Search the Community

Showing results for tags 'string of cloth'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Jackal
    • Jackal Discussions
    • Jackal Market
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 2 results

  1. WTB supreme string of cloth 1s each PM Tris
  2. When storing string of cloth in a BSB/crate, the quality averaging of different items is totally wrong. Having a stack of 90 strings QL 17, I added a QL 30.06 one, and it resulted in 91 strings of cloths QL 25.54 or something similar. I assume the expected result would be a minor variation of quality, not a big one. From then, I tested with different qualities/quantities. The closer to volume 0.20 I get the closer to the expected result I get. It also works both ways. like, 30 QL 30 stings will be brought down to 7 or so by adding a QL 1 string. Steps to reproduce it: . 1: have 50 strings of cloth quality 50 on a BSB/crate. 2: add a QL 1 string to the mix. Edit: The issue seems to be that it's comparing weight on inventory and volume in storage. As occupies very little volume (1/200th of weight), the last string you add counts 200 times, thus changing wildly the quality. The same occurs with every "ultra-dense" substance (way less volume than weight). I think this could be easily solved with simply calculating the weight of items in a BSB/crate, besides the volume.