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Showing results for tags 'targeting'.
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So, I do this every month or two and fail to learn from it, so maybe I'm not the only one? Last night I went afk, while out in the wilds (ok, I fell asleep wurming) and woke up dead. 50+ body str, 70 FS, scale, supreme spear. Got killed by a black bear. Why? Because while I was traveling, I happened to get targeted by a scorp, so my targeting stayed on the scorp that is kilometers away. What I would like to change: Auto Targeting that actually auto targets, or gives us some choices on method of targeting. I would love it if I could set an option where it drops inactive targets and switches to current attacker. Just a small change for some QoL. Maybe add into the new UI?
Because Wurm does not have collision between monsters and players, vast numbers of both can wind up piled directly on top of each other, making clicking the correct target virtually impossible. This can happen in rifts, or when monsters are chasing your cart, or any number of other situations. Adding the ability to cycle through hostile targets with a button press would improve this situation. Even if it had a sharply limited range, it would be extremely useful. It's much more fun to jump directly into combat than sit around waiting for an ear or hand to poke out of the crowd you can click on.
I am frustrated with trying to mouse over things or creatures in the distance. When the mouse passes over that creature or item, the hover text flickers from that target to my horse, yet the mouse is not anywhere close to touching my horse. As a result, more than once, I have targeted my horse and killed it, before I could stop fighting it. I live on a mountain top and it takes weeks or months for a horse to wander up here. This bug is making me crazy with frustration, now that I have to walk everywhere again, but normally it is just super annoying.