Search the Community

Showing results for tags 'stuck'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start















Website URL















Found 29 results

  1. hello I am stuck and am unable to play wurm online when I try to log on to my character it says I am Baleted what does that mean? please help I was traveling by boat I glitched and fell into the water and then boarded as passenger then I could not get off my boat nor could I command it I tried to cll GM BUT NO GM Came so I logged of and started a new character I tried to log into my main again and it said baleted what does that mean and how can I fix this can anyone help please??
  2. I can clearly see enough space for possibly even a cart to pass between the olives, with the new skinny models, but it is acting like the old models and not letting me pass. Server version
  3. I've got a dog that I'm breeding that's been stuck on delivering in 4 days for over a week. That's not the only problem, these breeding timers seem to randomly freeze and unfreeze for a day or two at a time, but at least they have so far started again. This one is just stuck. I know that's supposed to be fixed after a server restart, but it's been two days since the last server restart, and it's still stuck. I've been recording it for a week, though it's been like that for more like two. I should have had two new dogs by now; the 4 days one should have given birth and I'd have bred it again and likely gotten another. Apparently, the ingame support team can't make it give birth, I have to wait for the bug to be fixed. Firstly, let's get that bug fixed, but secondly, I think everyone who has had frozen timers should be able to send a request to the GMs to spawn the animals for them that they should have been able to breed. For example, say my timer is stuck for three weeks until it this is fixed, and then it's another four days until the dog gives birth. I should have had time to breed three dogs in that time. I'd like to send my data to a GM, tell them which animal I'd be breeding with which and have them spawn my three dogs that I've lost out on because of the bug, with the same probabilities of getting on conditions and traits from the parents, etc., as if I'd bred them myself. Here is my data so far:
  4. Hi When my alt travels in my mountain tunnel I go swiming sometimes with wagon other relogs without wagon this is high up on the mountain. Im stuck again going back up with supplies to Freefall p14 this time relogs does not help. Edit ok there are two tunnel on my mountain road between Perls and Freefall both are bugged and lamps are blessed after many relogs alt made it true both tunnels.
  5. I am running on a mac with Os x 10.11 I have not been able to get the patch update (not sure there is one right now) as of this morning, yesterday everything was fine. here is my error log:
  6. So riding down a slope to a fence, I did not intend to try riding through it, I wanted to turn and follow it a short distance to get around it. As soon as I got near the fence, this was on a 33 slope I bugged into the wall and could not move in any direction, as well as being dismounted from the horse. This seemed to be the same effect as described when the source salt spell is cast to create a wall. Photo is from after I relogged, but before I dragged the horse out of the fence. This occured tonight on the chaos server after the latest patch.
  7. I'm getting stuck just by embarking a large cart (as commander). It happens maybe 25% of times. When stuck, nothing seems to help, only logoff (for lotime). Any ideas? It's really annoying (especially when in dangerous situation). Thanks.
  8. I downloaded my boat from a friend's ship transporter and in same instant client crashed. When I relog the vehicle is underwater and I can embark but not move it... Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Sun Oct 11 07:06:09 CEST 2015 Running client version 3.99d === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_45 (Oracle Corporation) <> Jvm version: 25.45-b02 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 8 >>> Main thread exiting. Loading character Joseanjim Loading config Jim Loading props file C:\Users\USERNAME\wurm\configs\Jim\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\Jim\keybindings.txt Loading props file C:\Users\USERNAME\wurm\players\Joseanjim\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Joseanjim\password.txt Saving props file C:\Users\USERNAME\wurm\configs\Jim\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r2594) Loaded pack graphics.jar (r2667) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Joseanjim\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Joseanjim\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Joseanjim.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 12 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 12 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 30 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 oct 11, 2015 7:06:16 AM class.MU5CByZTF run INFORMACIÓN: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d2ec39d5-6541-4fff-a607-1d7459ae3015, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99d, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1538991018] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\Jim\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN oct 11, 2015 7:06:17 AM class.MU5CByZTF run INFORMACIÓN: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx ( OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 750/PCIe/SSE2 OpenGL version: 4.5.0 NVIDIA 347.52 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.50 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 2048 (2048) GLSL max varyings: 124 (124) Preloading builtin materials Preloading builtin materials done Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (12). Texture Size: 512 Initializing font texture for SansSerif (12, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Joseanjim\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\Joseanjim\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\_Event.2015-10.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\_Friends.2015-10.txt Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\Alliance.2015-10.txt oct 11, 2015 7:06:22 AM class.MU5CByZTF run INFORMACIÓN: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d2ec39d5-6541-4fff-a607-1d7459ae3015, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.99d, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=1538991018] Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\Village.2015-10.txt Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\CA_HELP.2015-10.txt Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\GL-Freedom.2015-10.txt Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\Freedom.2015-10.txt Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\Trade.2015-10.txt oct 11, 2015 7:06:23 AM class.MU5CByZTF run INFORMACIÓN: Event successfully posted to Google Analytics Login successful Executing C:\Users\USERNAME\wurm\configs\Jim\autorun.txt Starting update of login splash image... Finished loading new login splash image! Resized terrain FBOs to 512 Now using reflection FBO (1024) Saving window positions to C:\Users\USERNAME\wurm\players\Joseanjim\windows_1024x768.txt Saving props file C:\Users\USERNAME\wurm\players\Joseanjim\windows_1024x768.txt Loading window positions from C:\Users\USERNAME\wurm\players\Joseanjim\windows_1920x1017.txt Loading props file C:\Users\USERNAME\wurm\players\Joseanjim\windows_1920x1017.txt Initializing font texture for SansSerif (12). Texture Size: 128 No mapping found for hair0 No mapping found for hair0 Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\_Local.2015-10.txt oct 11, 2015 7:09:43 AM class.MU5CByZTF run INFORMACIÓN: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=d2ec39d5-6541-4fff-a607-1d7459ae3015, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.99d, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=30, name=cd01, value=1538991018] oct 11, 2015 7:09:43 AM class.MU5CByZTF run INFORMACIÓN: Event successfully posted to Google Analytics No mapping found for hair7 Initializing font texture for SansSerif (12, bold). Texture Size: 128 Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\_Skills.2015-10.txt Initializing font texture for SansSerif (12). Texture Size: 128 Writing to C:\Users\USERNAME\wurm\players\Joseanjim\logs\_Combat.2015-10.txt Special move not available. WARNING: Unloaded model bounds requested. Execution aborted at connection 1, iteration 2526830 Run time 13h 16m, local time Sun Oct 11 20:22:49 CEST 2015 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at class.dMz5Hro920.mMV5oPkCW(SourceFile:32730) at class.m9QFKvkNXA.V8K8v9DodL(SourceFile:1087) at class.ZFh1KhhdGF.yuix3IabUz(SourceFile:572) at class.u41J6eXa7w.fgtPPuD8uC(SourceFile:785) at class.YA9Y65Qsx.FZOk5L6Gfy(SourceFile:206) at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7426) at at Source)
  9. I've been dropping my daily iron coins from praying on the ground for awhile now and went to deposit them today (over 10k). As soon as I picked up the coins, my client crashed and I can no longer log in for more than second. Crash consists of no error logs, just continuous reconnecting to the game: [14:54:56] Bunnyman has logged in on Xanadu. [14:55:00] Bunnyman lost link. [14:55:00] Bunnyman left the world. [14:55:04] Bunnyman has logged in on Xanadu. [14:55:06] Bunnyman lost link. [14:55:07] Bunnyman left the world. [14:55:09] Bunnyman has logged in on Xanadu. [14:55:10] Bunnyman lost link. [14:55:11] Bunnyman left the world. [14:55:13] Bunnyman has logged in on Xanadu. [14:55:14] Bunnyman lost link. [14:55:15] Bunnyman left the world. [14:55:17] Bunnyman has logged in on Xanadu. [14:55:18] Bunnyman lost link. [14:55:19] Bunnyman left the world. [14:55:21] Bunnyman has logged in on Xanadu. [14:55:21] Bunnyman lost link. [14:55:22] Bunnyman left the world. [14:55:24] Bunnyman has logged in on Xanadu. [14:55:25] Bunnyman lost link. [14:55:26] Bunnyman left the world. [14:55:28] Bunnyman has logged in on Xanadu. [14:55:28] Bunnyman lost link. [14:55:29] Bunnyman left the world.
  10. Here is the problem. This siege shield moved and turned OK until it was up against this wall here. Now attempting to turn it into any direction gives the "creatures blocking your turning" error message. I double checked that there were no creatures in range (or even on the other sidee of the wall, but to no avail.
  11. Bug Disconnect on a cart. Log back in. One of two things will happen. 1. Everything will be seemingly fine but if you embark something you will get stuck and unable to move or look around. 2. Everything will be fine, you can embark the cart again but if you try it ten minutes later you will be stuck and unable to move or look around. Workaround If you for whatever reason disconnect on a cart, log back in and then log back out while you are standing disembarked on the ground. Do not bother playing until you have relogged a second time because you will get stuck on a cart and hate life.
  12. Whenever I push a table and back into a move, I get stuck when I finish pushing. I try /stuck, but it says that I can't use that command while teleporting. I have to relog to fix the issue.
  13. there are times when I just accept the nutty things we have to do in wurm, but today has been nothing but frustrating. Wasted hours of sailing, to get to a hunt that was just too laggy to function. But what really gets me is the 2 hours of time I've been spending trying to stuff my knarr through cave canal entrances. Some days is can slide right out and no disembarks, but most of the time it is stuck, disembark, the alts that disembark get bugged teleporting, log them out, log in, push/pull knarr, climb back on, try again. Turn lag... trying to wiggle when stuck in an exit can sometimes get through, but because turn lag is so bad, you don't know how far you wiggled and suddenly your ship is stuck sideways in solid rock. Is this considered a bug, or simply sloppy programming? I'm tired and horribly annoyed. Forgive my tone, but come on people....
  14. Had this happen to me more than once: From SW corner of Pristine, sail straight south to Release (works great), then once crossed to Release, head straight West to Xanadu.... This is where the "sticky corner" is. I get a message saying I am about to cross to another island, then splash, I drop into the water, but don't cross over. Try moving and get the message "strong currents etc" and can't move. Try embarking,and get thrown overboard. Only way out of this jam is GM support, which I have done more than once. They are aware and requested I post here. Currently, I just have to avoid the corner, but that corner is the best way to get to my deeds in the NE of Xanadu. Thank you! Edit: Check support logs for "Birdwatcher" alt.
  15. Well i was making my normal trip back from Xanadu today to Deliverance and got teleported onto a new island deed in the SE of Deliverance called "Lands End Market". I was able to push the boat off now but once they get buildings up it will be a support only call. (It spilled me right in the center of the island) I am boycotting the market because in my opinion there was no need to put a island there when we were already having trouble with the natural one on that border. Anyway thought i would warn everyone and here is the SS of the deal..
  16. So my pillar is stuck and there is no longer a move option. Checked with a friend and same thing. Is this a ninja update or just a bug? If they can't be moved anymore, then I need to bash mine.
  17. I'm at the border to Cele to Exo but I cannot cross. I got the 'you will soon leave this island and end up on another' message but now I'm just constantly being kicked off my boat. I've tried relogging for /lotime, asking in chat...I even changed computers to see if that was it but nope, still happening. Any help would be appreciated Oh, yes it's my boat and no, I'm not in a corner.
  18. Hi I have done this two times now that I am a little careless when walking on my roof and fallen off. What happens is that I get stuck inside the wall and can't do anything but re log Took a picture off it know you can't see much but that is the sealing
  19. I made an alt yesterday and sent her to Epic MRH first then had intended on moving on over to Pristine but when i tried to use the portal and selected Pristine nothing happened and the game locked up on me. I closed the game out and logged back on to see if that helped but was not able to try to teleport again as the hour timer was active. I waited till the time was up and tried again this time the portal was only offering me the option to go to pristine and that was fine but it locked up on me again with the same error. [09:51:11] An error was reported from the login server. Please try later or report this using /support if the problem persists. [09:51:11] You can not transfer right now. That is the error message i keep getting and a CM told me to report it here on the /support i filed. The character's name is Anabella and is still stuck on MRH. I tried it again this morning with same results.
  20. /vteleport or the karma teleport... I crossed the border from Indy - had the usual, has the boat kicked me where is the boat. situation. So i used /vteleport, couldnt do it from indy. it teleported me to my deed (or seemed to) but then i got stuck as soon as i tried to move more than 1 tile. /stuck did nothing.. so i relogged. When i logged back in, i was still on the boat. (the commander of the boat did not see me still on the boat until i relogged, to him, i had teleported successfully) I had used my free teleport and had to use the karma one the second time.. i disembarked just in case it was a boat problem and not a transition problem. It then worked. I find myself with 300 karma instead of 1300 but i guess that's ok because it's relatively useless anyway. I was advised to report this bug. If you can re-credit me my freebie teleport (or award me 1k Karma), that would be mighty fine of you.. either way, I think i won't be the last person to try teleporting from a ship fresh across the border and this problem will, occur again. take care
  21. Test002 - Not sure if this is the correct place for this, please move it not. traveling along on cart with two horses, being pursued by a croc. All of a sudden I stop like i've reached the end of a rope and the cart and horses keep going for two to three cart lengths. I catch up to them and re-mount, steering is all messed up, I get tossed off the cart again. I try this three or four times before trying to approach the cart from a different angle, same issue. By this time the croc has caught up to me so logging is not a viable option. Then an enemy guard from way way back down the road catches up, i mean the last place I saw this guard was a ten minute cart ride ago. Between him and the croc I'm dead because every time i move I am randomly teleporting back to the same spot. I die. When I leave the starting point everything seems fine, so I log and restart the game to make sure. I progress towards the coast to try and find my gear, I have only the slightest idea where it is but I go looking, dieing on the way to the goblin leader, lol. Anyway I find my way out near the coast and I find another of these spots. I walk in any direction I make it a random distance then teleport back to the same spot over and over. If I travel in straight line along the same direction as the tiles, not crossing diagonally I can sometimes make it 15 tiles or more then right back to the same tile. When I do make it a reasonable distance before tele I take falling damage, the further away the more damage. It is almost like the server thinks I'm in a hole or something. Ayway, have to get to work perhaps I can help troubleshoot later, but that's after 7pm Pacific Time, which I think is middle of the night or so for the devs.
  22. Either allow lead animals to clip through every single type of wall, or make them unable to clip through anything at all. Ever since branding was added to the game, you could at least lead your horse away if it got stuck on a corner on a random deed, but now there's a risk of having your horse stuck inside pens and enclosures without any way to free them. Bashing down the same wall just to free a horse getting stuck for the umphteenth time is not much fun either
  23. Hey guys,first time posting here.I have been playing Wurm online on the morning and all of the sudden it crashed.It turned out the servers crashed or sth.After 7 hours,as i speak,when i try to connect to the server(Deli,it is online) it keeps me from playing,stuck at "Connecting to server...".I have tried rebooting,reinstalling and it doesnt work.Any advice on that?Thanks in advance
  24. I embarked my cart and wasn't able to move. Knowing this problem for a few days I tried to relog, which normally used to solve it. Not this time though. I log in finding myself behind my cart, not embarked, and not able to move. A great deal of environment textures (landscape) are not loading, right-click menus are not showing options. I even can't call a GM because nothing of what I enter in the chat line is really sent - seems I am isolated in a time loop . I relogged several times, used both clients - but nothing works. What can I do? Edit: After waiting for a couple of minutes (>5) I was able to move again. Still, this is very annoying. (Not sure if it's a client or server bug, though.)
  25. Hi, I didn't see another thread and just want to make sure this is a known bug. I have animals stuck in my mine. Bison and deer specifically. The bison can be led but are stuck as if they are in water. If I hitch them to the cart I can get them out that way, but that doesn't work with animals not strong enough to pull, haha. The deer can be tamed, but leading them presents the same problem. I'm also unable to command them to "go here" outside the cave - they just get confused and start running around manically. I've been handfeeding them but the tedium is killing me. Thanks for your time.