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Found 9 results

  1. Mighty-Mattock-Mod is a mod to do various terraforming tasks. It uses a custom tool, the pick mattock. And with this tool, you can: chop down trees, collect resources like clay, dig, mine down surface rock or a cave floor, pack, raise up dirt, and raise up a surface rock tile or a cave floor tile. :Usage: * To change slopes, whether it be dirt or rock, activate the mattock and use it on a tile border. Dirt or concrete is required either in inventory or nearby on the ground. With this mod your essentially changing the corner on the opposite end of the targeted border. Many of these r-click menu options will be grouped under Terraform> * To collect resources, activate and use on a resource tile, choose "Collect resource". * To chop down trees, activate and use on a tree or bush tile, choose "Cut down". * To pack, activate and use it on a packable tile, choose "pack" * A level 5 gm can use the chat command "/MightyMattockMod properties" to reload the properties file while the server is running. You don't need to restart the server to change the configure options. And that usage list is basically it. This mod intentionally has very few restrictions. I tried to only include limits that had to be there because they would otherwise break the game. Some common limitations this mod is missing: you can make any slope with any skill on rock or dirt, this completely replace all dredge functionality, you don't have to remove dirt from 4 tiles to surface mine the center corner, you can mine down surface rock in one hit, you can dig and mine at any depth. : The properties file : * The JSON strings are for configuring the time interval of the action timers. This mod doesn't use WU's code for this purpose. Use the 4 skill and time values to define a linear line function for calculating action time. It's very important that the format of the JSON strings is perfect, basically just change the numbers to configure it. : How to get mod : * Required Ago's server modloader: https://github.com/ago1024/WurmServerModLauncher/releases * Mod's zip releases on GitHub (and the project source): https://github.com/Joedobo27/MightyMattockMod/releases * To install the zip file unpack it into the WU-server root folder. It is packaged with a "mods" folder so it should put things where they need to be. * I highly recommend getting Bdew's Better Tooltips client mod: https://forum.wurmonline.com/index.php?/topic/136575-released-improved-compass-no-winter-better-tooltips-custom-actions-max-toolbelt-time-lock-skill-gain-tracker-updated-june-2/ This is because the mouse over tooltips doesn't work well with the custom mattock tool. : Uninstall affects : * This mod adds two new item templates the pick-mattock head(modloaderId jdbPickMattockHead) and the pick mattock(modloaderId jdbPickMattock). Uninstall will result in them being missing or mismatched item templates. I used modloader's Id generator tool. * Players will be able to create terraforming with this mod that one couldn't make otherwise. Terrain changes won't revert if this is uninstalled. : Compatibility : * This mod uses custom actions and because of this basically all mods designed to work with similar vanilla WU actions won't change the mod. Although, this mod won't break them or WU either. WU will keep working as it did before, as well will the other mods. Mighty mattock just adds another option. : Notes : * The selected bar graphics are missing. I don't know how to fix this with just the server mod. * If you try to mine rock below water more then -100 it won't work. Wurm uses that value as a default for an un-mined tile. This default functionality is something I don't want to deal with. * This project is yet another version (and I hope it's the last...lol) of a task I've been trying to mod for a long time. Here is the thread and I decided to make a new one to keep things relevant: http://forum.wurmonline.com/index.php?/topic/138311-beta-rock-surface-terraforming-mod/
  2. Currently fully staffed. If you would like to be contacted when I have more work, please feel free to post and I will reach out when appropriate. Looking to hire a digger at Samphire (S11). Job requirements Must be able to dig at least 120 slope (40 skill).Must be able to load crates 23 body strMultiple arrangements can be made regarding payments. Options includeDirect payment per thousandConsignment salesYou haulCrates, BSBs, mediocre food, and mob-free environment (c'mon, it's Xanadu) provided. Pick-up may be arranged. Should you choose to stick around for more than diggery, I have mining and farming tiles available. Not particularly looking for villagers, would reassess on a case-by-case basis.
  3. Hello folks, just started a deed at Xanadu, and since i'm the only one here, i would need some help to terraform these lands, basically, a 12x12 area, so i've decided to search "hired shovels". I don't have tools or shovels, lost my boat too so you will have to bring your own. Post here if you interested and we can talk about prices. PS: during the week i'm pretty busy.
  4. So I'm trying to dig down to the rock in a marshy area along the seaside. I began digging down to the rock on this one marsh tile. It says in every corner where I clicked dig "[22:20:28] You can not dig in the solid rock." I'm pretty sure that when each corner is rock, that the tile clears away and exposes the rock. However, it is still a marsh tile directly on the rock. I left this alone for a real life day or two, with no visible changes. To the bottom corner is of this tile is a clay tile, all three tiles above it are rock and the one next to it is marsh and the one above the clay tile is rock. I don't know what else should be done. If you want to repeat this take a marshy area above the water level that is a slope of forty four on the left and forty three on the right. dig down to the rock and see what happens. I know that in the same general area i have exposed rock form under dirt and grass tiles without problems, it appears that marsh tiles are having the issue. im doing this on xanadu, if that helps.
  5. Near Vrock Landing deed is 41x41. Area is rolling hills and i'm looking to have it flattened, nothing fancy. Willing to negotiate pay upon inspection
  6. Hi guys, I created a path of knowledge tile, a 3x3 with flowers and a sand tile next to it. The actual knowledge tile is identified. Can I remove the sand tile and the other flower tiles next to the actual path tile now without losing it? Thanks, Magnir
  7. Wts Dirt

    Fresh Dirt for sale Dirt ready to go.1s/1k plus delivery fee. 95c/1k if you pick up .Coastal Exo location. Delivery may be available. Pm on forum or Exo chat.
  8. So i'm looking for Diggers to do some terraforming and digging jobs. The place is named Skylit Shore Located at : 20x, 39y in Independence.png map. This job require some dedication, since it's a large project, it will be seperated in small or larger jobs (this is up to your choice ) and will be done by diferent diggers who accept it and will work together. Optional Work Offers 1 x BSB filled - 1.20s. (Looking for 5 people) 2 x BSB filled - 2.40s. (Looking for 5 people) 3 x BSB filled - 3.60s. (Looking for 5 people) 5 x BSB filled - 6s. (Looking for 5 people) As for travel I will pay you 30c as soon as you start digging aka accpet the job and turn up. Details Candidates must have a 50+ Digging QL 40+ Meals & water will be provided during your work; Payments only after you finish your job; The dirt you dig must be stored by yourself in Bulks, provided by us with your own name on it. (I will make the BSB's prior to your arrival.) Post here which of this offers you would like to take and your Digging Skill please! I DO NOT want people to come in and out. If you want to do the job you must stay until it's finished. Everything you need (Meals, water, carts) will be provided! I'd like this work started ASAP.
  9. The newly founded village of Aedgon can be found directly north of Tap Dance,following the road north from settlement token. It will grow in size and population to offer protection to all whom seek shelter. Built now: *Tall stone walls *Spacious homes *Lamps *Gates that do not obstruct the flow of traffic, however protects all whom pass. *Village exclusive mining shaft. Short term plans: *Kingdom sponsored hunting deed. *Deed, protected and maintained homes for rent.†More to come. Future;distant or near;Provided resources and land expansion. *Personal boat dock within village/kingdom Marina *Trade market *Village/Kingdom sponsored Doctor(hiring) for Citizens. *Many more. The sole purpose of Aedgon is safety,shelter and a easier means of living. Space is LIMITED for now. PM Shyunea More details to come. Just follow the settlement token north from Tap Dance.Directly above Tap dance. http://noizeviolatio...wurm/CelebH.png http://noizeviolatio...wurm/CelebL.png Hurry home-Shyunea;Queen of Aedgon †Homes are available within walls of kingdom, and outside of walls(still on deed). there will be guards to protect the settlement inside and outside of walls. Houses are not required inspection and will not be entered, but maintenance from the outside. Requests for specific size and location based upon availability. Prices as of current 10/4/2012 12:00:00AM CST is 1copper coin Monthly / 5silver to own the house so long as Aedgon stands. All tenants have access to the Forest and Mine Any additional questions regarding this post can be directed to myself Shyunea through forum or in-game. Note: this is a test. I want to see if other players from other servers would like a sort of permanent or temporary location that is secured and maintained between they're travels.