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Showing results for tags 'stupid'.
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Yes, I'm making another thread about this. It's stupid that PvP players need to keep their backup horses and pets off deed and in a not-so-secure location just to prevent their speed horses and breeding animals from randomly miscarrying and getting diseased. It severely limits PvP and just creates unneeded problems. It results in horse shortages, as well as impacting Epic missions. For example, on JKH, we currently have a mission to sacrifice three (3) calves. Because no one can bring cows and bulls to their deed to breed them (they need the space for horses which is limited by the ratio), we have had this mission for several days now. It is a simple mission that would have been completed within ten minutes of popping up (as it should be for such an "easy" mission) if we were allowed to breed animals on deed without a useless limit that was meant for PvE. In my opinion, it should just be removed entirely from both PvE and PvP, but the severe impact on PvP servers makes this a destructive feature. No horses and pets means no PvP.
So who was the weirdo that thought it would be nice to change sounds on emotes to this bad crap you have added now ? I mean the voices sound so dead it's like you are beating 2 corpses and make them talk, I just hope it isn't two real persons that has made the voices now because i would be feeling really bad for them having a conversation with any other person. Worksounds is annoying to hear over and over, this was annoying to hear once..guess it's time to turn of all sounds in game Please for the love of sanity remove this piece of crap and get the old ones back.
So after the fight on JKH last night against a group of seven BLers, there was something that needed to be addressed. It wasn't the attitudes of the players on either side. It wasn't any malicious action or intent. It was the lag. We got on a knar and chased BL. I can't say specifically how bad it was for others, but I was averaging 10-20 FPS until the moment we popped local of enemies. At that point, my framerate instantly dropped below 10. BL got away, we sailed around until we got some horses to chase them inland. As we got to the edge of their local, my framerate again (instantly) dropped below 5. I had to relog mid chase, which did little to help. As we engaged, my framerate was 3 FPS at best, often around 1. I felt like I was watching a slide show of a PvP video. I could not mouse over anyone to see a name or target. I could not move to get into an advantageous position or to get away from an aggressor. I ended up popping defensive at half health and trying to get away, as I could not deal with the lag. I died backing away. We managed to kill the BLers, but that isn't the point. On both sides, we experienced horrible lag. Neither side was at their best because we were all lagging. Both sides had players that needed to relog mid-fight. How can you PvP when you can't even tell what's going on, take any action, or move your character? Please, this is something that needs to be fixed as soon as possible. I don't care if the servers have to be shut down for a month, fix it.
The player disease mechanic needs to be reviewed (or removed, in my opinion). The implementation is seriously broken currently, in that it's possible to become effectively permanently diseased, in spite of (or regardless of) isolation and micromanaging food/drink/nutrition for hours on end. As for why I think it should be removed entirely, I think implementing something that actively penalizes players for being near other players in a multi-player game is self-defeating if not outright retarded. Skren