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Found 9 results

  1. Lands Of Norhaven

    Lands Of Norhaven in your wurm loader! Stop by! Check us out! www.norhaven.us NufSaid
  2. Since I know that there are a few German (or German speaking) players among us Wurmians I was wondering if we have an active German language voice chat somewhere? (I'm just curious. Although I generally have no problems communicating in English, I *do* find it easier to chat in my own language, especially when it comes to voice chatting. For us non-native (English) speakers it can be hard at times to make sense of all the various British, US, Australian, New Zealand, Canadian... accents, dialects and slang terms - not to speak of all the sometimes cryptic words that some non-native speakers believe to be proper English )
  3. Connect To: wurm.norhaven.us:3774 Or Choose Lands Of Norhaven from WU Loader. Lands Of Norhaven is a PvE based, socially centered and active, family friendly Wurm server. Our server is professionally hosted, with our server located on the US East Coast: New York. Our server is arranged where deeds, and deed upkeep are turned on, with a special in game merchant network system, server project reimbursement program, and special player events in place to help with acquiring in game currency, including bounty system for creature kills. Daily Backups - Immediate Updates Enjoy the following character statistics in Lands Of Norhaven: Skill gain rate multiplier: 5 Characteristics start value: 20.0 Mind Logic Start: 25.0 Body Control Skill Start Value: 25.0 Fight Skill start value: 10.0 Overall skill start value: 1.0 Player Combat rating modifier: 3.0 Action speed Multiplier: 5 Mining Minimum mining hits required: 21 Server forums and Teamspeak server and web hosted server map are already up and running...all we need...is you. Connect To: wurm.norhaven.us:3774 Or Choose Lands Of Norhaven from WU Loader. Come Talk To Us: ts.norhaven.us Here's a Detail Description of our Enhancements to Wurm Unlimited: BoatMod - (NEW) Make all animals able to swim while led by a player Enable continued leading of animals when embarking on a vehicle (no more having to frantically re-lead all your critters when you hop in the boat) BountyMod - features (as separate config options): Enable skillgain for fighting/killing player-bred creatures Convert the chance of receiving a coin award from a slim chance of a rare coin to a certainty of a non-rare coin. Player-bred creatures offer lesser bounties. (Note that skillgain for player-bred creatures has to be enabled to award bounties for such kills) Bounty for each species of critter can be independently configured (NEW) Can pay to bank account instead of into player's inventory (NEW) Configurable multiplier for all bounties, for ease of fine tuning for your server (NEW) Configurable multiplier for player-bred creature bounties (NEW) Bounties can be paid out of thin air (thus unlimited bounty payments) or from the kingdom coffers (thanks Netscreever) (NEW) Non-hostile, same-kingdom creatures can be set to pay out no bounty (thanks again Netscreever) BulkMod Enables placing hot items into BSBs and FSBs. (Further features probably coming, depending on feedback) DigLikeMiningMod A recreation of Alexgopen's Digging Like Mining for use with ago's modlauncher. Enabled dredging to ship Added the ability to use dirt or sand piled on the tile you're standing on if you need to use dirt/sand when flattening or leveling. The game will use dirt in your inventory, then dirt in a pile, then sand in your inventory, and finally sand in a pile, in that order. MeditateMod - features (as separate config options): Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. (NEW) Specify custom action duration for meditation ProspectMod - features: Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) SalveMod - (NEW) A dds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head.
  4. Connect To: 76.164.234.18:3774 Or Choose Lands Of Norhaven from WU Loader. Lands Of Norhaven is a PvE based, socially centered and active, family friendly Wurm server. Our server is professionally hosted, with our server located on the US East Coast: New York. Our server is arranged where deeds, and deed upkeep are turned on, with a special in game merchant network system, server project reimbursement program, and special player events in place to help with acquiring in game currency, including bounty system for creature kills. Daily Backups - Immediate Updates Enjoy the following character statistics in Lands Of Norhaven: Skill gain rate multiplier: 5 Characteristics start value: 20.0 Mind Logic Start: 25.0 Body Control Skill Start Value: 25.0 Fight Skill start value: 10.0 Overall skill start value: 1.0 Player Combat rating modifier: 3.0 Action speed Multiplier: 5 Mining Minimum mining hits required: 21 Server forums and Teamspeak server and web hosted server map are already up and running...all we need...is you. Connect To: 76.164.234.18:3774 Or Choose Lands Of Norhaven from WU Loader. Here's a Detail Description of our Enhancements to Wurm Unlimited: BoatMod - (NEW) Make all animals able to swim while led by a player Enable continued leading of animals when embarking on a vehicle (no more having to frantically re-lead all your critters when you hop in the boat) BountyMod - features (as separate config options): Enable skillgain for fighting/killing player-bred creatures Convert the chance of receiving a coin award from a slim chance of a rare coin to a certainty of a non-rare coin. Player-bred creatures offer lesser bounties. (Note that skillgain for player-bred creatures has to be enabled to award bounties for such kills) Bounty for each species of critter can be independently configured (NEW) Can pay to bank account instead of into player's inventory (NEW) Configurable multiplier for all bounties, for ease of fine tuning for your server (NEW) Configurable multiplier for player-bred creature bounties (NEW) Bounties can be paid out of thin air (thus unlimited bounty payments) or from the kingdom coffers (thanks Netscreever) (NEW) Non-hostile, same-kingdom creatures can be set to pay out no bounty (thanks again Netscreever) BulkMod Enables placing hot items into BSBs and FSBs. (Further features probably coming, depending on feedback) DigLikeMiningMod A recreation of Alexgopen's Digging Like Mining for use with ago's modlauncher. Enabled dredging to ship Added the ability to use dirt or sand piled on the tile you're standing on if you need to use dirt/sand when flattening or leveling. The game will use dirt in your inventory, then dirt in a pile, then sand in your inventory, and finally sand in a pile, in that order. MeditateMod - features (as separate config options): Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. (NEW) Specify custom action duration for meditation ProspectMod - features: Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) SalveMod - (NEW) A dds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head.
  5. IFDGaming (Ill-Fated Devils Gaming) is an experienced gaming community and would love to share our server with you.The server is fast and hosted on dedicated hardware that we directly manage and features a 1Gb symmetrical connection as well as SSD HDs.Our server is considered light RP PVE and will soon have a PVP cluster available.. Our #1 rule is "Don't be a Jerk". We have several settlements looking for new players as well as plenty of room for new settlements.Our admins are very active. We do not allow admins to use their powers unless absolutely necessary. We accept suggestions from players wishing to help make the server better.Our website is located at: IFDGaming.com. We also host a teamspeak at: ts3.IFDGaming.com - If your tribe needs a private channel, we will be happy to create one for you.Server Name: IFDGaming.com | PVE Roleplay | 4xAction/Skill | Teamspeak/WebsiteStill unsure? Check us out anyway and base your opinion off our players. I'm sure you'll stay.
  6. North American Gaming Network (NAGN) We have recently Launched a Dedicated Wurm Unlimited Server using the Creative Map slightly customized for your play pleasure. Included with playing on our server you may Join our Teamspeak to have voice communications with fellow players join up and form settlements. Settlements established with 4 or more members can request and obtain a permanent Sub-channel they can password or leave open. Server Stats: 5 x SkillGain 5 x Actionspeed Public iron mine at Spawn to get started Creative Map Player Limit of 250 (max server limitation) Teamspeak 3 (Wurm Lobby Channel is just above the Default Lobby when you join) Server= nagn.no-ip.org All hosted on a dedicated box in a data center in Chicago 6 Core Intel Xeon E5-2690 @3.0 Ghz 16Gb Ram 50Mbps interconnect The intention of the server is to conduct as little admin interference with the game as possible its there for the players to build create and form their own economy. Deeds cost to establish and upkeep is required. Spawn hosts both a single Shopkeeper and Bartender to help you on your first few days (as well as a single source of coin injection to the world) Greifing / attempts to hack / damage or other acts of aggression will not be tolerated and players can be permanent banned without warnings. If the demand is there down the road additional map clusters will be added (PVP, No Hostile Monster Maps etc.) Come enjoy and have a good time.
  7. Recruiting For Town

    Spots already filled
  8. Good morning everyone! I don't know how excited you all are about this new server, but I certainly am! I would really like to cooperate with some other new characters so that our odds for survival increase dramatically. Does anyone want to link up and work together? I have access to a private mumble and teamspeak so we can chat a bit more easily. If you don't have those programs, we can just use Skype or something. Either way, if you are interested in working with me, please reply to this thread with what your character name will be, and I will send you information regarding the Mumble or TS, whatever we choose. Hope to see you soon, Dorrim