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Found 6 results

  1. Hi Everyone, Having an issue with my large cart vanashing until i relog. Ingame ticket #220634 (nice guy that helped). Cart disappears after a few squares movement and becomes unselectable. After moving a while and trying different angles i can see it but not select or open it. Using F to disembark works. Animals stay visible. Relogging works to get it back for a few more tiles of movement when it happens again. I tried building a new large cart off deed, but it happend again and may be even worse. Can anyone help? Next day - built another large cart but this time on deed. Same issue but noticed dragging it did not seem to create the problem. Also, the deed is not mine - i joined someone else. Don't know if this information helpes. I do hope it can be fixed because without transport it hard to do stuff in Wurm.
  2. Having an issue with the game constantly freezing for a few mins at a time. It happens at least once every ten mins. I am on the steam client. I uninstalled java/ installed java 8. I've lowered my graphics settings, updated my graphics card drivers. I've run it in debug mode and not sure if anything happened with that... Sometimes it will freeze and crash. Sometimes it will just randomly crash. It is a mess. I'll add my log. Also, this started really bad after 8/5/2020 or 8/6/2020 update. I verified my update files as well. [14:17:53] [14:17:53] Preparing to enable console logging. [14:17:53] Now logging to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\console.Silanus.log [14:17:53] Time is Fri Aug 07 14:17:53 CDT 2020 [14:17:53] Running client version 4.2.17 [14:17:53] client build# a01f3244b52636871eb4e8093a78e3f821fe51b1 [14:17:53] client build time 2020-08-01 18:19 [14:17:53] [14:17:53] === System information === [14:17:53] Executing from D:\SteamLibrary\steamapps\common\Wurm Online\ [14:17:53] Operating system: Windows 10 (arch: amd64, version: 10.0) [14:17:53] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [14:17:53] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [14:17:53] Available CPUs: 16 [14:17:53] [14:17:53] [14:17:53] === Wurm options === [14:17:53] animation_playback_self = 0 [14:17:53] ao_level = 0 [14:17:53] auto_mipmaps_enabled = 1 [14:17:53] auto_run_source = 0 [14:17:53] cavedetail = 0 [14:17:53] censor_chat = false [14:17:53] collada_animations = 1 [14:17:53] colorItemsDamage = true [14:17:53] color_black = 0.0,0.0,0.0,1.0 [14:17:53] color_cyan = 0.0,1.0,1.0,1.0 [14:17:53] color_enchant_desc = 0.5,0.5,1.0,1.0 [14:17:53] color_enchant_name = 0.0,0.5,0.5,1.0 [14:17:53] color_enchant_power = 0.0,1.0,1.0,1.0 [14:17:53] color_error = 1.0,0.3,0.3,1.0 [14:17:53] color_fuchsia = 1.0,0.0,1.0,1.0 [14:17:53] color_green = 0.4,0.72,0.47,1.0 [14:17:53] color_grey = 0.5,0.75,1.0,1.0 [14:17:53] color_lime = 0.5,1.0,0.5,1.0 [14:17:53] color_maroon = 0.5,0.0,0.0,1.0 [14:17:53] color_navy_blue = 0.23,0.39,1.0,1.0 [14:17:53] color_orange = 1.0,0.58,0.04,1.0 [14:17:53] color_outline_ally = 0.5,1.0,0.5,1.0 [14:17:53] color_outline_friend = 0.5,0.75,1.0,1.0 [14:17:53] color_outline_hostile = 1.0,0.0,0.0,1.0 [14:17:53] color_outline_neutral = 0.5,0.5,1.0,1.0 [14:17:53] color_purple = 0.5,0.0,0.5,1.0 [14:17:53] color_red = 1.0,0.0,0.0,1.0 [14:17:53] color_royal_blue = 0.5,0.5,1.0,1.0 [14:17:53] color_salve_acid = 1.0,1.0,0.0,1.0 [14:17:53] color_salve_fire = 1.0,0.0,0.0,1.0 [14:17:53] color_salve_frost = 0.0,0.0,1.0,1.0 [14:17:53] color_silver = 0.75,0.75,0.75,1.0 [14:17:53] color_system = 0.5,1.0,0.5,1.0 [14:17:53] color_teal = 0.0,0.5,0.5,1.0 [14:17:53] color_white = 1.0,1.0,1.0,1.0 [14:17:53] color_yellow = 1.0,1.0,0.0,1.0 [14:17:53] compressed_textures = false [14:17:53] compressed_textures_S3TC = true [14:17:53] contribution_culling = 200 [14:17:53] custim_timer_source = 1 [14:17:53] customTimer1 = -1|-1 [14:17:53] customTimer2 = -1|-1 [14:17:53] customTimer3 = -1|-1 [14:17:53] customTimer4 = -1|-1 [14:17:53] customTimer5 = -1|-1 [14:17:53] debug_mode = true [14:17:53] defaultActions_source = 0 [14:17:53] depth_clamp_enabled = 2 [14:17:53] disable_select_all_shortcut = false [14:17:53] display_settings = false:true:0:1024:768:32:-1:false:false [14:17:53] enable_contribution_culling = false [14:17:53] enable_debugs = false [14:17:53] enable_lod = true [14:17:53] enable_shift_drag = false [14:17:53] enable_volumetric_fog = true [14:17:53] enable_vsync = false [14:17:53] enable_world_drag = true [14:17:53] event_log_rotation = 2 [14:17:53] exec_source = 0 [14:17:53] fast_yield = false [14:17:53] fbo_enabled = 2 [14:17:53] fog_coord_src = 0 [14:17:53] font_antialias = 2 [14:17:53] font_bold = 11 [14:17:53] font_default = 11 [14:17:53] font_header = 24 [14:17:53] font_italian = 11 [14:17:53] font_monospaced = 11 [14:17:53] font_static = 11 [14:17:53] fov_horizontal = 100 [14:17:53] fps_limit = 60 [14:17:53] fps_limit_background = 30 [14:17:53] fps_limit_enabled = false [14:17:53] free_look_mode_disable_on_close_component = false [14:17:53] free_look_mode_disable_on_combat = false [14:17:53] free_look_mode_disable_on_open_component = false [14:17:53] free_look_mode_sensitivity = 10 [14:17:53] game_client_thread_priority = 2 [14:17:53] glsl_debug_loading = false [14:17:53] glsl_enabled = 2 [14:17:53] gpu_skinning = true [14:17:53] gui_opacity = 3 [14:17:53] gui_skin = 1 [14:17:53] has_read_eula = true [14:17:53] head_bob = false [14:17:53] hide_cursor_with_ui = false [14:17:53] hide_inactive_friends = false [14:17:53] hide_menu_examine = false [14:17:53] hide_menu_no_target = false [14:17:53] hide_menu_spam_mode = true [14:17:53] hide_menu_stop = false [14:17:53] hide_onscreen_fail_messages = false [14:17:53] hide_onscreen_hostile_messages = false [14:17:53] hide_onscreen_info_messages = false [14:17:53] hide_personal_goal = false [14:17:53] high_res_binoculars = true [14:17:53] hint_texture_scaling = 2 [14:17:53] impColumn = true [14:17:53] inverse_mouse = false [14:17:53] irc_log_rotation = 2 [14:17:53] irc_notif = 0 [14:17:53] item_creature_render_distance = 1 [14:17:53] key_bindings_source = 0 [14:17:53] keyboard_layout = 0 [14:17:53] limit_dynamic_lights = true [14:17:53] loadInventoryStartup = true [14:17:53] local_list_in_event = false [14:17:53] lod = 1 [14:17:53] log_extra_errors = false [14:17:53] log_gl_errors = false [14:17:53] mark_text_read = true [14:17:53] material_as_suffix = true [14:17:53] max_dynamic_lights = 1 [14:17:53] max_shader_lights = 8 [14:17:53] max_texture_size = 0 [14:17:53] mega_texture_size = 6 [14:17:53] model_loader_thread_priority = 3 [14:17:53] model_loading_threads = 3 [14:17:53] mount_control_mode = 0 [14:17:53] mount_rotation = false [14:17:53] mouse_camera_sensitivity = 10.0 [14:17:53] mouse_smoothing = 0.0 [14:17:53] multicolor_usage = 1 [14:17:53] multidraw_enabled = 1 [14:17:53] no_brightness = false [14:17:53] no_terrain_render = false [14:17:53] no_world_render = false [14:17:53] non_power_of_two = 1 [14:17:53] normal_maps = false [14:17:53] occlusion_queries_enabled = 2 [14:17:53] offscreen_texture_size = 1 [14:17:53] other_log_rotation = 2 [14:17:53] outline_picking = true [14:17:53] player_texture_size = 2 [14:17:53] quick_keybinds = true [14:17:53] reflection_texture_size = 0 [14:17:53] reflections = 0 [14:17:53] remember_password = true [14:17:53] render_bloom = false [14:17:53] render_distant_terrain = true [14:17:53] render_fxaa = false [14:17:53] render_sun_glare = false [14:17:53] render_vignette = false [14:17:53] renderer_type = 1 [14:17:53] resident_models = false [14:17:53] save_skills_on_quit = false [14:17:53] screen_brightness = 0.51485276 [14:17:53] screenshot_file_format = 1 [14:17:53] season_override = 0 [14:17:53] send_extra_tile_data = false [14:17:53] setting_timestamps = true [14:17:53] settings_version = 14 [14:17:53] shadow_level = 0 [14:17:53] shadow_mapsize = 0 [14:17:53] shift_drag_default = 10 [14:17:53] showKChat = true [14:17:53] show_body_in_inventory = false [14:17:53] show_creature_overlay = true [14:17:53] show_examine_world_text = true [14:17:53] show_local_world_text = true [14:17:53] show_old_menu = false [14:17:53] show_old_quickbar = false [14:17:53] silent_friends_update = false [14:17:53] skillgain_minimum = 2 [14:17:53] skillgain_no_alignment = true [14:17:53] skillgain_no_favor = true [14:17:53] skydetail = 0 [14:17:53] sound_al_gain = 5 [14:17:53] sound_buzzlevel = 2 [14:17:53] sound_cache_enabled = true [14:17:53] sound_doppler_enabled = false [14:17:53] sound_engine = 2 [14:17:53] sound_footstepslevel = 10 [14:17:53] sound_music_level = 1 [14:17:53] sound_play_PMAlert = false [14:17:53] sound_play_UIsounds = true [14:17:53] sound_play_ambients = true [14:17:53] sound_play_buzz = true [14:17:53] sound_play_combat = true [14:17:53] sound_play_door = true [14:17:53] sound_play_emotes = true [14:17:53] sound_play_footsteps = true [14:17:53] sound_play_music = true [14:17:53] sound_play_weather = true [14:17:53] sound_play_work = true [14:17:53] structure_render_distance = 1 [14:17:53] submit_client_data = 1 [14:17:53] supersampling = 0 [14:17:53] swap_mouse_buttons = false [14:17:53] terrain_res = 0 [14:17:53] test_attach_equipment = false [14:17:53] test_mode = 0 [14:17:53] thirdPerson = false [14:17:53] tile_transitions = true [14:17:53] tiledecorations = 1 [14:17:53] togglePushToTalk = true [14:17:53] treelist_outline = true [14:17:53] trees = 1 [14:17:53] ui_scale = 100 [14:17:53] update_optional = true [14:17:53] use_alpha_particles = true [14:17:53] use_anisotropic_filtering = 2 [14:17:53] use_antialiasing = 1 [14:17:53] use_default_action = true [14:17:53] use_fast_clock_work_around = true [14:17:53] use_nano_timer = false [14:17:53] use_non_alpha_particles = true [14:17:53] use_phobia_models = false [14:17:53] use_tree_models = true [14:17:53] use_weather_particles = false [14:17:53] vbo_enabled = 1 [14:17:53] vg_ui_theme = 1 [14:17:53] viewport_bob = true [14:17:53] water_detail = 0 [14:17:53] [14:17:53] Setting up WurmModel Model Loader [14:17:53] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [14:17:53] Translating legacy key NUMPAD7 to KP_7 [14:17:53] Translating legacy key NUMPAD9 to KP_9 [14:17:53] Translating legacy key SUBTRACT to KP_SUBTRACT [14:17:53] Translating legacy key EQUALS to EQUAL [14:17:53] Translating legacy key ADD to KP_ADD [14:17:53] Translating legacy key NUMPAD8 to KP_8 [14:17:53] Translating legacy key NUMPAD5 to KP_5 [14:17:53] Translating legacy key MULTIPLY to KP_MULTIPLY [14:17:53] Translating legacy key NUMPAD1 to KP_1 [14:17:53] Translating legacy key NUMPAD0 to KP_0 [14:17:53] Translating legacy key NUMPAD3 to KP_3 [14:17:53] Translating legacy key NUMPAD2 to KP_2 [14:17:53] Translating legacy key DECIMAL to KP_DECIMAL [14:17:53] Translating legacy key DIVIDE to KP_DIVIDE [14:17:53] Translating legacy key NUMPAD6 to KP_6 [14:17:53] Translating legacy key NUMPAD4 to KP_4 [14:17:55] Word filter loaded: 23 [14:17:55] Starting global frame job manager with 16 worker threads [14:17:55] Starting global lazy job manager with 8 worker threads [14:17:55] Setting up OpenAL Sound Engine [14:17:55] OpenAL version: 1.1 ALSOFT 1.19.1 [14:17:55] OpenAL renderer: OpenAL Soft [14:17:55] OpenAL vendor: OpenAL Community [14:17:55] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [14:17:55] Generating: 128 source channels. [14:17:55] [14:17:55] === OpenGL information === [14:17:55] LWJGL version: 3.2.3 1.2.0 [14:17:55] OpenGL vendor: NVIDIA Corporation [14:17:55] OpenGL renderer: GeForce GTX 1660 SUPER/PCIe/SSE2 [14:17:55] OpenGL version: 4.6.0 NVIDIA 451.67 [14:17:55] OpenGL extensions: [14:17:55] GL_AMD_multi_draw_indirect [14:17:55] GL_AMD_seamless_cubemap_per_texture [14:17:55] GL_AMD_vertex_shader_viewport_index [14:17:55] GL_AMD_vertex_shader_layer [14:17:55] GL_ARB_arrays_of_arrays [14:17:55] GL_ARB_base_instance [14:17:55] GL_ARB_bindless_texture [14:17:55] GL_ARB_blend_func_extended [14:17:55] GL_ARB_buffer_storage [14:17:55] GL_ARB_clear_buffer_object [14:17:55] GL_ARB_clear_texture [14:17:55] GL_ARB_clip_control [14:17:55] GL_ARB_color_buffer_float [14:17:55] GL_ARB_compatibility [14:17:55] GL_ARB_compressed_texture_pixel_storage [14:17:55] GL_ARB_conservative_depth [14:17:55] GL_ARB_compute_shader [14:17:55] GL_ARB_compute_variable_group_size [14:17:55] GL_ARB_conditional_render_inverted [14:17:55] GL_ARB_copy_buffer [14:17:55] GL_ARB_copy_image [14:17:55] GL_ARB_cull_distance [14:17:55] GL_ARB_debug_output [14:17:55] GL_ARB_depth_buffer_float [14:17:55] GL_ARB_depth_clamp [14:17:55] GL_ARB_depth_texture [14:17:55] GL_ARB_derivative_control [14:17:55] GL_ARB_direct_state_access [14:17:55] GL_ARB_draw_buffers [14:17:55] GL_ARB_draw_buffers_blend [14:17:55] GL_ARB_draw_indirect [14:17:55] GL_ARB_draw_elements_base_vertex [14:17:55] GL_ARB_draw_instanced [14:17:55] GL_ARB_enhanced_layouts [14:17:55] GL_ARB_ES2_compatibility [14:17:55] GL_ARB_ES3_compatibility [14:17:55] GL_ARB_ES3_1_compatibility [14:17:55] GL_ARB_ES3_2_compatibility [14:17:55] GL_ARB_explicit_attrib_location [14:17:55] GL_ARB_explicit_uniform_location [14:17:55] GL_ARB_fragment_coord_conventions [14:17:55] GL_ARB_fragment_layer_viewport [14:17:55] GL_ARB_fragment_program [14:17:55] GL_ARB_fragment_program_shadow [14:17:55] GL_ARB_fragment_shader [14:17:55] GL_ARB_fragment_shader_interlock [14:17:55] GL_ARB_framebuffer_no_attachments [14:17:55] GL_ARB_framebuffer_object [14:17:55] GL_ARB_framebuffer_sRGB [14:17:55] GL_ARB_geometry_shader4 [14:17:55] GL_ARB_get_program_binary [14:17:55] GL_ARB_get_texture_sub_image [14:17:55] GL_ARB_gl_spirv [14:17:55] GL_ARB_gpu_shader5 [14:17:55] GL_ARB_gpu_shader_fp64 [14:17:55] GL_ARB_gpu_shader_int64 [14:17:55] GL_ARB_half_float_pixel [14:17:55] GL_ARB_half_float_vertex [14:17:55] GL_ARB_imaging [14:17:55] GL_ARB_indirect_parameters [14:17:55] GL_ARB_instanced_arrays [14:17:55] GL_ARB_internalformat_query [14:17:55] GL_ARB_internalformat_query2 [14:17:55] GL_ARB_invalidate_subdata [14:17:55] GL_ARB_map_buffer_alignment [14:17:55] GL_ARB_map_buffer_range [14:17:55] GL_ARB_multi_bind [14:17:55] GL_ARB_multi_draw_indirect [14:17:55] GL_ARB_multisample [14:17:55] GL_ARB_multitexture [14:17:55] GL_ARB_occlusion_query [14:17:55] GL_ARB_occlusion_query2 [14:17:55] GL_ARB_parallel_shader_compile [14:17:55] GL_ARB_pipeline_statistics_query [14:17:55] GL_ARB_pixel_buffer_object [14:17:55] GL_ARB_point_parameters [14:17:55] GL_ARB_point_sprite [14:17:55] GL_ARB_polygon_offset_clamp [14:17:55] GL_ARB_post_depth_coverage [14:17:55] GL_ARB_program_interface_query [14:17:55] GL_ARB_provoking_vertex [14:17:55] GL_ARB_query_buffer_object [14:17:55] GL_ARB_robust_buffer_access_behavior [14:17:55] GL_ARB_robustness [14:17:55] GL_ARB_sample_locations [14:17:55] GL_ARB_sample_shading [14:17:55] GL_ARB_sampler_objects [14:17:55] GL_ARB_seamless_cube_map [14:17:55] GL_ARB_seamless_cubemap_per_texture [14:17:55] GL_ARB_separate_shader_objects [14:17:55] GL_ARB_shader_atomic_counter_ops [14:17:55] GL_ARB_shader_atomic_counters [14:17:55] GL_ARB_shader_ballot [14:17:55] GL_ARB_shader_bit_encoding [14:17:55] GL_ARB_shader_clock [14:17:55] GL_ARB_shader_draw_parameters [14:17:55] GL_ARB_shader_group_vote [14:17:55] GL_ARB_shader_image_load_store [14:17:55] GL_ARB_shader_image_size [14:17:55] GL_ARB_shader_objects [14:17:55] GL_ARB_shader_precision [14:17:55] GL_ARB_shader_storage_buffer_object [14:17:55] GL_ARB_shader_subroutine [14:17:55] GL_ARB_shader_texture_image_samples [14:17:55] GL_ARB_shader_texture_lod [14:17:55] GL_ARB_shading_language_100 [14:17:55] GL_ARB_shader_viewport_layer_array [14:17:55] GL_ARB_shading_language_420pack [14:17:55] GL_ARB_shading_language_include [14:17:55] GL_ARB_shading_language_packing [14:17:55] GL_ARB_shadow [14:17:55] GL_ARB_sparse_buffer [14:17:55] GL_ARB_sparse_texture [14:17:55] GL_ARB_sparse_texture2 [14:17:55] GL_ARB_sparse_texture_clamp [14:17:55] GL_ARB_spirv_extensions [14:17:55] GL_ARB_stencil_texturing [14:17:55] GL_ARB_sync [14:17:55] GL_ARB_tessellation_shader [14:17:55] GL_ARB_texture_barrier [14:17:55] GL_ARB_texture_border_clamp [14:17:55] GL_ARB_texture_buffer_object [14:17:55] GL_ARB_texture_buffer_object_rgb32 [14:17:55] GL_ARB_texture_buffer_range [14:17:55] GL_ARB_texture_compression [14:17:55] GL_ARB_texture_compression_bptc [14:17:55] GL_ARB_texture_compression_rgtc [14:17:55] GL_ARB_texture_cube_map [14:17:55] GL_ARB_texture_cube_map_array [14:17:55] GL_ARB_texture_env_add [14:17:55] GL_ARB_texture_env_combine [14:17:55] GL_ARB_texture_env_crossbar [14:17:55] GL_ARB_texture_env_dot3 [14:17:55] GL_ARB_texture_filter_anisotropic [14:17:55] GL_ARB_texture_filter_minmax [14:17:55] GL_ARB_texture_float [14:17:55] GL_ARB_texture_gather [14:17:55] GL_ARB_texture_mirror_clamp_to_edge [14:17:55] GL_ARB_texture_mirrored_repeat [14:17:55] GL_ARB_texture_multisample [14:17:55] GL_ARB_texture_non_power_of_two [14:17:55] GL_ARB_texture_query_levels [14:17:55] GL_ARB_texture_query_lod [14:17:55] GL_ARB_texture_rectangle [14:17:55] GL_ARB_texture_rg [14:17:55] GL_ARB_texture_rgb10_a2ui [14:17:55] GL_ARB_texture_stencil8 [14:17:55] GL_ARB_texture_storage [14:17:55] GL_ARB_texture_storage_multisample [14:17:55] GL_ARB_texture_swizzle [14:17:55] GL_ARB_texture_view [14:17:55] GL_ARB_timer_query [14:17:55] GL_ARB_transform_feedback2 [14:17:55] GL_ARB_transform_feedback3 [14:17:55] GL_ARB_transform_feedback_instanced [14:17:55] GL_ARB_transform_feedback_overflow_query [14:17:55] GL_ARB_transpose_matrix [14:17:55] GL_ARB_uniform_buffer_object [14:17:55] GL_ARB_vertex_array_bgra [14:17:55] GL_ARB_vertex_array_object [14:17:55] GL_ARB_vertex_attrib_64bit [14:17:55] GL_ARB_vertex_attrib_binding [14:17:55] GL_ARB_vertex_buffer_object [14:17:55] GL_ARB_vertex_program [14:17:55] GL_ARB_vertex_shader [14:17:55] GL_ARB_vertex_type_10f_11f_11f_rev [14:17:55] GL_ARB_vertex_type_2_10_10_10_rev [14:17:55] GL_ARB_viewport_array [14:17:55] GL_ARB_window_pos [14:17:55] GL_ATI_draw_buffers [14:17:55] GL_ATI_texture_float [14:17:55] GL_ATI_texture_mirror_once [14:17:55] GL_S3_s3tc [14:17:55] GL_EXT_texture_env_add [14:17:55] GL_EXT_abgr [14:17:55] GL_EXT_bgra [14:17:55] GL_EXT_bindable_uniform [14:17:55] GL_EXT_blend_color [14:17:55] GL_EXT_blend_equation_separate [14:17:55] GL_EXT_blend_func_separate [14:17:55] GL_EXT_blend_minmax [14:17:55] GL_EXT_blend_subtract [14:17:55] GL_EXT_compiled_vertex_array [14:17:55] GL_EXT_Cg_shader [14:17:55] GL_EXT_depth_bounds_test [14:17:55] GL_EXT_direct_state_access [14:17:55] GL_EXT_draw_buffers2 [14:17:55] GL_EXT_draw_instanced [14:17:55] GL_EXT_draw_range_elements [14:17:55] GL_EXT_fog_coord [14:17:55] GL_EXT_framebuffer_blit [14:17:55] GL_EXT_framebuffer_multisample [14:17:55] GL_EXTX_framebuffer_mixed_formats [14:17:55] GL_EXT_framebuffer_multisample_blit_scaled [14:17:55] GL_EXT_framebuffer_object [14:17:55] GL_EXT_framebuffer_sRGB [14:17:55] GL_EXT_geometry_shader4 [14:17:55] GL_EXT_gpu_program_parameters [14:17:55] GL_EXT_gpu_shader4 [14:17:55] GL_EXT_multi_draw_arrays [14:17:55] GL_EXT_multiview_texture_multisample [14:17:55] GL_EXT_multiview_timer_query [14:17:55] GL_EXT_packed_depth_stencil [14:17:55] GL_EXT_packed_float [14:17:55] GL_EXT_packed_pixels [14:17:55] GL_EXT_pixel_buffer_object [14:17:55] GL_EXT_point_parameters [14:17:55] GL_EXT_polygon_offset_clamp [14:17:55] GL_EXT_post_depth_coverage [14:17:55] GL_EXT_provoking_vertex [14:17:55] GL_EXT_raster_multisample [14:17:55] GL_EXT_rescale_normal [14:17:55] GL_EXT_secondary_color [14:17:55] GL_EXT_separate_shader_objects [14:17:55] GL_EXT_separate_specular_color [14:17:55] GL_EXT_shader_image_load_formatted [14:17:55] GL_EXT_shader_image_load_store [14:17:55] GL_EXT_shader_integer_mix [14:17:55] GL_EXT_shadow_funcs [14:17:55] GL_EXT_sparse_texture2 [14:17:55] GL_EXT_stencil_two_side [14:17:55] GL_EXT_stencil_wrap [14:17:55] GL_EXT_texture3D [14:17:55] GL_EXT_texture_array [14:17:55] GL_EXT_texture_buffer_object [14:17:55] GL_EXT_texture_compression_dxt1 [14:17:55] GL_EXT_texture_compression_latc [14:17:55] GL_EXT_texture_compression_rgtc [14:17:55] GL_EXT_texture_compression_s3tc [14:17:55] GL_EXT_texture_cube_map [14:17:55] GL_EXT_texture_edge_clamp [14:17:55] GL_EXT_texture_env_combine [14:17:55] GL_EXT_texture_env_dot3 [14:17:55] GL_EXT_texture_filter_anisotropic [14:17:55] GL_EXT_texture_filter_minmax [14:17:55] GL_EXT_texture_integer [14:17:55] GL_EXT_texture_lod [14:17:55] GL_EXT_texture_lod_bias [14:17:55] GL_EXT_texture_mirror_clamp [14:17:55] GL_EXT_texture_object [14:17:55] GL_EXT_texture_shadow_lod [14:17:55] GL_EXT_texture_shared_exponent [14:17:55] GL_EXT_texture_sRGB [14:17:55] GL_EXT_texture_sRGB_R8 [14:17:55] GL_EXT_texture_sRGB_decode [14:17:55] GL_EXT_texture_storage [14:17:55] GL_EXT_texture_swizzle [14:17:55] GL_EXT_timer_query [14:17:55] GL_EXT_transform_feedback2 [14:17:55] GL_EXT_vertex_array [14:17:55] GL_EXT_vertex_array_bgra [14:17:55] GL_EXT_vertex_attrib_64bit [14:17:55] GL_EXT_window_rectangles [14:17:55] GL_EXT_import_sync_object [14:17:55] GL_IBM_rasterpos_clip [14:17:55] GL_IBM_texture_mirrored_repeat [14:17:55] GL_KHR_context_flush_control [14:17:55] GL_KHR_debug [14:17:55] GL_EXT_memory_object [14:17:55] GL_EXT_memory_object_win32 [14:17:55] GL_EXT_win32_keyed_mutex [14:17:55] GL_KHR_parallel_shader_compile [14:17:55] GL_KHR_no_error [14:17:55] GL_KHR_robust_buffer_access_behavior [14:17:55] GL_KHR_robustness [14:17:55] GL_EXT_semaphore [14:17:55] GL_EXT_semaphore_win32 [14:17:55] GL_KHR_shader_subgroup [14:17:55] GL_KTX_buffer_region [14:17:55] GL_NV_alpha_to_coverage_dither_control [14:17:55] GL_NV_bindless_multi_draw_indirect [14:17:55] GL_NV_bindless_multi_draw_indirect_count [14:17:55] GL_NV_bindless_texture [14:17:55] GL_NV_blend_equation_advanced [14:17:55] GL_NV_blend_equation_advanced_coherent [14:17:55] GL_NVX_blend_equation_advanced_multi_draw_buffers [14:17:55] GL_NV_blend_minmax_factor [14:17:55] GL_NV_blend_square [14:17:55] GL_NV_clip_space_w_scaling [14:17:55] GL_NV_command_list [14:17:55] GL_NV_compute_program5 [14:17:55] GL_NV_compute_shader_derivatives [14:17:55] GL_NV_conditional_render [14:17:55] GL_NV_conservative_raster [14:17:55] GL_NV_conservative_raster_dilate [14:17:55] GL_NV_conservative_raster_pre_snap [14:17:55] GL_NV_conservative_raster_pre_snap_triangles [14:17:55] GL_NV_conservative_raster_underestimation [14:17:55] GL_NV_copy_depth_to_color [14:17:55] GL_NV_copy_image [14:17:55] GL_NV_depth_buffer_float [14:17:55] GL_NV_depth_clamp [14:17:55] GL_NV_draw_texture [14:17:55] GL_NV_draw_vulkan_image [14:17:55] GL_NV_ES1_1_compatibility [14:17:55] GL_NV_ES3_1_compatibility [14:17:55] GL_NV_explicit_multisample [14:17:55] GL_NV_feature_query [14:17:55] GL_NV_fence [14:17:55] GL_NV_fill_rectangle [14:17:55] GL_NV_float_buffer [14:17:55] GL_NV_fog_distance [14:17:55] GL_NV_fragment_coverage_to_color [14:17:55] GL_NV_fragment_program [14:17:55] GL_NV_fragment_program_option [14:17:55] GL_NV_fragment_program2 [14:17:55] GL_NV_fragment_shader_barycentric [14:17:55] GL_NV_fragment_shader_interlock [14:17:55] GL_NV_framebuffer_mixed_samples [14:17:55] GL_NV_framebuffer_multisample_coverage [14:17:55] GL_NV_geometry_shader4 [14:17:55] GL_NV_geometry_shader_passthrough [14:17:55] GL_NV_gpu_program4 [14:17:55] GL_NV_internalformat_sample_query [14:17:55] GL_NV_gpu_program4_1 [14:17:55] GL_NV_gpu_program5 [14:17:55] GL_NV_gpu_program5_mem_extended [14:17:55] GL_NV_gpu_program_fp64 [14:17:55] GL_NV_gpu_shader5 [14:17:55] GL_NV_half_float [14:17:55] GL_NV_light_max_exponent [14:17:55] GL_NV_memory_attachment [14:17:55] GL_NV_mesh_shader [14:17:55] GL_NV_multisample_coverage [14:17:55] GL_NV_multisample_filter_hint [14:17:55] GL_NV_occlusion_query [14:17:55] GL_NV_packed_depth_stencil [14:17:55] GL_NV_parameter_buffer_object [14:17:55] GL_NV_parameter_buffer_object2 [14:17:55] GL_NV_path_rendering [14:17:55] GL_NV_path_rendering_shared_edge [14:17:55] GL_NV_pixel_data_range [14:17:55] GL_NV_point_sprite [14:17:55] GL_NV_primitive_restart [14:17:55] GL_NV_query_resource [14:17:55] GL_NV_query_resource_tag [14:17:55] GL_NV_register_combiners [14:17:55] GL_NV_register_combiners2 [14:17:55] GL_NV_representative_fragment_test [14:17:55] GL_NV_sample_locations [14:17:55] GL_NV_sample_mask_override_coverage [14:17:55] GL_NV_scissor_exclusive [14:17:55] GL_NV_shader_atomic_counters [14:17:55] GL_NV_shader_atomic_float [14:17:55] GL_NV_shader_atomic_float64 [14:17:55] GL_NV_shader_atomic_fp16_vector [14:17:55] GL_NV_shader_atomic_int64 [14:17:55] GL_NV_shader_buffer_load [14:17:55] GL_NV_shader_storage_buffer_object [14:17:55] GL_NV_shader_subgroup_partitioned [14:17:55] GL_NV_shader_texture_footprint [14:17:55] GL_NV_shading_rate_image [14:17:55] GL_NV_stereo_view_rendering [14:17:55] GL_NV_texgen_reflection [14:17:55] GL_NV_texture_barrier [14:17:55] GL_NV_texture_compression_vtc [14:17:55] GL_NV_texture_env_combine4 [14:17:55] GL_NV_texture_multisample [14:17:55] GL_NV_texture_rectangle [14:17:55] GL_NV_texture_rectangle_compressed [14:17:55] GL_NV_texture_shader [14:17:55] GL_NV_texture_shader2 [14:17:55] GL_NV_texture_shader3 [14:17:55] GL_NV_transform_feedback [14:17:55] GL_NV_transform_feedback2 [14:17:55] GL_NV_uniform_buffer_unified_memory [14:17:55] GL_NV_vertex_array_range [14:17:55] GL_NV_vertex_array_range2 [14:17:55] GL_NV_vertex_attrib_integer_64bit [14:17:55] GL_NV_vertex_buffer_unified_memory [14:17:55] GL_NV_vertex_program [14:17:55] GL_NV_vertex_program1_1 [14:17:55] GL_NV_vertex_program2 [14:17:55] GL_NV_vertex_program2_option [14:17:55] GL_NV_vertex_program3 [14:17:55] GL_NV_viewport_array2 [14:17:55] GL_NV_viewport_swizzle [14:17:55] GL_NVX_conditional_render [14:17:55] GL_NVX_linked_gpu_multicast [14:17:55] GL_NV_gpu_multicast [14:17:55] GL_NVX_gpu_multicast2 [14:17:55] GL_NVX_progress_fence [14:17:55] GL_NVX_gpu_memory_info [14:17:55] GL_NVX_multigpu_info [14:17:55] GL_NVX_nvenc_interop [14:17:55] GL_NV_shader_thread_group [14:17:55] GL_NV_shader_thread_shuffle [14:17:55] GL_KHR_blend_equation_advanced [14:17:55] GL_KHR_blend_equation_advanced_coherent [14:17:55] GL_OVR_multiview [14:17:55] GL_OVR_multiview2 [14:17:55] GL_SGIS_generate_mipmap [14:17:55] GL_SGIS_texture_lod [14:17:55] GL_SGIX_depth_texture [14:17:55] GL_SGIX_shadow [14:17:55] GL_SUN_slice_accum [14:17:55] GL_WIN_swap_hint [14:17:55] WGL_EXT_swap_control [14:17:55] OpenGL pixel format: 8:8:8:8 [14:17:55] OpenGL depth format: 24:8 [14:17:55] [14:17:55] GLSL version: 4.60 NVIDIA [14:17:55] GLSL max vertex uniforms: 4096 (4096) [14:17:55] GLSL max fragment uniforms: 4096 (4096) [14:17:55] GLSL max varyings: 124 (124) [14:17:55] GLSL max lights: 8 (8) [14:17:55] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [14:17:55] [14:17:55] Vertex/index buffer memory limit: 3072MiB [14:17:55] Starting workaround for fast running clocks [14:17:55] Using LWJGL timer. [14:17:57] Startup Phase - Initializing.. [14:17:57] Preloading builtin materials [14:17:57] Preloading builtin materials done [14:17:57] Setting up Collada Model Loader [14:17:57] Launching Collada Model Loader threads [14:17:57] Launching WOM Loader threads [14:17:57] Startup Phase - Setting up.. [14:17:58] Loading window positions from D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\windows_1920x1080.txt [14:17:58] Loading props file D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\windows_1920x1080.txt [14:17:58] Gui initialized [14:17:58] Startup Phase - Preparing terrain... [14:17:58] Startup Phase - Connecting .. [14:17:59] Disabling Nagles [14:18:03] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\_Event.2020-08.txt [14:18:03] Disabling Nagles [14:18:06] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\CA_HELP.2020-08.txt [14:18:06] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\GL-Freedom.2020-08.txt [14:18:06] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\Freedom.2020-08.txt [14:18:06] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\Trade.2020-08.txt [14:18:07] Login successful [14:18:07] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt [14:18:07] Starting update of login splash image... [14:18:07] Water reflection offscreen size 960x540 [14:18:07] Finished loading new login splash image! [14:18:10] No mapping found for hair6 [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/grass_n.dds [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/grass_n.dds [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/dirt_n.dds [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/farm_n.dds [14:18:10] Missing texture data requested: graphics.jar:texture/terrain/moss_n.dds [14:18:21] Missing texture data requested: graphics.jar:texture/terrain/reed_n.dds [14:37:58] No mapping found for hair6 [14:39:11] No mapping found for hair6 [14:39:26] No mapping found for hair6 [14:40:06] No mapping found for hair6 [14:41:16] No mapping found for hair6 [14:43:06] Missing texture data requested: graphics.jar:player/textures/Face/Default/female/headType/female_faceSkin5_Default_n.dds [14:49:18] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\_Local.2020-08.txt [14:49:44] No mapping found for hair6 [14:52:14] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Silanus\logs\_Skills.2020-08.txt [14:53:45] No mapping found for hair6 [15:01:04] No mapping found for hair6 [15:13:05] No mapping found for hair6 [15:41:22] No mapping found for hair6 [16:01:37] No mapping found for hair6 [16:20:22] No mapping found for hair6
  3. crossposted from here: http://steamcommunity.com/app/366220/discussions/4/152392549357753161/ Hello. My friend is hosting a server over Tunngle in Canada while my other friend and I are in Australia, my other friend cannot join his server at all, while I am sometimes able to join, and when I do, I see this: We can see the server in the LAN tab. We can also direct connect sometimes. It's not very stable so we can't see a pattern. To make things work, my Canadian friend has an American friend who CAN connect properly without any problems at all. Any ideas on how to fix this? I can provide information about the server setup on request. Also recently, another Australian friend of ours tried joining and it worked perfectly! We have no idea. UPDATE: I joined as a different name, selected a kingdom but the character select form didnt show up. But I did retrieve this crash report, as the game crashed immediately after. I hope this helps. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: Time is Thu Dec 22 15:14:39 AEST 2016 Running client version === System information === Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 Loading character why wont my game work Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T >>> Main thread exiting. Dec 22, 2016 3:22:09 PM com.sun.javafx.css.StyleManager getCachedImage WARNING: Error loading image: jar:file:/C:/Program%20Files%20(x86)/Steam/SteamApps/common/Wurm%20Unlimited/WurmLauncher/client.jar!/gear_hover.png Changed profile someone Loading character someone Could not find character 'someone', creating it. true Saving props file PlayerFiles\configs\default\gamesettings.txt Keybindings saved. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Preparing to enable console logging. Now logging to PlayerFiles\console.someone.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 7.34.104.106 connectByIpport = 11155 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 3 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = true multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = true render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 7 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.1484) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon HD 7800 Series OpenGL version: 4.5.14008 Compatibility Profile Context 21.19.137.1 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.50 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 No positions file for 1920x1080 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for toolbelt No position data stored for compass No position data stored for timers No position data stored for helpbutton No position data stored for skillTracker No position data stored for quickbar No position data stored for Character No position data stored for personalGoalsWindow No position data stored for friend No position data stored for support No position data stored for notification No position data stored for statusEffect No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\someone\test_logs\_Event.2016-12.txt Login successful Executing PlayerFiles\configs\default\autorun.txt Resized terrain FBOs to 1024 Now using reflection FBO (1024) Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for SansSerif (11, bold). Texture Size: 128 No mapping found for hair0 Execution aborted at connection 1, iteration 409 Run time 22s, local time Thu Dec 22 15:23:04 AEST 2016 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.HeapByteBuffer.get(Unknown Source) at com.wurmonline.client.comm.SimpleServerConnectionClass.readStringGivenLength(SimpleServerConnectionClass.java:4952) at com.wurmonline.client.comm.SimpleServerConnectionClass.readStringByteLength(SimpleServerConnectionClass.java:4967) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmdSetSkill(SimpleServerConnectionClass.java:2730) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle(SimpleServerConnectionClass.java:1554) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:615) at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:270) at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1423) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:370) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:330) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:312) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1485) at java.lang.Thread.run(Unknown Source)
  4. Hello There. I am running windows 8.1 Java 8 U45 64 bit. Never had any Problems before. Right after Maintenance Server downtime the client wont start anymore! http://prntscr.com/7bu1lp (its german and means "application cannot be started") The startfile tab on "details" contains: The Exception Tab contains:
  5. Hello my dear Wurmians, I have encountered a really annyong technical problem after reinstalling Windows and after spending more than 24 hours trying to fix it I have yet to find a solution and I was wondering if anybody here can help me. I have a Samsing NP300A5 Notebook: OS: Windows 7 64x CPU: Intel i3 2.10GHz RAM: 4GB GPU: Intel HD 3000 + nVidia GeForce GT 520MX (With Optimus) My problem is that all my games are now unplayable (i get about ~1fps) if I use my nVidia GPU. If I only use the integrated GPU I can play the games it can run just fine. If I install the drivers for the nVidia GPU I am unable to play even games that would normally run smooth on the integrated GPU. Now I had my problems running Wurm first time I bought this laptop but it was a quick fix, I just had to overide Optimus and force it to run javaws with with the dedicated GPU but this problem exceeds solving ability. I have tried different nVidia Drivers from the one supplied by my Notebook manufacturer to the latest drivers, I used varous driver combinations for the chipset and the integrated gpu but with no success either.
  6. When ever I walk around, in my view is covered by a glitch, or a bug, or a technical issue, does anyone else have this issue?