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Found 6 results

  1. An Old Alert Troll aggroed near me so I moved a short distance, brought it within range of a guard tower and called the guards. Guards and I were all attacking the troll but the old alert troll's (target window) health bar stayed green. Mouse-over on the troll showed that it was bleeding and then dying, but the target window health bar did not reflect this. I re-targeted the troll using the right click menu on the troll, but the target health bar was still green. The target window showed a picture of the old alert troll, and the correct name 'Old Alert Troll'. I looked around me to see if there were any more trolls or any other creatures, but there were none. This was on my deed, and there were no other mobs around. I clicked on a guard and the guard's red damage was showing correctly in the Select Bar's heath bar. After the old alert troll died, the target window stated 'No target' and the default wood texture.
  2. This has been suggested several times before, but I couldn't find the thread with a quick search. Currently the only way to add something to your select window is to left click it, without moving your mouse at all. This will allow you to easily archer the mob by clicking the shoot button on the select window. Problem: Sometimes it can be difficult to get a single left click without mouse movement on a mob in order to use select window archery. This can be especially problematic in pvp. Many people use target binds to add creatures to their target windows, without needing to stop their mouse entirely. Simply mousing over the mob and pressing your target bind will work. This is useful, but there is no archery option on the target window, and there is no equivalent select bind that can be used to add things to the select window. You can right click the target window, navigate down to bow, and click shoot, but this can be difficult and tedious to do during the rush of pvp. Suggestion: There are a few potential solutions to improve quality of life in these situations. 1. Add the archery and other options to the target window: 2. Add a select keybind to make it easier to add things to the select window, regardless of cursor movement. (similar to the target bind) 3. Allow us to click on the mob in the target window to add it to the select window: Please consider one of these options. This issue is very annoying in pvp and would be a QoL improvement overall.
  3. I know there is no implementation of commands for emotes, but I know that I can create custom /me emotes on my keybind configuration file. So my question is: Is there a way to use the current target's name within a command? i.e. /me waves at $TARGET. --> Nuinethir waves at small crate. Thanks!
  4. DROP_AS_PILE. It would be really nice to have a specific bind to drop dirt as a pile instead of on the ground. Reasons: Lazy; Dropping 15 dirt piles on the ground by accident really sucks; TARGET_HOSTILE. Target only hostile creatures and players (red outline). Reasons: While hunting, most people use double clicking or right click -> target to target their prey, due to the fact that they might target their horse by accident using the TARGET bind; While fighting other players (specially applies in larger fights) double clicking doesn't work 70% of the time (at least for me), due to lag. I myself use the right click -> target function as do many people, which takes quite some time to do and can mean life or death; The TARGET_HOSTILE function is already in the game - double clicking the left mouse button. Except it doesn't work some times due to lag.
  5. Dig To Cart

    My forum search has not found anything such as this, so here goes. Dirt dug is thrown directly into cart (think wheel barrow). Steps: 1. Target cart (game checks: see if cart in range, permissions, is accessible (not through a wall/fence)) 2. Dig - Dirt goes directly into cart (if cart full or no cart targeted dig fails or goes to player inventory dirt drops to ground on tile you are standing on as a pile) - Player inventory is not accessed, dirt does not cycle through inventory on its way to the cart. I would think that current in game code should be able to be used for most of this.
  6. Un-Target The Target

    Is there any way to un-target the target, except reloging or target another target (if there is any)?