if I counted right...) then they are able to take it. This happens when you dropped the items in a house with 'kingdom may pickup' enabled. Logging off enables taking of items as soon as you leave the world (not when you lose link). Proximity doesn't seem to work at all on-deed between villagers (and mayor). Mayor or villagers can take items dropped by a co-villager even from the same tile they're standing with their dropped item, in a house or not, in a container or not. This seems to be as it currently works too (iirc? not sure), and I presume it's intended. Proximity works on-deed for a non-villager: mayor and villagers don't seem able to take a "stranger"'s dropped items from the deed, house ondeed, a forge in a house ondeed, as long as the non-villager owner is like 3 tiles nearby. They are able to take them once the owner gets away. I tested proximity mainly to make sure it wasn't broken by them changes. (but this testing wasn't exhaustive really, for example allies or more kinds of items) Misc When you start to manage deed roles, you get a warning:"Note that you will need at least 1 guard to enforce these rules on deed!" << I don't know what this means. [00:55:43] Spotter may not change village until 23 hours and 59 minutes has elapsed. Spotter is new villager, and I was trying to trade the deed to it. The message is odd because he's not changing village. Deny All setting: I assume this setting means you can deny everything to someone named, despite them having permissions inherited from a group? It seems a good idea, I have just a cosmetic suggestion on it: color it or display in a different font, something visually different from the rest. Looking at forums, I don't really know where is a good place for random testing on test server, Town Square seems intended for discussions on release notes and mechanics, so I assume it's close enough, unless you want to move it to bugs.
  5. on test server I set my tool belt up save etc... then when I log in to live server my too belt is empty. If I then set it on live again and save them and log back into test server it empty my tool belt again. These saved files are over writing each other can we move the tool belt saved files to a different folder so it want over write them any more. I'm calling this a bug cause test is not suppose to change any thing on live.
  6. So, I have spent a fair amount of time on the test server back in the day, and recently went to go test some things to find an issue. When I for example activate a hammer and right click a tile, the "test" option is available, but when I click it, nothing happens. Normally a window would appear to allow me to change skills and spawn gear of various qualities. Does anybody know if there is some other way to accomplish this now? I looked all over and could not find any updated posts about this or anything. ~Bregga
  7. I have an idea after reading some rage posts about bugs before new features. I agree that there should be more attention to bugs than there is, but not many people play on the test server. So how about a new test server? On the test server, its just like the real servers. People can play on them, but: 1) You have to use the unstable client, always. 2) The server can be reset at any time 3) Full pvp, no deeds (because the server can reset) 4) Your skills are separate from the normal cluster Benefits of the Test Server: 1) You get premium for free (only on that server, you 'pay' your premium by helping the dev team test bugs) 2) Skill gain is double like Epic, to help with high end skill bug squashing (if there is any)
  8. This is coming up as im trying to log into the test server. Time is Tue Jun 04 20:17:53 EDT 2013 Running client version 3.2-4935 [test] === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_21 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 23.21-b01 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Kilrak Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Kilrak\password.txt >>> LoginFrame queue entry exiting. Loading character Raibeart Loading props file C:\Users\USERNAME\wurm\players\Raibeart\password.txt Saving props file C:\Users\USERNAME\wurm\players\Raibeart\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack test_experimental.jar (r1284) Loaded pack test_sound.jar (r1) Loaded pack test_pmk.jar (r1160) Loaded pack test_graphics.jar (r1298) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Raibeart\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Raibeart\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Raibeart.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 0 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 display_settings = false:false:0:1024:768:32:-1:false:true enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true pbuffer_enabled = false player_guest = false player_texture_size = 0 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 9 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 1 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = false use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Texture is too small to fit all font characters. Using fallback when needed. FontSize: 11 Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) Loaded vertex shader shader.white.vertex Loaded pixel shader shader.white.fragment Loaded program program.white Loaded material material.mesh.default Execution aborted at connection 0, iteration 0 Run time 0s, local time Tue Jun 04 20:18:53 EDT 2013 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.d: Unable to compile vertex shader (shader.skin_tex0.vertex): class.iF: ERROR: 0:63: '=' : cannot convert from '4-component vector of float' to '3-component vector of float' WARNING: 0:78: 'saturate' : implicit conversion is allowed from GLSL 1.20 ERROR: 0:78: 'saturate' : no matching overloaded function found (using implicit conversion) at com.wurmonline.client.d.b(SourceFile:61) at com.wurmonline.client.d.a(SourceFile:35) at class.iI.a(SourceFile:45) at class.iB.a(SourceFile:132) at class.bq.a(SourceFile:80) at class.bq.c(SourceFile:65) at com.wurmonline.client.h.run(SourceFile:1385) at java.lang.Thread.run(Unknown Source)
  9. Time is Tue Mar 05 07:44:50 MST 2013 Running client version 3.1.77-4695 [test] === System information === Executing from C:\Documents and Settings\USERNAME\My Documents\Downloads\ Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_32 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 20.7-b02 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character kamikazifly Loading config KamikaziFly Max Loading props file C:\program files\wurm\USERNAME\wurm\configs\KamikaziFly Max\gamesettings.txt Loading props file C:\program files\wurm\USERNAME\wurm\players\kamikazifly\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\program files\wurm\USERNAME\wurm\players\kamikazifly\password.txt Saving props file C:\program files\wurm\USERNAME\wurm\configs\KamikaziFly Max\gamesettings.txt Loaded pack test_experimental.jar (r1) Loaded pack test_sound.jar (r1) Loaded pack test_pmk.jar (r1160) Loaded pack test_graphics.jar (r1151) Options up-to-date! Loading props file C:\program files\wurm\USERNAME\wurm\players\kamikazifly\playerdata.txt Loading props file C:\program files\wurm\USERNAME\wurm\players\kamikazifly\stats.txt Preparing to enable console logging. Now logging to C:\program files\wurm\USERNAME\wurm\console.kamikazifly.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = true collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = fsleep|300000 customTimer2 = meditation|1800000 customTimer3 = breeding|2700000 customTimer4 = pikt|600000 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 display_settings = false:false:0:1915:1028:32:-1:false:true eigc_enabled = false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 10 font_header = 15 font_italian = 11 font_monospaced = 11 font_static = 10 fov_horizontal = 90 fps_limit = 30 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = true high_res_binoculars = true hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 1 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 2 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false player_texture_size = 1 reflection_texture_size = 2 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 10 showKChat = true silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 5 sound_buzzlevel = 0 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 3 submit_client_data = 2 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\program files\wurm\USERNAME\wurm\configs\KamikaziFly Max\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1915:1028:0:0 (false) Launching dotXSI Model Loader threads Launching Collada Model Loader threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.14 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points Generating: 128 source channels. === OpenGL information === LWJGL version: 2.8.5 Adapter info: ati2dvag (6.14.10.6891) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 4800 Series OpenGL version: 2.1.8304 Release OpenGL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. GLSL version: 1.20 Server response: Invalid request. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Increasing image buffer to 4194304 Startup Phase - Setting up.. Initializing font texture for SansSerif (10). Texture Size: 512 Initializing font texture for SansSerif (10, italic). Texture Size: 128 Loading window positions from C:\program files\wurm\USERNAME\wurm\players\kamikazifly\windows_1915x1028.txt Loading props file C:\program files\wurm\USERNAME\wurm\players\kamikazifly\windows_1915x1028.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\program files\wurm\USERNAME\wurm\players\kamikazifly\test_logs\_Event.2013-03.txt Login successful Executing C:\program files\wurm\USERNAME\wurm\configs\KamikaziFly Max\autorun.txt Starting update of login splash image... Mar 5, 2013 7:45:11 AM class.j a WARNING: Can't set attitude of creature 15329157189632 because it doesn't exist
  10. Hey there Everyone, Smithor reporting on a tile sighting, straight from the test server! Now I've looked around, and I haven't seen any posts on the topic, nor a wiki page on the tile so I've created this topic on the forums to let you all know. The tile I have found, is that of snow. Now, I stumbled across this, seemingly random tile after I got lost whilst trying to obtain my things from the Red Dragon, and I've done some simple testing on it. Dropping dirt on-top of the snow tile does not change its type, simply raises it. Digging either in the corners, or in the center gives you a dirt, and does not change the tile type. It's walking sounds are the same as grass. It appears to only appear on-top of dirt, and then only at high altitudes. Now I only had limited items, as I had to drop some in the run from the dragon, and so I couldn't do any testing with a rake, nor scythe, nor sickle. I tested with the shovel, and there was no other action except for dig. There was no option for forage. Axe's had no effect on the tile. Hands did not give any additional possibilities. I also tried swinging a pendulum, but that was a long enough shot as it was. Just in case you would like to do some testing yourself, I've taken some additional reference photos. View of Lake Beside the lake. Opposite side of the mountain And finally, the Opposite side of the mountain, where I found yet more snow. Now that this is up, do whatever you want with the information, celebrate, throw parties, (try and find a way to destroy it?) If you want to get lead to this location (for the lake shown is NOT spawn lake), I will gladly lead people here. This is Smithor, from the Test Server, signing out.
  11. Hi all, Not seeing this anywhere in the forum archive, but cannot imagine it has never been requested formally. Add tools to item spawn option on the TEST Server. It already provides weapons and armor, including drake sets, resource bundles (which you can't do a lot with) and other odds and ends at variable ql, but lacks the one thing you can currently only get from a gm request... basic tools. With the time zone differences, having a gm always logged into test just isn't possible, so please add maybe a tool bundle (like the resource box) or each tool as a line item, whichever is easier for you to code. Or inventory/equipment default like the chain set. It's the test server, it doesn't have to be pretty, we just need a reliable way to know we will have the tools to test the items you're asking us to.