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Showing results for tags 'spices'.
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Muse's Crops and Materials at Southport (market) U18 Deliverance Southern Freedom Isles (U18 in game map, or on the Deliverance community map - Southport) +plus *NEW COLOUR* Horses at The Mermaid's Cove (horse sanctuary) U17 Deliverance (U17 in game map, or on the Deliverance community map - Mermaid's) For those of you who have asked to see my stock list, here it is. (All items and prices subject to availability and may change without notice) Please PM me in game (Muse) for all items. Thanks Swap-shop! Currently accepting the following in exchange or part exchange for items! - Currently offering the following items in exchange for above swaps or coins! - NEW 50c/k Bulk Crops! - Keys on 24hr Merchant! =CLOSED= Buying bulk food ingredients items information - please read Forage and Botanise Only Items - Cocoa Beans, Nutmeg, Mushrooms, Eggs... Image updated 05Oct2020 HIGH QL Herbs and Spices - Latest stock image 28Nov2020 HIGH QL Veggies / New and traditional Food Crops - Image updated 05October2020 HIGH QL Cereals and Rice (updated 05October2020) *REDUCED!* SEED QL Crops and Herbs - ALL now just 50c/k! Berries, Olives, Hops, Fruit and Nuts (New stock 15August2020) Flowers and other Cooking Ingredients Cotton, Wemp and Reeds BULK Bush and Tree Sprouts and Trellis Seedlings (updated 05Oct2020) 99+ql Woad (REDUCED!) , Acorns and Dyes (updated 15August2020) Farm Shop - NEW! Bee Wax, Paper/Papyrus,Milk, NEW! *LOWER Price* Honey, Ale, Maple Sap, Lye and other Liquids in Barrels (updated 07August2020) Dead Things - and NEW! Creepy Things! - Updated 05Oct2020 Recipes to order Empty Containers Wool, Cotton String, Cloth Squares Shipbuilding, Tailoring, Crafted items - Sails - *NEW* CoC Meditation Rugs! Sacrificial (Saccing) Rares and Supremes Metal Ore and Lumps - 99+ql Iron updated 23OCt2020 Bulk Building and Crafting Materials, Ash, Tar, Charcoal and Clay (Partially Updated 09Septenber2020) Archaeology Wood Types - Branches, Shafts, Pegs, Tenons, Arrowshafts and Woodscraps (updated 05Oct2020) Vehicles - Wagons - Boats (updated 04August2020) Livestock - *NEW COLOUR* from just 30c! (and original colour) Horses (partially updated 14August2020) The Archaeology RARES Merchant (updated 03October2020) Statue, Statuette and Mask Archaeology Fragments - and NEW! *completed* masks and *ready-to-complete* masks, statuettes and statues! Visit Southport Market! at U18 Deliverance Southport is an active public market with 35+ merchants selling goods ranging from rare items to cheerful bargains - several 'Copper' shops asking just 1c per item! Visiting? Tar and Clay are FREE to dig and take away here at Southport - DIY - help yourself! We have a comfortable clubhouse with FREE beds and most altars. Epic portal. Mailed Items: Fast 99 cast - extra LARGE Runed Public Mailbox. For your use - TWO *Silent* discreet Public Wagoners - feel free to use them! - just make yourself a wagoner container (or use one of the two at The Mermaid's Cove U17) and you can send goods from your chosen waystone to any player on Deliverance. Look forward to seeing you soon. See pictures in reveal box below! Before you set sail - check Server Status (leaves this page - use browser Back button to return!) ᚛ᚋᚒᚄᚓ᚜ M U S E (in Ogham script)
I made a recipe but it doesn't work quite right: It makes fresh spices but when I go to put the spice back in the bin it goes in as a new line item without the fresh tag and grouped with other same named spices. When I take the spice out it's not fresh anymore (I didn't expect it to be either). If I again convert it to fresh, it does so. It seems this cycle can go on forever. And every time the stage and ingredient count goes up. I suppose a fresh herb/spice has a stage and ingredient count of 0. Can I make a recipe that would give that?