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Showing results for tags 'taste'.
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I tried to reproduce this bug but I was unable to figure out how it happened. I taste and eat from my larder all the time. This time I opened it like normal, tried to taste some foods there, and nothing happened. Thought it was lag, so I tried examining something to see if the server was responding. It was responding normally. Tried to taste several meals again, with no indication of anything in the event window. I pulled one meal out into my inventory and tried to taste it there, but nothing happened. I checked to make sure I wasn't scrolled up in the Event tab but it was not the case. I tried eating the meal in my inventory and that worked. Then I tried tasting it. Suddenly it was fixed. At that point I could also correctly taste all the meals in the larder. Eating from one food seemed to have fixed the issue with them all. It's not much to work with, but it's the only bug I have experienced in a long time, so here is my report.
I suddenly realized (when I misclicked yet again when attempting to drink) that I have no idea what the menu option "taste" is used for. I've never seen anything other than "The water tastes fresh." when using it. Does it, or will it ever serve a function? And here comes the suggestion... Should it be removed? One less menu option if it doesn't have a current or planned purpose.
Instead of having the range of the local list act as a constant value, have it be a range (with a universal set minimum for humans) that can be modified by specialized pets (hunting or guard dogs), enchants, items, artifacts, skills (Forest Lore, passive Tracking unlocked at a level), actions, etc. In addition, there can be various ways of hindering a target's senses or blocking one's smell. Hunters using deer urine as a RL example (alchemy on a butchered bladder). Let the range be based on some formula using characteristics such as the five senses: smell, taste, hearing, vision, and touch. This can also include animals being listed nearby within your range of "senses". A player's actions would also impact their showing up in "local" from further away, whether it range from noisily moving through brush to hammering metal. Weather can even play a role, by smells drifting further downwind (get some soap in this game though, one could smell the more flowery soaps). Extreme heat evaporating scent molecules faster. For that matter, taking a Deep Breath could let one find a nearby bush or plant within season. Changes to the general ambiance of an area the player is familiar with... the sounds of birds and critters suddenly vanish, major red flag. In many ways this is related to Tracking and possible overhauls therein.