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  1. I have recently been convinced to bring up the topic of zombies. The idea is pretty basic and simple, but to perfect it, the coding might not be. HOWEVER: It would be a great addition, and bring much joy to the hearts of us fellow zombie lovers. I will start off with the vague idea, and then add on ways to polish it up. BASIC IDEA: All corpses that aren't buried within 24 hours of death, will drop all items in a pile that said corpse may contain*, and rise from the dead. They are now part of a different creature cap limitation than regular spawns. The corpses are now zombies, with slow movement speed and the same difficulty as the creature that the zombie previously was. (zombie mountain lion would be same difficulty as a mountain lion..) Zombie mob specs: agro to eachother = no Tame = No Swim = up for discussion Eats = meat/butchering products (possibly corpses) classified as Zombie (not animal nor monster) aggro= only to non-lib followers dommable= no ridable = of course not lair = spawns from 30hour old corpses butcheringprod= rotten flesh? (perhaps can be used in sorcery...) All zombies have the same movement speed, say 8km/h. (up for discussion, needs vote if added*) Zombies are the same difficulty as what creature they previously were. Zombies use the same models as what creature they were, but with a slightly different texture (may include blood splatters, missing limb, etc.) Zombies have very good senses and are attracted to sound only. They roam somewhat consistently, stopping only for short durations. They attack mainly players (regular animals should run from them!(faster than zombies can walk)). Sounds that attract Zombie mobs may include: 1) regular movement sounds 2) crafting (improving/building sounds) 3) combat noise (from long distances too) ADD-ON FEATURES (may take a lot of coding): 1. Zombies avoid daylight. When day comes, they go to the nearest cave wait inside, until night time. At night time, they roam the wilderness. 2. Zombies group together and travel in hordes of a maximum 20 per horde. When zombies occasionally are within 20 tiles of each other, they group together and travel in as a single group. At night, when zombies meet in the same caves, they will group up then aswell. To make this feature possible, "hordes" would need to be coded. 3. Hordes: each zombie is it's own horde (party/group/team). Every horde has a max of 20 slots. Each zombie = 1 slot in a horde. When a "horde" of zombies is within 20+/- tiles of another horde, they will merge, and travel as a larger horde. Ex: 1 zombie joins up with another nearby zombie. This horde then ventures during the night and happens upon another horde of 5 zombies. They then merge together (combine) and are now a horde of 7 zombies. "Hordes" are most likely to be formed in two ways: 1) 1 horde traveling within the 20 (up for discussion on the radius/horde cap) tile radius of another horde. and 2) At daytime/dawn(just before sunrise), zombies will go to the nearest cave for protection from the sun. While the day is passing, they will then merge together and form larger hordes of zombies. (they are within 20 tiles of each other in the caves) Still needs more thought - I will add changes as needed. Please feel free to post your ideas below! (Perhaps this could mix in somehow with the new sorcery features in the future...?) Thank you for your kind support.