Search the Community

Showing results for tags 'straight travel'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Jackal
    • Jackal Discussions
    • Jackal Market
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 1 result

  1. Existing functionality: An object that has been rotated is aligned to the world grid; the very first 'turn' action will adjust it to the nearest 22.5o increment of a 16-pointed full circle. A cart rotated before hitching animals will allow perfectly straight road travel, and any animal unhitched from such a cart will keep that same heading. Disembarking onto a tile places oneself on the center; decorative objects can then be adjusted with greater ease: by aligning one's center-cursor at visual benchmarks: distant objects known to be on your same centerline (roofs, lamps, vanishing point of road) faint graphical lines that quarter each tile and intersect at the tile center (under your feet) by pulling an object onto your exact center (of the tile), then pushing it from that center: objects 'pulled' will be pulled towards the puller and are unaffected by heading objects 'pushed' will be pushed in a direction relative to the pusher's heading Suggested improvements: A pair of commands that would turn the actual body 90o from current, similar to the existing [GLANCE_LEFT] and [GLANCE_RIGHT] lookspring commands The ability to rotate one's own self to allow alignment with the world grid and positioning objects with definite and easy accuracy The rotate function could be employed by several methods: clicking on the 'body' icon to 'turn' yourself like any object clicking on the compass window to select one cardinal direction to face keybindings that rotate you left/right regardless of cursor position