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Showing results for tags 'starter equipment'.
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Yunia's thread on optional starter packs and the ensuing discussion set me to thinking about a couple of things. 1) The current starter equipment is a pretty good selection for a generalist, everyone's got a different play-style and different in-game goals, and some items may not be used much if at all in the first couple of in-game weeks. 2) It's currently really, really hard to get rid of middling-quality tools and other items because the absolute beginners who might have some use for them don't have any money; by the time you get your hands on any coin (or decide to go premium) you've probably skilled up past the point where a 8-12ql mallet or pickaxe is any good to you, even at a handful of iron. So, why not solve both these problems by letting newcomers select their starting equipment from Wurm's economy? The way I would go about doing this is as follows. On completing the tutorial, every player receives a non-transferable voucher for... well, whatever the current starter equipment would cost on the open market I guess; three to five copper, I think? When purchased with a voucher, this equipment cannot then be sold or traded to another player; the in-game description could mention something about it having the owner's name carved deeply into it or painted on with tar or something. Improving it by a lot, ie at least fifteen levels or so, would be the only way to remove this restriction.
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- starter equipment
- newbies
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